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Operator and Module Information: Lucent Arrowhead

Operator Information ==========

Key:

  • E2 max for HP/ATK/DEF/RES; Trust bonuses included
  • Welfares and 4\*s regarded as Pot 6; other units regarded as Pot 1
  • E0 -\> E1 -\> E2 for DP Cost and Block (if applicable)

6\* Trapmaster: Ela ----------

Trait: Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy

Stats

| HP | ATK |Attack Interval| Deployment Cost | |:-----:|:-----:|:-------------:|:-------------------:| | 1468 | 668 | 0.85 seconds | 10 -\> 12 -\> 12 | |DEF|RES|Block Count|Redeployment Time| | 173 | 0 | 1 | 70 seconds |

Trust bonus: ATK +80

Potential gains:

|Potential 2| Potential 3 |Potential 4| Potential 5 |Potential 6| |:---------:|:-------------------:|:---------:|:--------------------:|:---------:| |DP Cost -1 |Improves First Talent| ATK +27 |Improves Second Talent|DP Cost -1 |

Talents

  • Talent 1:

> > > Ela can deploy up to 3 (+1) Grzmot Mines (Can store up to 4). The first enemy that steps on a Grzmot Mine will trigger its effect. When Ela is retreated, the Grzmot Mine effect will be triggered, centered on Ela. > >

  • Talent 2:

> > > Attacks have a 30% chance to increase ATK to 150% (+160%); the effect is guaranteed against enemies affected by Grzmot Mines. > >

Skills

  • S1: 0/21 (0/18) Initial SP, Auto Recovery, Auto Activation

> > > Passive: When Grzmot Mines are triggered, enemies within a 1.7-tile radius are Slowed and their Physical/Arts hit rate will be reduced by 30% (40%) for 9 (10) seconds. > >

> > > Active effect: Immediately gain 1 Grzmot Mine > >

  • S2: 8/19 (12/16) Initial SP, Offensive Recovery, Manual Activation, 20s Duration

> > > Passive: When Grzmot Mines are triggered, enemies within a 1.7-tile radius are Stunned for 4 (5) seconds. > >

> > > Active effect: Ela uses a Deployable Shield which increases her DEF by 250% (300%) and reduces her Attack Range. Attacks deal Physical splash damage in a 1.1-tile radius and ignore 500 (800) DEF. > >

> > > When the skill ends, gain 1 Grzmot Mine. > >

  • S3: 16/40 (16/34) Initial SP, Auto Recovery, Manual Activation

> > > Passive: When Grzmot Mines are triggered, enemies within a 1.7-tile radius are Slowed and are inflicted with 25% (35%) Fragile for 6 (7) seconds. > >

> > > Active effect: Attack Interval -0.35 seconds; ATK +60% (+90%); prioritizes attacking enemies hit by Grzmot Mines. > >

> > > Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill) > >

> > > When the skill ends, gain 2 Grzmot Mines. > >

Base Skills

E0: When assigned to be the Trainer in the Training Room, for every other [Defender] Operator in the Base (excluding assistants, max 4), Operators' Specialization training speed +10%

[Defender] Operators: Tachanka, Frost, Ela, Doc

E2: When assigned to the Control Center, increases the likelihood of obtaining clues that are not on the Clue Board, but increases Morale recovery per hour of all Operators in the Control Center except self by +0.25

5\* Instructor: Doc ----------

Trait: Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%

Stats

| HP | ATK |Attack Interval| Deployment Cost | |:-----:|:-----:|:-------------:|:-------------------:| | 2367 | 657 | 1.05 seconds | 14 -\> 16 -\> 16 | |DEF|RES|Block Count|Redeployment Time| | 400 | 0 | 2 | 70 seconds |

Trust bonus: HP +150, DEF +40

Potential gains:

|Potential 2| Potential 3 |Potential 4| Potential 5 |Potential 6| |:---------:|:------------------:|:---------:|:-------------:|:---------:| |DP Cost -1 |Redeployment Time -4|Max HP +200|Improves Talent|DP Cost -1 |

