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: Module Details: Lucent Arrowhead
| Operator |Mod Level| Stat Gains | Effect | |:-------------------:|:-----------:|:-----------------:|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| |Jessica the Liberated| 1 | HP+ ATK+ DEF+ | Trait upgrade: Blocks 3 enemies and attacks from long range; enemies within Attack Range lose Invisibility | | | 2 | HP++ ATK++ DEF++ | Talent upgrade: Can deploy a stronger Mobile Shield adjacent to Jessica that lasts for a longer duration. After the Mobile Shield is deployed, Jessica changes her deployment direction to face the Mobile Shield, increasing the DEF of Jessica and allies behind her by 15% | | | 3 |HP+++ ATK+++ DEF+++| Talent upgrade: Can deploy an even stronger Mobile Shield adjacent to Jessica that lasts for an even longer duration. After the Mobile Shield is deployed, Jessica changes her deployment direction to face the Mobile Shield, increasing the DEF of Jessica and allies behind her by 15% | | Liskarm | 1 | ATK+ DEF+ | Trait upgrade: Blocks 3 enemies and attacks from long range; enemies within Attack Range lose Invisibility | | | 2 | ATK++ DEF++ | Talent upgrade: Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked; there is a certain chance to restore 1 additional SP | | | 3 | ATK+++ DEF+++ | Talent upgrade: Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked; there is a greater chance to restore 1 additional SP | | Blitz | 1 | HP+ ATK+ | Trait upgrade: Blocks 3 enemies and attacks from long range; enemies within Attack Range lose Invisibility | | | 2 | HP++ ATK++ | Talent upgrade: Prioritize Stunned enemies; ATK further increased when attacking Stunned enemies | | | 3 | HP+++ ATK+++ | Talent upgrade: Prioritize Stunned enemies; ATK even further increased when attacking Stunned enemies | | Ela | 1 | ATK+ DEF+ | Trait upgrade: Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; the Operator can be deployed on ground tiles, and traps can be deployed on ranged tiles | | | 2 | ATK++ DEF++ | Talent upgrade: Attacks have a greater chance to increase ATK to a higher amount; the effect is guaranteed against enemies affected by Grzmot Mines. | | | 3 | ATK+++ DEF+++ | Talent upgrade: Attacks have an even greater chance to increase ATK to an even higher amount; the effect is guaranteed against enemies affected by Grzmot Mines. | | Fuze | 1 | HP+ ATK+ | Trait upgrade: Attacks all blocked enemies; While above 50% HP, reduces the amount of Physical damage taken by 20% | | | 2 | HP++ ATK++ | Talent upgrade: Fuze has an increased chance to resist ranged Physical Damage received, and has increased DEF | | | 3 | HP+++ ATK+++ | Talent upgrade: Fuze has a further increased chance to resist ranged Physical Damage received, and has further increased DEF | | Iana | 1 | ATK+ DEF+ | Trait upgrade: Instead of retreating when defeated, switch to a \<Substitute\> (Substitute has 0 Block, but ATK is increased) for 20 seconds before switching back to the original | | | 2 | ATK++ DEF++ | Talent upgrade: When Ela is deployed, the Gemini occupies her tile. The Gemini does not attack. When the Gemini is attacked, the attacker will be afflicted with a stronger Fragile effect and they lose Invisibility for a longer duration, and the Gemini will be replaced by the \<Substitute\> to attack. | | | 3 | ATK+++ DEF+++ |Talent upgrade: When Ela is deployed, the Gemini occupies her tile. The Gemini does not attack. When the Gemini is attacked, the attacker will be afflicted with an even stronger Fragile effect and they lose Invisibility for a longer duration, and the Gemini will be replaced by the \<Substitute\> to attack.| | Doc | 1 | HP+ ATK+ DEF+ | Trait upgrade: Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%; Can also be deployed on Ranged tiles | | | 2 | HP++ ATK++ DEF++ | Talent upgrade: Max HP further increased; attacks ignore a greater amount of the target's DEF | | | 3 |HP+++ ATK+++ DEF+++| Talent upgrade: Max HP even further increased; attacks ignore an even greater amount of the target's DEF | | Ash | 1 | HP+ ATK+ DEF+ | Trait upgrade: Attacks aerial enemies first; Increases ATK to 110% when attacking aerial targets | | | 2 | HP++ ATK++ DEF++ | Talent upgrade: After deployment, immediately throw a Stun Grenade at an enemy within range, Stun them and nearby enemies for a longer duration, and Ash deals increased Physical Damage to the affected targets for a few seconds | | | 3 |HP+++ ATK+++ DEF+++| Talent upgrade: After deployment, immediately throw a Stun Grenade at an enemy within range, Stun them and nearby enemies for an even longer duration, and Ash deals further increased Physical Damage to the affected targets for a longer duration |
Notes:
- Ela base Talent: Attacks have a 30% chance to increase ATK to 150%; the effect is guaranteed against enemies affected by Grzmot Mines.
