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Destiny Update 7.1.0.2 - Patch Notes

I’ll try to post these as they happen. Maybe figure out some automation so it doesn’t have to be done manually.


Activities

Crucible

  • Fixed an issue where the Dazzling Iridescence Trials emblem could be awarded from the Flawless chest without completing the necessary requirements.
  • Players who have already acquired the emblem will need to complete the requirements after this patch goes live in order to equip the emblem.
  • Fixed an issue with spawn trapping that could occur on meltdown.

Raids and Dungeons

  • Fixed an issue where players can damage bosses in Ghosts of the Deep through immunity shields.

Gameplay and Investment

Armor

  • Gyrfalcon's Hauberk's reserve overshield now deploys when a player uses Ensnaring Slam.
  • Fixed an issue where Khepri's Horn could disable various non-enemy objects.
  • Fixed an issue where Vesper of Radius's effects were triggering on things other than casting a rift.
  • Fixed an issue where Point-Contact Cannon Brace would create lightning strikes on melees other than Thunderclap.
  • Fixed an issue where becoming frozen would disable Arbor Warden's Exotic perk.
  • Fixed an issue where Arbor Warden would cause the Juggernaut aspect to not interact with your class ability energy correctly.
  • Fixed an issue causing Sunbracers to not improve Solar grenades.
  • Fixed an issue causing Helm of Saint-14 to not provide any effects.
  • Fixed an issue causing Verity's Brow to not function in PvP.
  • Fixed an issue causing No Backup Plans to buff non-Shotgun damage in certain situations.
  • Fixed an issue where Athrys's Embrace's buff icon wasn't appearing in the HUD in PvP.
  • The artifact perks Amped Up and Electric Armor no longer have their perk names switched.

Weapons

  • Fixed an issue where some older Iron Banner Special/Power weapons had lost their scope glint.
  • Fixed an issue where purchasing a Last Wish deepsight weapon from Hawthorne would unintentionally award bonus pattern progress on top of the progress provided by consuming the deepsight on the weapon itself.
  • Increased the size of the red dot in Mecurial Overreach's scope to respond to player feedback.
  • Reduced the Collective Action weapon perk's damage against Guardians to 10%, (from 20%).
  • Changed the Navigator's intrinsic trait icon.

Abilities

  • Fixed an issue where certain thrown projectiles were able to over penetrate allied Titan Barricades.
  • Fixed an issue where Arc Jolt damage to minor combatants was lower than intended following the scaling changes in 7.1.0.

Commerce/Eververse

  • Fixed an issue where the Twitch sub bounty emblem, Pulsar Approaching, is not re-acquirable or equippable.

Triumphs

  • The "Second Reckoning" Triumph now displays the correct weapon names.
  • The "Spend Salvage Keys" Triumph now correctly progresses when a Salvage Key is spent instead of erroneously progressing the "Spend Deep Dive Keys" Triumph.
  • Fixed an issue on the Ambitious Angler Triumph where all players were getting credit for one player catching an exotic fish.

General

  • Weekly Challenges for Vanguard Ops and Gambit now reward the correct number of Exotic engrams.
  • Re-enabling Tier 1 Exotic Focusing on Master Rahool.
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