Talent

> > > Max HP +12%; attacks ignore 120 (+20) DEF > >

Skills

  • S1: 11/30 (15/25) Initial SP, Auto Recovery, Manual Activation

> > > Immediately heals self for 300% (400%) ATK; Attack Interval -0.7s afterwards > >

> > > Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times every deployment > >

  • S2: 9/20 (15/20) Initial SP, Auto Recovery, Manual Activation

> > > Immediately fires the Stim Pistol forward; if the first target hit is an allied Operator, they will be healed for 600% (750%) of Doc’s ATK > >

> > > Can only be used 3 times every deployment > >

Base Skills

E0: When assigned to be the Trainer in the Training Room, for every other [Defender] Operator in the Base (excluding assistants, max 4), Operators' Specialization training speed +10%

[Defender] Operators: Tachanka, Frost, Ela, Doc

E2: When assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place).

5\* Dollkeeper: Iana ----------

Trait: Does not retreat upon receiving lethal damage, instead swaps to a \<Substitute\> (Substitute has 0 Block). Swaps back to the original after 20 seconds

Stats

| HP | ATK |Attack Interval| Deployment Cost | |:-----:|:-----:|:-------------:|:-------------------:| | 2436 | 758 | 1.2 seconds | 13 -\> 15 -\> 15 | |DEF|RES|Block Count|Redeployment Time| | 321 | 0 | 1 | 70 seconds |

Trust bonus: ATK +50, DEF +30

Potential gains:

|Potential 2| Potential 3 |Potential 4| Potential 5 |Potential 6| |:---------:|:------------------:|:---------:|:-------------:|:---------:| |DP Cost -1 |Redeployment Time -4| ATK +27 |Improves Talent|DP Cost -1 |

Talent

> > > When Iana is deployed, the Gemini occupies her tile. The Gemini does not attack. When the Gemini is attacked, the attacker will be afflicted with a 20% (+2%) Fragile and they lose Invisibility for 8 seconds, and the Gemini will be replaced by the \<Substitute\> in combat. > >

Skills

  • S1: Passive

> > > Upon switching to the \<Substitute\>, immediately deals 340% (400%) ATK as Physical Splash Damage to the Gemini’s attacker in a 1-tile radius > >

  • S2: 4/6 (4/5) Initial SP, Auto Recovery, Manual Activation, 10s Duration

> > > Immediately causes surrounding enemies to lose Invisibility for 10 seconds and switches to the \<Substitute\> > >

> > > ASPD +260 (+300) and gains Invisibility for the skill’s duration > >

Base Skills

E0: When assigned to be the Trainer in the Training Room, for every other [Attacker] Operator in the Base (excluding assistants, max 4), Operators' Specialization training speed +10%

[Attacker] Operators: Ash, Blitz, Iana, Fuze

E2: When assigned to the Reception Room, Clue search speed increases by 5%, and for every 1 [Intelligence Reserve], increases by extra 5%

5\* Centurion: Fuze ----------

Trait: Attacks all blocked enemies

Stats

| HP | ATK |Attack Interval| Deployment Cost | |:-----:|:-----:|:-------------:|:-------------------:| | 2660 | 835 | 1.2 seconds | 18 -\> 20 -\> 22 | |DEF|RES|Block Count|Redeployment Time| | 330 | 0 | 2 -\> 2 -\> 3 | 70 seconds |

Trust bonus: ATK +40, DEF +40

Potential gains:

|Potential 2| Potential 3 |Potential 4| Potential 5 |Potential 6| |:---------:|:-------------------:|:---------:|:-------------:|:---------:| |DP Cost -1 |Redeployment Time -10|DP Cost -1 |Improves Talent|DP Cost -1 |

Talent

> > > Fuze has a 27% (+3%) chance to resist ranged Physical Damage received. > >

Skills

  • S1: 21/49 (25/45) Initial SP, Auto Recovery, Manual Activation

> > > Attack Range +1 tile; ATK +17% (+30%); ASPD +75 (+90) > >

> > > Skill activation grants 100 ammo and the skill ends when all ammo is used (Can manually deactivate skill) > >

