Oxygen Not Included
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Why is she breathing in salt water? Is she stupid?
before you write your comment: the title is for the funny, I can see the airflow tiles
because they are working in the salt water but everywhere else is full of air, the breathability is ping-ponging between 20% and 80%
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Oxygen Not Included: The Frosty Planet Pack patch notes (expand them)
forums.kleientertainment.com Oxygen Not Included: The Frosty Planet Pack DLC LaunchGuess what, asteroid explorers... ...The Frosty Planet Pack DLC is out on Steam TODAY! This DLC features a frozen new world filled with brand-new biomes, oddly adorable new critters, new buildings, blueprints (aka cosmetic skins), plants, resources and deliciously deep-fried foods! We've even rec...
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The Frosty Planet DLC available on Steam now
store.steampowered.com Oxygen Not Included: The Frosty Planet Pack on SteamBrave the elements as the Duplicants face their chilliest challenge yet in The Frosty Planet Pack! This DLC introduces an icy new planet with brand-new biomes, frozen resources, quirky critters, thermal tech and more. It's space colony-building at its coolest.
Not yet in WeGame and Epic but it will be soon
- forums.kleientertainment.com The Frosty Planet Pack DLC releases Thursday July 18th!
Hi friends! We have exciting news: The Frosty Planet Pack DLC comes out next Thursday on Steam for $7.99usd! This DLC features a new, deep-frozen world brimming with brand new biomes, floofy (and pokey) new critters, new buildings, new blueprints (aka cosmetic skins), a new Duplicant, and even ne...
We have a release date and price ($7.99 usd) for the new DLC. Also info that there are features in the final not in the beta. Released on Steam first, Epic and WeGame "soon after."
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New DLC Frosty Planet available in beta
forums.kleientertainment.com [Game Update] - DLC Beta 616718Hi everyone, We're ready to start beta testing our upcoming DLC, The Frosty Planet Pack! This paid DLC centers around a glacial new starting world complete with brand-new biomes, critters, buildings, elements, plants, foods, a new trait and a new Duplicant. We've also tweaked Duplicants' and crit...
Changelog and instructions to try it. It will be free until some time before release.
How to change to testing branch in Oxygen Not Included (Steam)
In Steam, click on Library > Games. Scroll down to Oxygen Not Included. Right-click and select Properties. Go to the BETAS tab. In the dropdown, select the name of the branch you want to play. In this case, the branch name is "public_testing" This branch does not require a password. In that same Properties window, go to the Local Files tab and press "Verify Integrity Of Game Cache." Your game will be updated to the the previous branch. Launch and play Oxygen Not Included"
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Why this little bit of water isn't heated by 100kg of steam next to it?
Can someone explain this? Steam turbine can't consume steam, because it's blocked by this.
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Is there a way to rewire a wire junction or re-layout a pipe junction?
I’ve noticed that changes to pipe and wire layouts are instantaneous if no new entities need to be built. For instance, this wire layout:
───── ─────
can be changed to this immediately:
──┬── ──┴──
Is the reverse also possible somehow? If I wanted to separate the two networks again, I’d deconstruct one of the middle wires and rebuild them in the right orientation, without the junction. But that can’t be the proper way to do it, right?
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Luma plays take on next QoL update Feb 24
YouTube Video
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Update notes https://forums.kleientertainment.com/forums/topic/154331-game-update-public-testing-594211/
This should solve puft ranching, shouldn't it? Also maybe my colonies > 1500 cycles will remain playable without the game dropping critter actions so much that they forget to feed.
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ONI-like: Adaptory on Steam for Next Fest. Demo available.
store.steampowered.com Adaptory on SteamA base-building exploration & survival game, combining deep simulations with a diverse crew and story-rich world. Keep your crew alive, explore your surroundings, rebuild your ship, adapt to challenges, and ultimately get home.
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This colony is going to be awkward for a while
I printed Catalina specifically to found the 2nd colony.