- Iana base Talent: When Ela is deployed, the Gemini occupies her tile. The Gemini does not attack. When the Gemini is attacked, the attacker will be afflicted with a 20% Fragile and they lose Invisibility for 8 seconds, and the Gemini will be replaced by the \<Substitute\> to attack.
- Doc base Talent: Max HP +12%; attacks ignore 120 DEF
- Fuze base Talent: Fuze has a 27% chance to resist ranged Physical Damage received
: Module Details: Here A People Sows
|Operator|Mod Level| Stat Gains | Effect | |:----------:|:-----------:|:-----------------:|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Chongyue | 1 | HP+ ATK+ DEF+ | Trait upgrade: Blocks 1 enemy; Gains 15% Physical Dodge | | | 2 | HP++ ATK++ DEF++ | Talent upgrade: Chongyue recovers more SP if he defeats at least one enemy with a skill | | | 3 |HP+++ ATK+++ DEF+++| Talent upgrade: Chongyue recovers more SP if he defeats at least one enemy with a skill; if no enemy is defeated, recover a certain amount of SP instead | | Mountain | 1 | HP+ ATK+ DEF+ | Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50% | | | 2 | HP++ ATK++ DEF++ | Talent upgrade: Increased chance for attacks to deal more damage and reduce the target's ATK by 15% for 3 seconds (Does not stack) | | | 3 |HP+++ ATK+++ DEF+++| Talent upgrade: Further increased chance for attacks to deal even more damage and reduce the target's ATK by 15% for 3 seconds (Does not stack) | | Indra | 1 | HP+ ATK+ | Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50% | | | 2 | HP++ ATK++ | Talent upgrade: Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK further increased in the next attack if the Dodge is successful | | | 3 | HP+++ ATK+++ | Talent upgrade: Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK even further increased in the next attack if the Dodge is successful | | Flint | 1 | HP+ ATK+ | Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50% | | | 2 | HP++ ATK++ | Talent upgrade: Deals further increased damage to enemies that are not blocked by this unit | | | 3 | HP+++ ATK+++ | Talent upgrade: Deals even further increased damage to enemies that are not blocked by this unit | | Dagda | 1 | HP+ ATK+ | Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50% | | | 2 | HP++ ATK++ | Talent upgrade: Has 30% chance of increasing ATK to a higher amount when attacking. When deployed, this multiplier increases by a greater amount for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%) | | | 3 | HP+++ ATK+++ | Talent upgrade: Has 30% chance of increasing ATK to an even higher amount when attacking. When deployed, this multiplier increases by a greater amount for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%) | | Beehunter | 1 | HP+ ATK+ | Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50% | | | 2 | HP++ ATK++ | Talent upgrade: Each consecutive attack on the same target increases ATK by a greater amount, stacking up to 5 times. Stacks will be lost upon switching targets. | | | 3 | HP+++ ATK+++ | Talent upgrade: Each consecutive attack on the same target increases ATK by an even greater amount, stacking up to 5 times. Stacks will be lost upon switching targets. | | Jackie | 1 | HP+ ATK+ DEF+ | Trait upgrade: Blocks 1 enemy; Gains 15% Physical Dodge | | | 2 | HP++ ATK++ DEF++ | Talent upgrade: Has greater Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack) | | | 3 |HP+++ ATK+++ DEF+++| Talent upgrade: Has even greater Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack) | | Shu | 1 | HP+ ATK+ DEF+ | Trait upgrade: Can heal allies by using skill(s); When healing allied units with less than 50% HP, increases heal amount by 15% | | | 2 | HP++ ATK++ DEF++ | Talent upgrade: When healing Operators, seeds will be planted on the targets and the 4 adjacent tiles, and applies the following effects: restore a greater amount of HP per second and grant 10% Sanctuary | | | 3 |HP+++ ATK+++ DEF+++|Talent upgrade: When healing Operators, seeds