  • S2: 16/34 (20/30) Initial SP, Auto Recovery, Manual Activation

> > > When this skill is activated, plants Cluster Charges on the ranged tile in front of Fuze. After a certain delay, the Cluster Charges will explode 5 times on passable ground tiles behind the ranged tile, dealing 440% (480%) ATK as Physical damage in a 0.8-tile radius each time. > >

> > > This skill can only be used when Fuze is facing a ranged tile with passable ground tiles behind it; Can only be used 3 times every deployment > >

Base Skills

E0: When assigned to be the Trainer in the Training Room, for every other [Attacker] Operator in the Base (excluding assistants, max 4), Operators' Specialization training speed +10%

[Attacker] Operators: Ash, Blitz, Iana, Fuze

E2: When assigned to a Factory, productivity +20%, and for every 1 bottle of Ursus Specialty Beverage, Capacity Limit +2

---

Module Information ==========

| Operator |Mod Level| Stat Gains | Effect | |:-------------------:|:-----------:|:---------------------:|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| |Jessica the Liberated| 1 |HP +180 ATK +50 DEF +25| Trait upgrade: Blocks 3 enemies and attacks from long range; enemies within Attack Range lose Invisibility | | | 2 |HP +220 ATK +57 DEF +31| Talent upgrade: Can deploy a stronger Mobile Shield (HP +300, DEF +57) adjacent to Jessica that lasts for 50s -\> 55s. After the Mobile Shield is deployed, Jessica changes her deployment direction to face the Mobile Shield, increasing the DEF of Jessica and allies behind her by 15% | | | 3 |HP +250 ATK +65 DEF +37| Talent upgrade: Can deploy an even stronger Mobile Shield (HP +380, DEF +79) adjacent to Jessica that lasts for 55s -\> 60s. After the Mobile Shield is deployed, Jessica changes her deployment direction to face the Mobile Shield, increasing the DEF of Jessica and allies behind her by 15% | | Liskarm | 1 | ATK +38 DEF +30 | Trait upgrade: Blocks 3 enemies and attacks from long range; enemies within Attack Range lose Invisibility | | | 2 | ATK +47 DEF +38 | Talent upgrade: Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked; there is a 30% certain chance to restore 1 additional SP | | | 3 | ATK +52 DEF +43 | Talent upgrade: Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked; there is a 30% -\> 60% to restore 1 additional SP | | Blitz | 1 | HP +180 ATK +35 | Trait upgrade: Blocks 3 enemies and attacks from long range; enemies within Attack Range lose Invisibility | | | 2 | HP +220 ATK +40 | Talent upgrade: Prioritize Stunned enemies; ATK increased to 160% -\> 170% when attacking Stunned enemies | | | 3 | HP +250 ATK +52 | Talent upgrade: Prioritize Stunned enemies; ATK increased to 170% -\> 180% when attacking Stunned enemies | | Ela | 1 | ATK +36 DEF +12 | Trait upgrade: Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; the Operator can be deployed on ground tiles, and traps can be deployed on ranged tiles | | | 2 | ATK +50 DEF +22 | Talent upgrade: Attacks have a 30% -\> 40% to increase ATK to 150% -\> 160%; the effect is guaranteed against enemies affected by Grzmot Mines. | | | 3 | ATK +60 DEF +30 | Talent upgrade: Attacks have an 40% -\> 50% to increase ATK to 160% -\> 170%; the effect is guaranteed against enemies affected by Grzmot Mines. | | Fuze | 1 | HP +100 ATK +50 | Trait upgrade: Attacks all blocked enemies; While above 50% HP, reduces the amount of Physical damage taken by 20% | | | 2 | HP +150 ATK +60 | Talent upgrade: Fuze has a 30% -\> 33% chance to resist ranged Physical Damage received, and has +3% DEF | | | 3 | HP +180 ATK +70 | Talent upgrade: Fuze has a 33% -\> 35% chance to resist ranged Physical Damage received, and has +3% -\> +6% DEF | | Iana | 1 | ATK +45 DEF +25 | Trait upgrade: Instead of retreating when defeated, switch to a \<Substitute\> (Substitute has 0 Block, but ATK is increased) for 20 seconds before switching back to the original | | | 2 | ATK +55 DEF +35 |Talent upgrade: When Ela is deployed, the Gemini occupies her tile. The Gemini does not attack. When the Gemini is attacked, the attacker will be afflicted with a 20% -\> 25% Fragile effect and they lose Invisibility for 8s -\> 10s, and the Gemini will be replaced by the \<Substitute\> to attack.| | | 3 | ATK +65 DEF +40 | Talent upgrade: When Ela is deployed, the Gemini occupies her tile. The Gemini does not attack. When the Gemini is attacked, the attacker will be afflicted with a 25% -\> 28% Fragile effect and they lose Invisibility for 10s, and the Gemini will be replaced by the \<Substitute\> to attack. | | Doc | 1 |HP +100 ATK +25 DEF +15| Trait upgrade: Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%; Can also be deployed on Ranged tiles | | | 2 |HP +150 ATK +30 DEF +20| Talent upgrade: Max HP +12% -\> +15%; attacks ignore 120 -\> 150 DEF | | | 3 |HP +180 ATK +35 DEF +23| Talent upgrade: Max HP +15% -\> +18%; attacks ignore 150 -\> 180 DEF | | Ash | 1 |HP +90 ATK +14 DEF +12 | Trait upgrade: Attacks aerial enemies first; Increases ATK to 110% when attacking aerial targets | | | 2 |HP +140 ATK +19 DEF +16| Talent upgrade: After deployment, immediately throw a Stun Grenade at an enemy within range, Stun them and nearby enemies for 4s -\> 5s, and Ash deals +7% Physical Damage to the affected targets for 5 seconds | | | 3 |HP +170 ATK +22 DEF +19| Talent upgrade: After deployment, immediately throw a Stun Grenade at an enemy within range, Stun them and nearby enemies for 5s -\> 6s, and Ash deals +7% -\> +10% increased Physical Damage to the affected targets for 5s -\> 6s |

