Dwarf Fortress
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100+ subscribers! Looking for ideas for this community.
Hey all, We just recenly hit 100 subscribers fo this community!
I would love to hear what you all would like to see in this community moving forward. What kind of Dwarf Fortress content do you want to see? What regular events do you want to have?
Lets discuss!
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In case you missed it: An Adventurer Emerges + SDL2 Upgrade and more 🗺️ Dwarf Fortress Update News - Steam News
store.steampowered.com Dwarf Fortress - An Adventurer Emerges + SDL2 Upgrade and more 🗺️ Dwarf Fortress Update News - Steam NewsThis month we have several goals. We're going to start by getting the experimental branch moved over to the main line. The update of the engine from SDL to SDL2 is stable, and there will also be a multithreading option. It's off by default until we get some more testing done on the experimental bran...
This was announced earlier this month. Pretty exciting with the implications of simultaneous multi-threading. Hopefully it mitigates FPS death.
What are your thoughts?
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New embark didn't have initial trade/migrants
Embarked during (I thought) the first month of the year. Did some grunt work, took ages to get through an aquifer that was deeper than I'd thought, and then noticed it was already the start of August. Weird, I thought, but at least I'll get the caravan soon. Rushed some crafts, built a depot, made sure it's accessible.
The traders and liaison never showed. Not just the "here's the notification, but we'll never actually enter the map" issue I had towards the end of my last fort (which resulted in traders never coming again, since I didn't trade anything that year...), but straight up never came around. No migrants that year, either, which made getting things going an absolute nuisance.
And I wasn't on a weird island or anything - I'd settled little more than a day's travel away from the cluster of forts my civ resides in. There's a few human hamlets in between, but nothing that seems like an obstacle.
I really thought the Mountainhome had abandoned its latest fort to die, but I finally got my first migrant wave in the summer of my second year. Crossed fingers that the caravan just had their map upside-down last year, but time will tell if they get it figured out.
Have any of you had embark issues like this before?
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Any advantage to "strong" livestock?
I tend to look for good/bad traits and physical descriptors in animals to see if I should get them fixed (dogs and cats) or slaughter them (cows, birds, etc). Obviously things like strength, endurance, and agility matter for war animals, but is there any advantage to having good (or bad) traits in livestock? Obviously it's better to have a fat chicken than a skinny one, but what about an agile one?
I'd love to hear how you all go about breeding your own animals!
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What's the most difficult location you've successfully built a fortress on?
Id love to see screenshots of your improbable fortresses.
I have a tendency to try and build in the most unlikely and often difficult places.
I usually search for the North most land, or North most forests, hottest regions, most evil, etc.
I admittedly suck at the game, and rarely last long, but this kind of challenge always feels so rewarding.
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Any Hints for new players?
i'm pretty new to the game, any advice for farming, basebuilding, any order in which you normally do things?