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Nikola's nosh bean farm build
¡Hello everyone! I'm Nikola, and my colony tasked me to take care of the colony's food source. We landed on a Frozen Forest asteorid, so i was printed a few hundred cycles ago to deal with this HUGE food problem we had (man, i love farming but I hate mealwood). So, with Frankie's and Ada's help (they are such a good builders) I planed our brand new nosh bean farm.
We discovered that the petroleum generator and the ethanol distiller produce so much CO2 that carbon skimmers can produce enough polluted water to feed several trees. (Thanks Askhan for your brain, he's the best (and only) researcher in our colony), but we keep enough CO2 to avoid pdirt and pwa from produce that dirty oxygen. The wheezeworts we found across the planet help us to keep everything at the right temperature!. I only have to harvest the lumber of the Arbor trees and the nosh beans. Everything else is automated! Building and ethanol cooling is done thanks to hydrogen-filled pipes, some radiant pipes and a pretty convoluted cooling loop (i tried to keep it simple i promise). We put dirt, phosphorite and clean water and boom, food comes out. Sometimes the beans even have a pretty cool mutation!
This is still a WIP, so there are a few things that could be improved as some elements changed during construction. In fact, Camille, our cooker, suggested that the pwater from the generator could be used to feed some pincha pepperplants so she can make spicy tofu. Water is not a problem, as our asteroid has not one but 2 different water geysers, so i probably go that way. Beyond this, Rowan is in a rocket in search of some legendary critter that can help our plants to grow. I asked Ada to build a feeder in the nosh bean greenhouse, but i don't trust Rowan: "They are in ANOTHER asteroid, we just have to find which one!" he said. He also said something about a crab that can eat that polluted dirt?. Yeah, sure, I've never seen any of these "Divergents" or "Pokeshells", he talks about. He should be feeding those smooth hactches, Frankie needs the refined iron to tune up the generator so we can stop eating that whatever thing grows in mealwood. Let me know anything I can improve, fellow dupes!
Note: This is like my first compact-but-actually-work-quite-well-to-produce-one-specific-food build in my 1000 hours in this game. Frozen forest is my favourite DLC asteroid so I wanted to build something interesting regarding the difficulties in there.
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Packed Snacks Update
forums.kleientertainment.com 581698Hey friends, Welcome to the Packed Snacks Update! This is ONI's 50th update—we can hardly believe it! Whether you've been choking down mush bars with us since the first one or joined in somewhere along the way, thank you for being here. We're celebrating with a new germ-themed story trait, new bu...
I fired up ONI on my lunch break and was surprised to see a popup about a new update.
They added automation ports to atmosuit checkpoints! This is going to make handling suits in rockets so much easier!
Oh and:
- new story trait Grow A Bot: Abandoned machinery uses zombie spores to make robots
- New system for critter moods
- and they say they fixed pacu feeding
- Food dehydrator/rehydrator: dehydrated food never spoils, but has to be rehydrated to eat
- a new animated short
- plus more
Pretty massive update. I can't wait to dig into it.
Now that we have the food dehydrator I really want a way to base an automation off of available calories.
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Fumbled upon a new rocket layout
The update that made high pressure gas vents Industrial Machinery made my normal rocket cabin layout break. Three extra morale per cycle is nice, but I think I can do better. I've always set a target pressure of 4000g to keep the oxylite from off-gassing, but maybe its time to rethink that and use normal vents.
Anyone have a design they really like?
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Something's wrong, I can feel it
this flower looks amazing
maybe I should get closer
why do I have this stupid bulky atmosuit on anyways?
so beautiful...
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How long does it take you to play to 500c? 1000c?
Realized yesterday that I must be playing really slow. I sat down and spent half a Saturday managing the construction of my first rocket, the starting steps of a proper industrial brick, and pumping oil up across 2 moonlets (asteroids?). I was surprised I didn't crack +50 cycles in that time. Went from 140ish to 180ish.
I see folks reportng 500 or even 1000 cycles in, and I'm curious how long that takes! Do you pause less and just leave the game at times, etc?
