I mainly hope they slow down the combat a bit. Make positioning a more important factor than access to wire bugs or whatever gimmick might be introduced.
As fun as RiseBreak was, I’m pretty sure it will remain a portable team “bold experiment” regarding the heavy counter-based gameplay. Some weapons, like lance, should keep a counter like insta-block moving forward, imo. But I doubt we’ll see everything have one in its arsenal. The main team seems to like weapon identity a bit more.
But I don’t think we ever get slower than World again.