Dragon's Dogma 2 director on giving players a fighting chance against the RPG's giant enemies: "You have to have ideas for gameplay that goes beyond basic one-to-one combat"
Dragon's Dogma 2 director on giving players a fighting chance against the RPG's giant enemies: "You have to have ideas for gameplay that goes beyond basic one-to-one combat"
www.gamesradar.com Dragon's Dogma 2 director on giving players a fighting chance against the RPG's giant enemies: "You have to have ideas for gameplay that goes beyond basic one-to-one combat"
"It is very difficult to design gameplay for fighting a massive enemy while letting the player feel they are on an equal footing"
![Dragon's Dogma 2 director on giving players a fighting chance against the RPG's giant enemies: "You have to have ideas for gameplay that goes beyond basic one-to-one combat"](https://lemmy.world/pictrs/image/a631abac-bc1b-4492-911c-ec1be736bacb.jpeg?format=webp&thumbnail=256)
"It is very difficult to design gameplay for fighting a massive enemy while letting the player feel they are on an equal footing"
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