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The October Update - QoL - Oxygen not Included
YouTube Video
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Nice...we're getting ambient light sensors and critter cargo modules for rockets... And we can move critters too.
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How do you make it through the mid game?
Every time I unlock steel I feel like I get stuck. I have spaced out and I love it but I'm usually stuck to my first two planetoids because I hate the way I built my base but I don't have enough resources or physical space to rebuild everything before I can start doing more rocketry stuff. Any advice?
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Translation mod nl-BE
I made a complete translation to nl-BE (Dutch/Flemish). Initially for my kids, but perhaps there's another Dutch-speaking Duplicant running around on the globe :). Originally posted on Reddit, but I´ll keep this post up-to-date as well.
Available on:
- https://steamcommunity.com/sharedfiles/filedetails/?id=2986507109
- https://github.com/joachimnielandt/oxygen-not-included-be-nl-translation
All feedback is welcome, surely there's some bugs or improvements to be found. Current state: compliant with latest update "Song of the Moo", 08/06/2023.
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Nub looking for good tutorial vids
Started playing the game a few weeks ago and now understand the basic mechanics of the game, the interface, research, dig/build, etc.
I’m now looking for a recommendation of YouTube vids/channels which discuss beat practices - stuff like who/why to choose dups to print, water, food, gasses, heat, etc- the stuff that I need to learn to progress through mid-game.
Thx
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Rich man's cannister filler
The cannister fillers allow you to create 25kg bottles at a time, and require dupe interaction to do so. If you build a rocket platform, any engine, then replace the engine with a gas cargo tank, plus of course a rocket port loader, you have a cannister filler that produces 11t bottles without dupe interaction.
Using the new move to-command, you can use this to bring 11t bottles of oxygen along with you to oxygenate a fresh base on a new planetoid, using the cannister emptier. 11 tons will last many cycles. Also you don't need to wait the stupidly long times for these to fill when you build them on the real rocket, which could be flying again instead of waiting on the rocket platform.
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The poor man's infinite gas storage
This is what you do to get rid of carbon dioxide build-up in your base in the early game: Just pump it into a canister filler, hit empty storage for a few times when full, CO2 dealt with.
Also serves as a poor man's gas filter, if you need to quickly grab a bit of hydrogen from the top or a bit of chlorine from a caustic environment. The bottles can be moved around and emptied.
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Does the build-down-through-closed-door trick no longer work?
Hi, I was looking at FrancisJohn's video on geothermal power (https://www.youtube.com/watch?v=kyoLDP2tUaI), and tried the trick for building a "spike" deep down into lava (shown off at around 4:30 mark in the video).
However, my dupes do not seem able to build through the closed horizontal airlock. Has this trick been patched out?
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Francis John "casual" playthrough, Ep23
YouTube Video
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Aku makes a comeback, dupe hanging around an active nuclear reactor, bathtub and steam sauna, a background that goes from green to red for no reason but fluff, and a pip running wild. All of that inside a rocket!
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Francis John ep22 of his "casual" (not really) ONI playthrough
YouTube Video
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Includes narco dupes dropping shovel voles everywhere, a full base (including nuclear reactor) inside a rocket, and other weird stuff.
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ghost granite? Any idea on whats happening here?
My game says theres some granite there, but I cant dig, store or deconstruct anything there. It even blocks the light at this point. Is it just a bug or am I missing something?
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An unusual petroleum boiler design
imgur.com Super-efficient Petroleum Boiler (Based on a design by Saturnus)Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from users like thegroundbelowme.
I wanted to share this design, which uses a magma trapper, heat injector, and counterflow all designed by Saturnus (from the official forums and discord). Some details are provided in the linked imgur gallery, but I don't go too in depth in there. Feel free to ask any questions and I'll answer to the best of my ability.
Mostly I just wanted to post SOMETHING so that this community isn't entirely empty. Hopefully we can start growing this community as an alternative to the subreddit.