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Opening my April-fools-themed Mage: the Ascension oneshot to the public
Game: Mage: the Ascension, 20th Anniversary Edition
Time: Oneshot, Thursday, 4 April 2024, 19:00 (with option to join a regular group playing other games)
Type: Voice
Game Tech: Discord for voice, Roll20 for everything else
Capacity: 3/5
Join us for our very non-serious, April fools-themed oneshot, where a rouge chantry-turned-criminal gang attempts to steal a strain of Marijuana from a Technocracy base. The game takes place in 2008, in Cincinnati, starting out in a shared apartment above a Papa John's.
I have never ran mage before (I'm pranking myself, see?), nor have any of the existing players, we have no idea what we're doing, and I think most of us like it that way. You're free to join if you're a new player, most of us are.
Seeking Successor ST for Changeling: the Dreaming Game.
ST Seeks Successor for Changeling: the Dreaming Game
- System: Changeling the Dreaming, 20th Anneversary Edition
- Time: 2PM EST
- Weekday: Friday
- Current Tech: Discord (Roll Bot) + Mr Gone's sheets.
Hi! I'm looking for a successor ST for my "Doofy Kids' Movie"-themed C20 game. The whole thing was meant as a oneshot, but I realised there could be potential in this sort of game, and decided to make it a reacurring game instead. Eventually, due to a tangled web of various descisions, I accidentally wound up making a player character. After about 5ish games, I realised I was simultaneously playing the role of both player, and Storyteller, and I've decided to try to focus on being the former, as I'd prefer to keep my priorities clean with running my other game well, rather than having two games and three roles to juggle plates with.
The game is notable for starting with a restriction for character creation in that only the Childling seeming is allowed. I wanted a game focussing on the sort of wacky hijinks one would see in media like The Goonies, or Spy Kids (my PC even started out as a stereotypical bully character, but everyone liked him too much).
I'll try my hardest to answer any questions you'll have about running this game, but rest assured, I've already got a foundation of characters and ideas you can draw from.