will be sown on the targets and the 4 adjacent tiles, and applies the following effects: restore a greater amount of HP per second and grant a stronger Sanctuary; when deployed, seeds will be sown on Shu's tile| | Zuo Le | 1 | ATK+ DEF+ | Trait upgrade: Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy; Gain 25% Sanctuary when HP is below 50% | | | 2 | ATK++ DEF++ | Talent upgrade: Gains up to higher ASPD and faster SP-recovery Tenacity (reaches maximum bonus when losing a lesser amount of Max HP) | | | 3 | ATK+++ DEF+++ | Talent upgrade: Gains up to even higher ASPD and even faster SP-recovery Tenacity (reaches maximum bonus when losing an even lesser amount of Max HP) | | Grain Buds | 1 | HP+ ATK+ | Trait upgrade: Deals Arts damage and Slow the target for a short time; SP recovery +0.2/sec when there are enemies within range | | | 2 | HP++ ATK++ | Talent upgrade: ASPD increases further; when attacking [Wild Beasts], the Trait’s Slow duration is further extended | | | 3 | HP+++ ATK+++ | Talent upgrade: ASPD increases even further; when attacking [Wild Beasts], the Trait’s Slow duration is even further extended | | Wan Qing | 1 | HP+ DEF+ | Trait upgrade: Cannot block enemies but grants +1 Block to the Operator in front during skill duration | | | 2 | HP++ DEF++ | Talent upgrade: Operators in the surrounding 8 tiles gain further increased max HP. If deployed in the same direction as Wan Qing, the effect is improved more | | | 3 | HP+++ DEF+++ | Talent upgrade: Operators in the surrounding 8 tiles gain even further increased max HP. If deployed in the same direction as Wan Qing, the effect is improved even more | | Kestrel | 1 | HP+ ATK+ DEF+ | Trait upgrade: Blocks 2 enemies; The first Deployment Cost -4 | | | 2 | HP++ ATK++ DEF++ | Talent upgrade: In [Tales within the Sand], self SP-recovery is increased; and carried resources are sent to the backpack upon skill activation | | | 3 |HP+++ ATK+++ DEF+++| Talent upgrade: In [Tales within the Sand], self SP-recovery is further increased; and carried resources are sent to the backpack upon skill activation |
: Module Details: The Rides to Lake Silberneherze
| Operator |Mod Level| Stat Gains | Effect | |:-------------------:|:-----------:|:-----------------:|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Goldenglow | 1 | HP+ ATK+ | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (the initial amount is increased, up to 110% of the operator's ATK) | | | 2 | HP++ ATK++ | Talent upgrade: When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing an increased amount of Goldenglow's ATK as Arts damage to enemies in a small area | | | 3 | HP+++ ATK+++ | Talent upgrade: When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing a further increased amount of Goldenglow's ATK as Arts damage to enemies in a small area | | Kjera | 1 | HP+ ATK+ | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator's ATK) | | | 2 | HP++ ATK++ | Talent upgrade: ATK further increased, when there are two or more ground tiles within Attack Range, ATK increases to a higher amount | | | 3 | HP+++ ATK+++ | Talent upgrade: ATK even further increased, when there are two or more ground tiles within Attack Range, ATK increases to an even higher amount | | Rockrock | 1 | HP+ ATK+ DEF+ | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (the initial amount is increased, up to 110% of the operator's ATK) | | | 2 | HP++ ATK++ DEF++ | Talent upgrade: Gain +4% ATK at a shorter interval when this unit remains on the battlefield, stacking up to 4 times | | | 3 |HP+++ ATK+++ DEF+++| Talent upgrade: Gain +4% ATK at a shorter interval when this unit remains on the battlefield, stacking up to 4 times; gains ASPD when fully stacked | | Minimalist | 1 | HP+ ATK+ | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator's ATK) | | | 2 | HP++ ATK++ | Talent upgrade: When attacking, has an increased chance to increase that ATK to a higher amount | | | 3 | HP+++ ATK+++ | Talent upgrade: When attacking, has an increased chance to increase that ATK to an even higher amount | | Click | 1 | ATK+ DEF+ | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator's ATK) | | | 2 | ATK++ DEF++ | Talent upgrade: Click and her Drones gain a greater amount of ASPD | | | 3 | ATK+++ DEF+++ | Talent upgrade: Click and her Drones gain an even greater amount of ASPD | | Degenbrecher | 1 | HP+ ATK+ DEF+ | Trait upgrade: Normal attacks deal damage twice; Deals 10% more damage with skills | | | 2 | HP++ ATK++ DEF++ | Talent upgrade: When dealing damage, there is a 10% chance to increase ATK to a higher percentage, and the target will be [Shaken] for 5 seconds | | | 3 |HP+++ ATK+++ DEF+++| Talent upgrade: When dealing damage, there is a 10% chance to increase ATK to an even higher percentage, and the target will be [Shaken] for 5 seconds | |Reed the Flame Shadow| 1 | HP+ ATK+ | Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt | | | 2 | HP++ ATK++ | Talent upgrade: When healing an ally, the healing amount is increased, and Reed the Flame Shadow heals herself for a greater portion of the amount healed | | | 3 | HP+++ ATK+++ | Talent upgrade: When healing an ally, the healing amount is increased, and Reed the Flame Shadow heals herself for an even greater portion of the amount healed | |Hibiscus the Purifier| 1 | HP+ ATK+ | Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt | | | 2 | HP++ ATK++ | Talent upgrade: Attacks inflict a stronger Arts Fragility to the target for 5 seconds | | | 3 | HP+++ ATK+++ | Talent upgrade: Attacks inflict an even stronger Arts Fragility to the target for 5 seconds | | Vendela | 1 | HP+ ATK+ | Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt | | | 2 | HP++ ATK++ | Talent upgrade: Increases the healing received of the allied unit with the highest max HP within Attack Range further | | | 3 | HP+++ ATK+++ | Talent upgrade: Increases the healing received of the allied unit with the highest max HP within Attack Range even further | | Lee | 1 | ATK+ DEF+ |Trait upgrade: Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP); When DP is consumed by this unit's Trait, gain +4% ATK, stacking up to 5 times| | | 2 | ATK++ DEF++ | Talent upgrade: When Lee is blocking an enemy, the enemy has ASPD further reduced and Lee has ASPD further increased; If there is only one enemy within the surrounding 8 tiles, this effect is doubled | | | 3 | ATK+++ DEF+++ | Talent upgrade: When Lee is blocking an enemy, the enemy has ASPD even further reduced and Lee has ASPD even further increased; If there is only one enemy within the surrounding 8 tiles, this effect is doubled | | Suzuran | 1 | HP+ ATK+ | Trait upgrade: Attacks deal Arts damage, and Slow the enemy for a moderate period of time | | | 2 | HP++ ATK++ | Talent upgrade: Enemies in range that are Slow are inflicted with a stronger Fragile effect and a certain amount of Enfeeble for an equivalent duration | | | 3 | HP+++ ATK+++ | Talent upgrade: Enemies in range that are Slow are inflicted with an even stronger Fragile effect and a stronger Enfeeble for an equivalent duration | | Carnelian | 1 | ATK+ DEF+ | Trait upgrade: Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage; Damage increases with the number of enemies in range (up to 15%) | | | 2 | ATK++ DEF++ | Talent upgrade: Improves own SP recovery rate by a higher amount when SP is above the limit; If the skill is activated when Charged, becomes less likely to be targeted by enemies | | | 3 | ATK+++ DEF+++ | Talent upgrade: Improves own SP recovery rate by an even higher amount when SP is above the limit; If the skill is activated when Charged, becomes less likely to be targeted by enemies | | Weedy | 1 | ATK+ DEF+ | Trait upgrade: Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1; Can be deployed on ranged tiles | | | 2 | ATK++ DEF++ | Talent upgrade: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; the redeployment time of the Water Cannon is reduced | | | 3 | ATK+++ DEF+++ | Talent upgrade: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; the redeployment time of the Water Cannon is further reduced |
