Mostly just working on a personal game project in Rust. I expect it to go nowhere, and that's okay! I've rewritten it a few times in different languages and engines, but so far Bevy has felt the nicest to actually use to its full capacity.
I was only using Unity as a renderer, Godot's language felt too simplistic and didn't meet the memory requirements I had in mind, and writing my own engine is infeasible. Bevy feels more complex but I'm actually using it as designed rather than working around its quirks. It's pretty nice.