Not trying to break any rules so I will not give self promotion details. Serious question - We are developing a Fitness based VR game. A proper one with real goal setting mechanics, huge gamification, the whole 9 yards. I would like to know whether you prefer to buy a game outright or rather have a F2P with in-game purchase and/or monthly subscription.
Side note: I see most games in this genre go for about $25-$30, so we would be the same it we go that route, otherwise I was thinking F2P with a $10/month sub for additional content.
If I am breaking any rules here, I apologize, I am trying to stay within the rules by purely asking the question. For me to ensure I build something the community really wants, I need to first know what they want.
strangemusicfan009na: I use mine for working out kinda but not through any normal fitness apps persay but I wouldn't be signing up for another subscription there are to many already lol like another user said some dlc eventually maybe would be okay but buying the full game outright would be the ideal way
strangemusicfan009na: That really depends like whats the gameplay loop, if It really catches my interest, has the ability to be replayed without getting bored and keeping it somewhat fresh, if it's customizable, are the controls and everything optimized well enough, etc stuff like that for me for a few examples