Notes:
- Degenbrecher base Talent: When dealing damage, there is a 10% chance to increase ATK to 160%, and the target will be [Shaken] for 5 seconds
New 5* Operator: Harold
5\* Wandering Medic: Harold
Artist: 一千 CN VA: 董胜章 JP VA: Yamazaki Takumi
Trait: Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)
Talent: Targets within Harold's Attack Range whose Elemental Damage received exceeds 50% will obtain a certain amount of Elemental Damage reduction
S1L7: ATK +70%
S2: ASPD increases; prioritizes healing targets with the highest Elemental Damage taken. When healing a target that has received over 50% Elemental Damage, the Elemental Damage recovery amount increases
: Module Details: Zwillingstürme im Herbst
| Operator |Mod Level| Stat Gains | Effect | |:----------------------:|:-----------:|:-----------------:|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Mudrock | 1 | HP+ ATK+ | Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15% | | | 2 | HP++ ATK++ | Talent upgrade: Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores a greater amount of HP and a certain amount of SP | | | 3 | HP+++ ATK+++ | Talent upgrade: Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores an even greater amount of HP and a greater amount of SP | | Penance | 1 | HP+ ATK+ DEF+ | Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15% | | | 2 | HP++ ATK++ DEF++ | Talent upgrade: After deployment, immediately gains a Barrier equal to a greater amount of HP; When defeating an enemy, gains a Barrier equal to a greater amount of HP (Cannot exceed 300% Max HP) | | | 3 |HP+++ ATK+++ DEF+++| Talent upgrade: After deployment, immediately gains a Barrier equal to an even greater amount of HP; When defeating an enemy, gains a Barrier equal to an even greater amount of HP (Cannot exceed 300% Max HP) | | Vulcan | 1 | ATK+ DEF+ | Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15% | | | 2 | ATK++ DEF++ | Talent upgrade: When the skill is activated, restores a certain amount of HP; afterwards, restores HP by 4% of Max HP per second and obtains 25% Physical Melee Dodge | | | 3 | ATK+++ DEF+++ | Talent upgrade: When the skill is activated, restores a greater amount of HP; afterwards, restores HP by 4% of Max HP per second and obtains 25% Physical Melee Dodge | | Lessing | 1 | HP+ ATK+ DEF+ | Trait upgrade: Blocks 1 enemy; Increases ATK to 115% when attacking blocked enemies | | | 2 | HP++ ATK++ DEF++ | Talent upgrade: After taking damage, ATK increases further for 15 seconds (does not stack) | | | 3 |HP+++ ATK+++ DEF+++| Talent upgrade: After taking damage, ATK increases even further for 15 seconds (does not stack) | |Nearl the Radiant Knight| 1 | ATK+ DEF+ | Trait upgrade: Blocks 1 enemy; When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment) | | | 2 | ATK++ DEF++ | Talent upgrade: When deployed and defeated the first time, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stun them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit | | | 3 | ATK+++ DEF+++ |Talent upgrade: When deployed and defeated the first time, deals a greater amount of ATK as True damage to enemies in the four adjacent tiles and Stun them for a longer duration. If the previously deployed Operator is from Kazimierz, deals an additional hit| | Bagpipe | 1 | ATK+ DEF+ | Trait upgrade: Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated; When attacking enemies with less than 40% of their max HP, increase ATK to 115% | | | 2 | ATK++ DEF++ | Talent upgrade: When attacking, has a greater chance to increase ATK to a larger amount and strike an additional target | | | 3 | ATK+++ DEF+++ | Talent upgrade: When attacking, has an even greater chance to increase ATK to an even larger amount and strike an additional target | | Bassline | 1 | HP+ ATK+ | Trait upgrade: Can heal allies by using skill(s); Reduces damage taken by 15% | | | 2 | HP++ ATK++ | Talent upgrade: RES +12; when there are allied Operators within the surrounding 8 tiles, self and surrounding allies' RES +4 | | | 3 | HP+++ ATK+++ | Talent upgrade: RES increases further; when there are allied Operators within the surrounding 8 tiles, self and surrounding allies' RES increases further |
