Marvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"
Marvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"
www.videogamer.com Marvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"
Marvel Rivals game director Thaddeus Sasser explains why PlayStation exclusive Concord failed upon release.
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I feel like this is all marketing BS, and just shitting on the garbage that was Concord to gain more eyeballs
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