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[Mizuki and Caerula Arbor] Final Boss Mechanics

Boss 1: 'Paranoid Illusion' (image)

HP ATK Attack Interval Weight Stun-Immune Freeze-Immune
45 000 500 5.0 seconds 6 False False
DEF RES Movement Speed Silence-Immune Sleep-Immune Levitate-Immune
700 70 0.5 True False True

First Life:

  • This enemy starts in the Hovering state.
  • Attack range: 2.5 tiles; friendly units in attack range have -60 ASPD.
  • Attacks deal damage thrice (prioritizing multiple targets, but can target a single ally multiple times), dealing physical damage and additional 60% ATK as Erosion Damage.
  • After being defeated, restores 100% HP over 20 seconds, and switch to the Second Life.

Second Life:

  • At the start of this life, regains the Hovering state.
  • Attack range is extended to 3.5 tiles, and ASPD reduction is increased to -80.
  • Attacks now deal damage 5 times (prioritizing multiple targets, but can target a single ally multiple times), dealing physical damage and additional 60% ATK as Erosion Damage.

Hovering state: Unblockable and imbalance-immune; can only be targeted by ranged attacks. The Hovering State is lost when Stun/Freeze/Bind/Sleep is applied, and this enemy will be stunned for 0.5 seconds afterwards.


Boss 2: The Last Knight (image)

HP ATK Attack Interval Weight Stun-Immune Freeze-Immune
100 000 2 000 3.5 seconds 5 False False
DEF RES Movement Speed Silence-Immune Sleep-Immune Levitate-Immune
4 000 70 0.5 True False False

Note: If you have the collectible '骑士骨血', the Last Knight's final DEF is reduced by 80%.

Talent:

  • When damaged, apply a 2-second [Cold] to the damage source. When HP is below 50%, the [Cold] duration extends to 4 seconds. This effect ignores [Camouflage] and [Invisibility].
  • Performs melee attacks only; ATK is increased to 175% when attacking [Frozen] targets.
  • After being defeated the first time, end the current wave, and restore 25% HP over 30 seconds. After the revival, gain invincibility for 2 seconds and enter the Mounted State.
  • Mounted State: -50% movement speed; unblockable

Boss 3: Ishar'mla, Heart of Corruption (image)

HP ATK Attack Interval Weight Stun-Immune Freeze-Immune
90 000 1 600 6.0 seconds 6 True True
DEF RES Movement Speed Silence-Immune Sleep-Immune Levitate-Immune
1 200 70 0.6 True True True

Initial State:

  • When entering this state, if HP is not full, HP is reset to the recorded value.
  • Attacks heal up to 3 enemies, 20-tile range.
  • When HP is below 50% for the first time, ATK is increased by 50% (saved for the next transformation/respawn) and immediately summons 2 <Ishar'mla's Tears>.
  • When exiting this state, record the current HP value.

Skill 1: Summon

Initial CD: 8 seconds

Cooldown: 30 seconds

Effect:

  • Summons 1 <Ishar'mla's Tear> on a deployable ground tile near an allied unit.

Skill 2: Transform

Initial SP: 0

Cooldown: 120 SP

Effect:

  • Switch to the Transformed State, and clear all <Ishar'mla's Tears> from the field.

Transformed State:

  • When entering this state, heal to 100% HP.
  • In this state, stats are modified (50% max HP, 62.5% ATK, 30% DEF, 50% RES, 80% movement speed, 50% attack interval).
  • Attacks target up to 3 allied units simultaneously, dealing True Damage; attack range is 4 tiles.
  • When defeated in this state, it will respawn after 5 seconds, recovering 2% HP.
  • After the respawn is over, resets SP to 0 and switches to the Initial State.

Summon: <Ishar'mla's Tear> (image)

HP ATK Attack Interval Weight Stun-Immune Freeze-Immune
10 000 500 6.0 seconds 6 True True
DEF RES Movement Speed Silence-Immune Sleep-Immune Levitate-Immune
1 200 60 0 True True True

Talent:

  • Invincible, unblockable, does not move, and does not attack.
  • If there is an allied unit on its tile, the ally takes 100% ATK as True Damage every 3 seconds. Otherwise, the summon will restore 25 SP to <Ishar'mla, Heart of Corruption> every 3 seconds.
  • When <Ishar'mla, Heart of Corruption> is defeated in the Initial State, this unit is defeated as well.
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