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A car

This is my latest work - a Mitsubishi Space Star (also marketed as Mitsubishi Mirage) modelled in Version 3.6.9.

It took me approximately 180 hours which spread over the course of 6 weeks (Blender, modelling only) as well as an additional 8 hours for tracing the side, front, back and top view (using Affinity Designer) which I used as reference images to create the general shape.

All details were built with eye measure from photos.

Most of the car is symmetrical, which means that only one half had to be built. I used the mirror modifier for almost everything as well as the subdivision modifier, shrinkwrap modifier (for the decals and the back lights) and array modifier (for the grille and for the heating lines in the back window, also for the wheel caps to an extent).

As mentioned above it took some hours to complete the work. One reason might be that the work process is much slower than anticipated, due to lack of knowing all the tricks and features.

My question to you is: Do you also spend so much time creating your work with Blender?

The result (for the upload I removed the number plates):

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Grave Site - My First 2D/3D Piece!

This is my first piece thst uses grease pencil without a tutorial. Im realky happy with the color scheme and overall look.

Looking to get feedback to see if there is anything I could be doing better!

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A small animation I made. What do you think?

[OC] A small animation I made. What do you think?

@blender #blender #art #blender3d #b3d #animation

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MacBook Pro Animation

pixelfed.de nicerdicer shared a post

Blender MacBook Animation

nicerdicer shared a post

Six weeks ago I started to learn Blender and have spent every spare minute with it ever since, including my summer vacation. After working through the manual and watching several tutorials online, I followed the Donut Tutorial and the Søborg Chair Tutorial, both are aimed to beginners, by Blender Guru on Youtube which really helped to understand the logic of the program.

Here is the result: I modelled and animated my MacBook Pro. The modelling process took approximately 3 weeks (after work and on the weekends), with many setbacks and two crashes during the animation process. The laptop screen film clip, which is a screen capture made with Qucktime Player, inside the main animation must have been too much at this point and resulted in a crash twice. The setup of the animation took me the whole weekend - rendering the 693 frames in total took approximately 18 hours.

To get the proportions of each part right, I made vector drawings from illustrations and photos of the macbook. I might add that I made these vector drawings using Affinity Designer at an earlier occasion which was unrelated to this modelling project. !

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Ocean Simulation - My first proper render

imgur.com Ocean Simulation - Album on Imgur

Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from users.

Ocean Simulation - Album on Imgur

My first proper render that I'm proud of :)

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Barad-Dûr and the Eye of Sauron - EEVEE

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It uses baked ambient occlusion and has 20,070 triangles, 10,576 vertices, 8,752 faces, and is 45mb in total, including textures. It uses 2 4k sprite sheets for the eye to run in Unity without using the Video Player component.

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Keva Plank Tower Simulation Destruction 4k

libre.video Keva Plank Tower Simulation Destruction 4k

A video I made 3 years ago, re-rendered in 4k Music by Karl Casey @ White Bat Audio

Keva Plank Tower Simulation Destruction 4k

Rigid body sim done in Blender on a Ryzen 3400G + RTX 3060 in about 87 hours.

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Keva plank tower destruction

libre.video Keva plank tower destruction

Creative Commons Music by Jason Shaw on Audionautix.com

Keva plank tower destruction
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My attempt at the Universal logo

cross-posted from: https://discuss.tchncs.de/post/141919

> Saw one of the Universal logos at the beginning of a movie I was watching and decided to give it a try. Whaddaya think? :)

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A dandelion I generated with Blender geometry nodes, Blender 3.2

! Hopefully this posts correctly. This was generated exclusively by geometry nodes and procedural textures in Blender 3.2.

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Lego Train in the Desert

This is a Lego model of a BNSF train engine. It is based on Lego set #10133. I built the train and train cars in LeoCAD, and then exported it from there into Blender 3.5. The landscape was made using a geometry nodes setup, and it instances in around 4 700 000 bricks. I made the Lego material myself (you can download it here). The textures are from AmbientCG, and the scene is lit by an HDRI from Poly Haven. Rendered at 4k with 2048 samples, and then composited in Blender. You can find more versions and extra info on my website: https://whocompute.com/img/790215

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