Credits:

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Operator and Module Information: Here A People Sows

Operator Information ==========

Key:

  • E2 max for HP/ATK/DEF/RES; Trust bonuses included
  • Welfares and 4\*s regarded as Pot 6; other units regarded as Pot 1
  • E0 -\> E1 -\> E2 for DP Cost and Block (if applicable)

6\* Guardian: Shu ----------

Trait: Can heal allies by using skill(s)

Stats

| HP | ATK |Attack Interval| Deployment Cost | |:-----:|:-----:|:-------------:|:-------------------:| | 3213 | 529 | 1.2s | 18 -\> 20 -\> 22 | |DEF|RES|Block Count|Redeployment Time| | 662 | 10 | 1 | 70s |

Trust bonus: ATK +50, DEF +60

Potential gains:

|Potential 2|Potential 3|Potential 4| Potential 5 |Potential 6| |:---------:|:---------:|:---------:|:-------------------:|:---------:| |DP Cost -1 | HP +200 | ATK +25 |Improves First Talent|DP Cost -1 |

Talents

  • Talent 1:

> > > When healing Operators, seeds will be planted on the targets and the 4 adjacent tiles, and applies the following effects: restore 70 (+5) HP per second and grant 10% (+2%) Sanctuary > >

  • Talent 2:

> > > When there are three Operators of different classes deployed, all Operators gain +12% Max HP; When there are three Operators of the same class deployed, all Operators gain +12 ASPD; When there are 4 [Sui] Operators in the squad, all Operators gain +12% ATK and +1 SP every 4 seconds. > >

Skills

  • S1: 0/5 (0/4) Initial SP, Auto Recovery, Auto Activation

> > > Restores the HP of a nearby ally with less than 50% HP by 150% (180%) of the Operator’s ATK in the next attack > >

