It wouldn't be the first thing to try. Get the basics down on your own machine/environment. Try this for something additional.
CodinGame gives you the IDE and build environment in your browser, so it's for learning/practicing/testing coding knowledge without building/deploying locally, or worrying about UI/persistence/networking etc.
It's filled with coding puzzles and competitions. I started where they give you animated scenarios (to look like part of a game or engine), and you contribute a small, missing unit of code to complete the challenge.
You can choose from 25 languages, they encourage unit-testing, and there are global coding competitions and company outreach to top coders. I don't wanna say they gamified it.. but they did.
But once you're comfortable with those, CodinGame lets you practice different concepts & algorithms without having to come up with the bigger systems around them.
I've loved it for getting back to coding after a while, tinkering with certain concepts, or trying other languages.
I'm not affiliated with it. Just loved the idea & execution.
Except for Mars Lander III challenge. That can get @#$&ed.
My journey went codecademy -> codingame -> quitting my job and going to university -> first job
I went to University to get more problems to solve after grinding codingame and decided to overkill them and had fun while doing it. I remember Mars lander, it was really hard, hahaha.
I used to love advanced math, physics and game coding, so I've revisited the 'Landers several times over the years (a day here and there in the middle of life/emigrating/careers).
If you also Google for solutions to the 'Landers you'll find people have done hardcore analysis and genetic algorithms!