[Mizuki and Caerula Arbor] Final Boss Mechanics
[Mizuki and Caerula Arbor] Final Boss Mechanics
Boss 1: 'Paranoid Illusion' (image)
HP | ATK | Attack Interval | Weight | Stun-Immune | Freeze-Immune |
---|---|---|---|---|---|
45 000 | 500 | 5.0 seconds | 6 | False | False |
DEF | RES | Movement Speed | Silence-Immune | Sleep-Immune | Levitate-Immune |
700 | 70 | 0.5 | True | False | True |
First Life:
- This enemy starts in the Hovering state.
- Attack range: 2.5 tiles; friendly units in attack range have -60 ASPD.
- Attacks deal damage thrice (prioritizing multiple targets, but can target a single ally multiple times), dealing physical damage and additional 60% ATK as Erosion Damage.
- After being defeated, restores 100% HP over 20 seconds, and switch to the Second Life.
Second Life:
- At the start of this life, regains the Hovering state.
- Attack range is extended to 3.5 tiles, and ASPD reduction is increased to -80.
- Attacks now deal damage 5 times (prioritizing multiple targets, but can target a single ally multiple times), dealing physical damage and additional 60% ATK as Erosion Damage.
Hovering state: Unblockable and imbalance-immune; can only be targeted by ranged attacks. The Hovering State is lost when Stun/Freeze/Bind/Sleep is applied, and this enemy will be stunned for 0.5 seconds afterwards.
Boss 2: The Last Knight (image)
HP | ATK | Attack Interval | Weight | Stun-Immune | Freeze-Immune |
---|---|---|---|---|---|
100 000 | 2 000 | 3.5 seconds | 5 | False | False |
DEF | RES | Movement Speed | Silence-Immune | Sleep-Immune | Levitate-Immune |
4 000 | 70 | 0.5 | True | False | False |
Note: If you have the collectible '骑士骨血', the Last Knight's final DEF is reduced by 80%.
Talent:
- When damaged, apply a 2-second [Cold] to the damage source. When HP is below 50%, the [Cold] duration extends to 4 seconds. This effect ignores [Camouflage] and [Invisibility].
- Performs melee attacks only; ATK is increased to 175% when attacking [Frozen] targets.
- After being defeated the first time, end the current wave, and restore 25% HP over 30 seconds. After the revival, gain invincibility for 2 seconds and enter the Mounted State.
- Mounted State: -50% movement speed; unblockable
Boss 3: Ishar'mla, Heart of Corruption (image)
HP | ATK | Attack Interval | Weight | Stun-Immune | Freeze-Immune |
---|---|---|---|---|---|
90 000 | 1 600 | 6.0 seconds | 6 | True | True |
DEF | RES | Movement Speed | Silence-Immune | Sleep-Immune | Levitate-Immune |
1 200 | 70 | 0.6 | True | True | True |
Initial State:
- When entering this state, if HP is not full, HP is reset to the recorded value.
- Attacks heal up to 3 enemies, 20-tile range.
- When HP is below 50% for the first time, ATK is increased by 50% (saved for the next transformation/respawn) and immediately summons 2 <Ishar'mla's Tears>.
- When exiting this state, record the current HP value.
Skill 1: Summon
Initial CD: 8 seconds
Cooldown: 30 seconds
Effect:
- Summons 1 <Ishar'mla's Tear> on a deployable ground tile near an allied unit.
Skill 2: Transform
Initial SP: 0
Cooldown: 120 SP
Effect:
- Switch to the Transformed State, and clear all <Ishar'mla's Tears> from the field.
Transformed State:
- When entering this state, heal to 100% HP.
- In this state, stats are modified (50% max HP, 62.5% ATK, 30% DEF, 50% RES, 80% movement speed, 50% attack interval).
- Attacks target up to 3 allied units simultaneously, dealing True Damage; attack range is 4 tiles.
- When defeated in this state, it will respawn after 5 seconds, recovering 2% HP.
- After the respawn is over, resets SP to 0 and switches to the Initial State.
Summon: <Ishar'mla's Tear> (image)
HP | ATK | Attack Interval | Weight | Stun-Immune | Freeze-Immune |
---|---|---|---|---|---|
10 000 | 500 | 6.0 seconds | 6 | True | True |
DEF | RES | Movement Speed | Silence-Immune | Sleep-Immune | Levitate-Immune |
1 200 | 60 | 0 | True | True | True |
Talent:
- Invincible, unblockable, does not move, and does not attack.
- If there is an allied unit on its tile, the ally takes 100% ATK as True Damage every 3 seconds. Otherwise, the summon will restore 25 SP to <Ishar'mla, Heart of Corruption> every 3 seconds.
- When <Ishar'mla, Heart of Corruption> is defeated in the Initial State, this unit is defeated as well.
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