What are some FOSS programs that you think are a far better user experience than their counterparts?
I used Plex for my home media for almost a year, then it stopped playing nice for reasons I gave up on diagnosing. While looking at alternatives, I found Jellyfin which is much more responsive, IMO, and the UI is much nicer as well.
It gets relegated to playing Fraggle Rock and Bluey on repeat for my kiddo these days, but I am absolutely in love with the software.
What are some other FOSS gems that are a better experience UX/UI-wise than their proprietary counterparts?
EDIT: Autocorrect turned something into "smaller" instead of what I meant it to be when I wrote this post, and I can't remember what I meant for it to say so it got axed instead.
Blender. I feel pretty confident in saying that there is simply nothing like it in the commercial world. Its feature set is unreal; its like the swiss army knife of 3D modelling programs. I can't say enough good things about Blender. It has replaced so many secondary programs in my workflow and is slowly dominating to become my entire workflow.
It used to suck to use in the late 2010s and then work was done to overhaul its space-shuttle cockpit interface, and now it actually feels concise and usable. I freaking love blender now. Big time blender fanboy right here.
Good point. I guess it depends on the interpretation. If you consider that developments take time, be it developments in software, technology, research or whatever, then saying something like "this software is years ahead of its time" sounds appropriate.
That's how I read the comment. Additionally, given that it's a common misconception that a lightyear describes a timespan, I felt the urge to be a smartass.
But you typically can't influence time, while you can influence distance travelled. The faster car will get you further in the same time than a slower car. So IMO distance (travelled) is the better measurement.
To continue dissecting this, since I don't have anything better to do right now:
What you do in that time depends. If you drive a faster car, sure, you'll travel a further distance in less time than a slower car. If you use the same car however, the distance is as meaningful as the time for a symbol of progress. Since technological and scientific advancements in general don't depend on people driving around in cars, but on people investing a lot of time and effort, I would prefer time as a measurement.
Usually, if we think about scientific, technological or cultural progress, we tend to judge based on time and not on distance. For example, consider some indigenous cultures which live their lifes isolated from the rest of the world. They are often compared to primitive "stoneage"-like cultures. We specifically use time as a measure.
However, I am not completely opposed to agreeing with you. I think it depends on what you want to emphasize. A distance can be useful for reflecting some aspects in which, e.g., a software, takes the lead compared to alternatives. Then again, time would be better suited to highlight very innovative features or significant futuristic advancements which may have groundbreaking qualities.
And if someone is already using "lightyears" as a measure, I think that's already an amount of improvement which deserves a time-based phrasing.
Anyway, I see good points for both and I am no longer interested in this. Take it or leave it. I don't care anymore.
I used 3dsmax until I started uni and was forced to use Maya. Then trying to learn zbrush and mudbox. And then marmoset, and then early 2000s blender, it was too much for my poor brain to wrap around so many different UIs with so many different workflows.
Then my uni lied to me about how much I'd learn, then about overseas exchange, and then about getting a work placement (they just gave me an email address for a modeller who didn't respond) and left me with no useful skills so I gave up completely.
I have so much wasted useless 15 year old 3d knowledge in my brain.
They had a big push and update a few years back focusing on redoing the UI to make it more friendly to beginners. Although I haven’t personally used it a ton since then.
every few years i make a donut, it gets easier every time. Someday i'll do something creative with it. Donut tutorial guy, if you're out there, gday mate.
Im always amazed at the amount of stuff Blender can do. It's just so nice to be able to have software that lets you learn a useful skill that isnt behind a paywall or crazy license
I like to mess around with architectural CAD as a hobby, with the likes of Revit and Chief Architect, but I ain't about sink enterprise levels of money for something I play with.
There's always the open seas. That said, if you make money with something, pay for it, either via their revenue channels or donations to FOSS projects.
i tried to explore it in the 10s but it seemed designed to be complicated and hard to learn. every obvious starting step required like 5 non obvious clicks