Lords of the Fallen stands as a genuine ode to the souls-like genre, a shining masterpiece that deserves recognition as one of the finest action RPGs in recent years.
Most of what fans of Soulslikes want are at the maximum: masterclass-level design, unforgettable bosses, and extensive freedom toward build creation. The combat can feel rough at times, and there are way too many enemies in certain levels, but these downfalls don't negate the fact that Lords of the Fallen reaches for a spot in the highest tier among the genre's greats and finds itself right at home.
Lords of the Fallen is a massive improvement over its namesake prequel, and it provides many highs, but there are definitely some lows as well. For the masochist action RPG fan, though, there’s plenty to love, and it’s all going to hurt.
My time with Lords of the Fallen so far has been mostly positive. But I can’t help but feel some of the newer systems don’t add much good to the game. Mixed with the sometimes unfair mechanics and difficulty of specific boss encounters, it’s definitely hampered my experience a bit. However, overall Lords of the Fallen is a polished Soulslike game, which is never a bad thing.
Despite a solid gameplay foundation, stunning world, and unique two-realm mechanic, by the time I reached credits after 48 hours, I was overjoyed to be done.
Lords of the Fallen is an awesome soulslike with a fantastic dual-realities premise, even when performance shortcomings and wimpy bosses crash the party.
Lords of the Fallen is one of the most interesting souls-like games of recent years, providing new ways to face exploration in the genre, as well as a superb artistic section. Even with its irregular technical section and its roughness at the gameplay level, it is a highly recommended game.
I desperately want to like Lords of the Fallen, but it's the first game all year that's actively annoyed me. I love the Soulslike genre more than any other, but this game took all of the lessons it could have learned since the original Lords of the Fallen and either forgot them entirely, or just misunderstood them so greviously that you'd assume it skipped a class.
Seems to have massive performance issues that get worse the longer you play. Hope they manage to fix that. Was looking forward to playing it coop with a friend.