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Dragon's Dogma 2 director on giving players a fighting chance against the RPG's giant enemies: "You have to have ideas for gameplay that goes beyond basic one-to-one combat"

www.gamesradar.com Dragon's Dogma 2 director on giving players a fighting chance against the RPG's giant enemies: "You have to have ideas for gameplay that goes beyond basic one-to-one combat"

"It is very difficult to design gameplay for fighting a massive enemy while letting the player feel they are on an equal footing"

Dragon's Dogma 2 director on giving players a fighting chance against the RPG's giant enemies: "You have to have ideas for gameplay that goes beyond basic one-to-one combat"

"It is very difficult to design gameplay for fighting a massive enemy while letting the player feel they are on an equal footing"

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