Notes:
- Lessing base Talent: After taking damage, ATK +12% for 15 seconds (does not stack)
- Bassline base Talent: RES +12; when there are allied Operators within the surrounding 8 tiles, RES +4
New 6* Operator: Hoederer
6\* Crusher: Hoederer
Artist: 树豚 Original Design: 竜崎いち CN VA: 苏至豪 JP VA: Yoshimasa Hosoya
Trait: Attacks all blocked enemies
Talent 1: Increased ATK, further increased when attacking enemies inflicted with Stun or Bind
S1: The next attack deals a certain amount of Physical Damage and restores a certain amount of HP
S2: Passive: ATK increases Can switch between the normal state and the following state: Attack Interval Increases; Block +1; attacks inflict a brief Stun
S3: Loses a certain amount of HP every second; enemies that this unit attacks or attack this unit are dealt a certain amount of True Damage every second; Attack Range +1; max HP and ATK increased. Attacks restore a certain amount of HP and have a certain chance to Stun targets for several seconds
New 5* Operator: Daphne
5\* Mystic Caster Operator: Delphine
Artist: Cenm0 CN VA: 曾彤 JP VA: Sekiguchi Risa
Trait: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)
Talent 1 (E2 values): When attacking enemies above 80% HP, damage is increased by 18%
Talent 2: In [The Whirlpool that is Passion], ATK increases when attacking [Sarkaz] enemies, and can store 1 extra charge that is only used when attacking [Sarkaz] enemies
S1: Attack Range changes; Attack Interval is significantly reduced, and each attack deals a certain amount of Arts Damage
S2: ATK increases; Stops attacking enemies below a certain %HP; Attacks cause targets to receive a certain amount of Arts Damage every second (stacks up to a certain limit, lasts for the entire skill duration)
: Module Details: The Whirlpool that is Passion
|Operator|Mod Level|Stat Gains| Effect | |:----------:|:-----------:|:------------:|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Horn | 1 | ATK+ DEF+ | Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110% | | | 2 | ATK++ DEF++ | Talent upgrade: When this unit is on the field, Defender Operators gain more ATK | | | 3 |ATK+++ DEF+++ | Talent upgrade: When this unit is on the field, Defender Operators gain even more ATK | |Firewhistle | 1 | ATK+ DEF+ | Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110% | | | 2 | ATK++ DEF++ | Talent upgrade: Higher ATK when not blocking an enemy, higher DEF when blocking an enemy | | | 3 |ATK+++ DEF+++ | Talent upgrade: Even higher ATK when not blocking an enemy, even higher DEF when blocking an enemy | | Ashlock | 1 | HP+ ATK+ | Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110% | | | 2 | HP++ ATK++ | Talent upgrade: ATK further increased. If the front and rear adjacent tiles are ground tiles, ATK +16% instead | | | 3 | HP+++ ATK+++ | Talent upgrade: ATK even further increased. If the front and rear adjacent tiles are ground tiles, ATK increased further | | Ebenholz | 1 | ATK+ RES+ | Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); When dealing Arts Damage, deals additional Necrosis Damage equal to 8% of the damage dealt | | | 2 | ATK++ RES++ | Talent upgrade: If there are no other enemies near the target, attacks deal an increased amount of Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to a certain percentage of ATK | | | 3 |ATK+++ RES+++ |Talent upgrade: If there are no other enemies near the target, attacks deal a further increased amount of Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to a higher