Duskvol with HERO (don't care much for FitD, but the setting seemed cool)
AD&D 2nd Edition game in a post-cataclysmic Forgotten Realms, where magic is only done by specialty priests and thus cults are getting increasingly important. Basically a mixture between regular FR, those wu xia movies with lots of hidden sects and the cults of RuneQuest.
Speaking of RuneQuest, now that BRP/ORC is out, I want to use it for something. Torn between a Qin dynasty not-quite-Wu Xia game and MERP-style Middle Earth.
I frickin love GURPS Ice Age supplement. But never have run it for two reasons:
After years of consideration I've come to the conclusion that I just don't particularly like GURPS as a system.
I can never think of stone age scenarios that feel compelling in my mind. Not sure what quality would quite seem satisfying.
But still have some fascination with a dawn of humanity type setting.
Huh. Tried posting this response before, but Jerbo apparently ate my post. Turns out setting the language to English instead of Undetermined did thr trick.
@PTR_K Well, of course every group and individual has their own rules preferences. I kinda like GURPS, it fits my mental model quite well.
But my conception of "stonepunk" wouldn't mean ice age/neolithic in a pure/historical form, as I'm not that fond of Quest for Fire/Clan of the Cave Bear storylines. Mixing in a bit of spirit-based religion or even Sword & Sorcery would be possible, but my conception of "stonepunk" would go quite beyond that. Meso-america mixed with early dynastic egypt and mesopotamia, with some anachronistic tech based on "weird rocks".