Not trying to break any rules so I will not give self promotion details. Serious question - We are developing a Fitness based VR game. A proper one with real goal setting mechanics, huge gamification, the whole 9 yards. I would like to know whether you prefer to buy a game outright or rather have a F2P with in-game purchase and/or monthly subscription.
Side note: I see most games in this genre go for about $25-$30, so we would be the same it we go that route, otherwise I was thinking F2P with a $10/month sub for additional content.
If I am breaking any rules here, I apologize, I am trying to stay within the rules by purely asking the question. For me to ensure I build something the community really wants, I need to first know what they want.
Doepie308: Hmmm... there seems to be an early trend here - lol. And this is why I love reddit subs. You can get information directly from those who use the product or service. Thank you for your feedback
Justlose_w8: I’m also a fan of buy it one time. DLC is fine with me too as long as it’s reasonably priced and offers solid value and something different. New soundtracks would be meh, but new gameplay would be cool. This is why I don’t play Supernatural.
An example of who does this model well is Walkabout Minigolf, albeit not fitness. I buy all of their DLC because it’s fun and provides a new experience.