percentage of ATK| | Delphine | 1 | HP+ ATK+ | Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); ASPD +30 when there are stored attacks | | | 2 | HP++ ATK++ | Talent upgrade: When attacking enemies above 80% HP, damage is further increased | | | 3 | HP+++ ATK+++ | Talent upgrade: When attacking enemies above 80% HP, damage is even further increased | | Verdant | 1 | HP+ ATK+ | Trait upgrade: Instead of retreating when defeated, switch to a (Substitute has 0 Block, but HP is increased) for 20 seconds before switching back to the original | | | 2 | HP++ ATK++ | Talent upgrade: \<Substitute\> regenerates 3.5% HP per second, and has increased RES | | | 3 | HP+++ ATK+++ | Talent upgrade: \<Substitute\> regenerates 3.5% HP per second, and has further increased RES | | Fiammetta | 1 | ATK+ DEF+ | Trait upgrade: Deals AOE Physical damage; Increases ATK to 110% when attacking blocked enemies | | | 2 | ATK++ DEF++ | Talent upgrade: Continually loses HP over time (HP cannot drop below a certain percentage as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by a higher amount; this effect is doubled above 80% HP | | | 3 |ATK+++ DEF+++ | Talent upgrade: Continually loses HP over time (HP cannot drop below a higher percentage as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by an even higher amount; this effect is doubled above 80% HP |
Notes:
- Delphine base Talent: When attacking enemies above 80% HP, damage is increased by 18%.
- Verdant base Talent: \<Substitute\> regenerates 3.5% HP per second
New 5* Operator: Almond
5\* Hookmaster Operator: Almond
Artist: 直立行走 CN VA: 二娇 JP VA: Yu Serizawa
Trait: Can Shift enemies by using skills; Can be deployed on Ranged Tiles
E2 Talent: Refunds 8 SP after the skill is activated for the first time in a battle
S1L7: The next attack drags the target toward this unit with a certain force, dealing Physical Damage; Can hold charges
S2: Immediately launches a grappling hook that binds the target, then periodically dealing Physical Damage and dragging them towards this unit with a certain force for the remainder of the skill's duration
New 5* Operator: Coldshot
5\* Hunter Operator: Coldshot
Artist: Mag42 CN VA: 武向彤 JP VA: Fuyuka Ono
Trait: Attacks consume ammo and increase ATK. While not attacking, gradually reloads ammo (up to a certain limit)
Talent: After not attacking for a certain duration, the next attack deals increased Physical Damage
S1L7: ATK +60%
S2: Increases reload interval and ATK; attacks inflict a short Slow
New Outfit: Casual Vacation HDm74 - Minimalist
【Event Reward Outfit】 //Casual Vacation HDm74 - Minimalist MARTHE [Coral Coast] Casual Vacation Series HDm74 for men. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.
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Minimalist struggled with his sandcastle project for most of the day. A strong wind blew, and the unfinished masterpiece collapsed with a crash. Time to relax, he thought.
New Outfit: Clouds Float like Ideas of Art - Lunacub
【New Outfit】 //Clouds Float like Ideas of Art - Lunacub 0011 sub-brand, New Yun Series/Clouds Float like Ideas of Art. The Yanese weavers present their finest work. The traditional aesthetics and a fashionable spirit are blended together, creating a novel and elegant design.
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"Agnese, I seem to have had a dream. In the dream, I turned into a small winged beast, born among the flowers and leaves. I rode the wind over a strangely-shaped stone fence, flying higher and higher...Will there be someone on the clouds to accompany us when we hunt?”
New Outfit: Casual Vacation HD49 - Ceylon
【Event Reward Outfit】 //Casual Vacation HD49- Ceylon MARTHE [Coral Coast] Casual Vacation Series HD49. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.
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She wishes to share the taste of cherries and midsummer citrus tea with her faraway loved ones.
Arknights x Chinese National Geography
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New Limited 6* Operator: Eyjafjalla the Hvít Aska
6\* Wandering Medic: Eyjafjalla the Hvít Aska
Artist: Anmi CN VA: 杜松子 JP VA: Risa Taneda
Specific values obtained by livestream analysis Assumed stats: E2 90 Pot 1 1639 HP | 469 ATK | 109 DEF | 10 RES
Trait: Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)
Talent 1: Normal healing causes targets to receive an additional buff, restoring an amount equal to 10% of Eyjafjalla's ATK as HP and a certain amount of Elemental Damage every second; lasts for several seconds (up to 3 stacks)
Talent 2: Allied units in attack range have +6% max HP and receive less Elemental Damage
S1M3: \~60 auto-recovery SP: +40% ATK, heals an additional unit, and all friendly units in attack range will recover a certain amount of Elemental Damage per second Infinite duration
S2: Immediately heals all friendly units in range, and grants a shared Barrier that lasts for a few seconds, absorbing a certain amount of Elemental Damage
S3M3: Duration: 45+ seconds; Attack Range becomes global, and heals are cast 5 times, each heal restoring 60% of Eyjafjalla's ATK as HP and a certain amount of Elemental Damage. Prioritizes healing different targets, and second Talent effect increased by 5x.
New Outfit: Casual Vacation HD26 - Gavial the Invincible
【New Outfit】 //Casual Vacation HD26 - Gavial the Invincible MARTHE [Coral Coast] Casual Vacation Series HD26. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.
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To be able to show off a beautiful tail with uniform color, or to enjoy the fun of swinging a huge axe to split waves? This is a question worthy of Gavial's contemplation.
New 6* Operator: Swire the Elegant Wit
6\* Merchant: Swire the Elegant Wit
Artist: 下野宏铭 CN VA: 谢莹 JP VA: Tokui Sora
Specific values obtained by livestream analysis Assumed stats: E2 90 Pot 1, no module 2660 HP | 865 ATK | 457 DEF | 0 RES
Trait: Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
Talent 1: On skill activation, gain 1 [Gold Coin] (can be consumed by skills). When DP is consumed by Swire's Trait while skill is active, Swire gains 1 [Gold Coin] and 4% ATK (can stack up to 8 times).
Talent 2: When defeated, does not retreat and instead consumes a certain amount of DP to recover HP to a certain percentage, and the amount of DP consumed is doubled every time this Talent is triggered.
S1: Consume 1 Gold Coin, and the next attack will restore a certain amount of HP to a friendly unit in the surrounding 8 tiles with HP lower than a certain percentage. When Swire is equipped with this skill, the max amount of [Gold Coins] is 3.
S2M3: Passive skill: When there are no enemies within Attack Range, consume 1 [Gold Coin] to place a Champagne Bomb on a deployable and traversable ground tile within a certain range. Champagne Bombs deal 200% ATK as Physical Damage to an enemy and inflict Slow for 2 seconds. Champagne Bombs will deal an additional instance of damage after being on the field for 3 seconds. When Swire is equipped with this skill, the max amount of [Gold Coins] is 5.
S3M3: Cooldown: 5 auto-recovery SP. Attacks deal damage twice, and gain 1 [Gold Coin] after defeating an enemy. When the skill is cancelled manually, consume all [Gold Coins] to attack random enemies in front (. Each [Gold Coin] consumed deals 150% ATK as Physical Damage and pushes targets away with a certain force. Unlimited duration; can manually deactivate skill. When Swire is equipped with this skill, the max amount of [Gold Coins] is 10.
New Outfit: Summer Flowers FA394 - Goldenglow
【New Outfit】 Summer Flowers FA394 - Goldenglow MARTHE [Coral Coast] Summer Flowers Series FA394. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.
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Jump off the sunflower-laden boat, and swing under the shadow of the vines. The watermelons, soft drinks, sunshine, and waves are all cooled to the right temperature. A girl's summer should be this pleasant.
New Outfit: Casual Vacation HDm57 - Chestnut
【Event Reward Outfit】 //Casual Vacation HDm57 - Chestnut MARTHE [Coral Coast] Casual Vacation Series HDm57 for men. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.
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He couldn't find his favorite sparkling ore on the beach. However, after contemplating on the soda and coolness of the sea breeze, he still felt that the trip was worthwhile.