> > > Can store 2 (3) charges > >

  • S2: 20/30 (20/25) Initial SP, Auto Recovery, Manual Activation, 25s Duration

> > > Stops attacking and focuses on healing up to 2 friendly units in range; ATK +90% (+120%); Block +1; Talent 1 effect increases to 1.4x (1.5x). > >

> > > There is a separate interval for healing. > >

  • S3: 30/50 (30/45) Initial SP, Auto Recovery, Manual Activation, 30s Duration

> > > Healing Range expands; Can attack and heal Operators simultaneously; ATK +34% (+50%). When there are ground enemies on sown tiles, friendly units within range gain 20% (25%) ATK and +20 (+25) ASPD. When enemies pass through sown tiles, they gain the following effect: When they move at least 3 tiles (2 tiles) from the sown tile, they will be teleported back to the sown tile. > >

Base Skills

E0: When assigned to a Factory, the Morale consumption of all Operators in the current Factory is reduced by -0.1 per hour.

E2: When assigned to a Factory, for every 3 \<Worldly Plight\>, productivity +1%.

6\* Soloblade: Zuo Le ----------

Trait: Can’t be healed by other units. Recovers 70 self HP every time this Operator attacks an enemy

Stats

| HP | ATK |Attack Interval| Deployment Cost | |:-----:|:-----:|:-------------:|:-------------------:| | 4198 | 820 | 1.2s | 22 -\> 24 -\> 26 | |DEF|RES|Block Count|Redeployment Time| | 355 | 0 | 1 | 70s |

Trust bonus: Max HP +340, ATK +40, DEF +40

Potential gains:

|Potential 2| Potential 3 |Potential 4| Potential 5 |Potential 6| |:---------:|:------------------:|:---------:|:--------------------:|:---------:| |DP Cost -1 |Redeployment Time -4| ATK +26 |Improves Second Talent|DP Cost -1 |

Talents

  • Talent 1:

> > > Gains up to +50 ASPD and +2 SP-recovery Tenacity (reaches maximum bonus when losing 70% Max HP) > >

  • Talent 2:

> > > 20% (+3%) chance to gain 1 SP when attacking; this chance increases to 70% (+5%) when below 50% HP > >

Skills

  • S1: 4/5 (6/4) Initial SP, Auto Recovery, Auto Activation

> > > The ATK of the next attack is increased to 160% (200%). When Zuo Le’s HP is below 80%, he will attack an additional time. When Zuo Le’s HP is below 50%, he will attack 2 additional times. > >

> > > Can store 2 (3) charges > >

  • S2: 10/24 (13/20) Initial SP, Auto Recovery, Manual Activation, 12s Duration

> > > Immediately loses 50% current HP and gains a Barrier equal to 90% (120%) Max HP. ATK +140% (+170%); Block +1; attacks all blocked enemies. > >

> > > The Barrier cannot exceed 200% Max HP and decays at a rate of -200 per second after the skill ends. > >

  • S3: 6/28 (10/25) Initial SP, Automatic Recovery, Manual Activation

> > > Slashes 7 times at enemies, each slash dealing 220% (245%) ATK as Physical Damage to 3 enemies (the percentage of the last hit is doubled and targets are Stunned for 4 (5) seconds). During the skill, the Trait’s HP recovery is changed to obtaining a Barrier > thrice the recovery amount > >

> > > The Barrier cannot exceed 200% Max HP and lasts 15 seconds. > >

Base Skills

E0: When assigned to be the Trainer in the Training Room, Operators’ Specialization training speed +25%.

E2: When assigned to be the Trainer in the Training Room, for each time a Specialization is completed, 1 \<Martial Arts\> will be obtained. When Martial Arts reaches the limit, the next time this Operator trains a Guard Operator to Specialization Level 1, the training will be immediately completed and all \<Martial Arts\> are consumed.

5\* Decel Binder: Grain Buds ----------

Trait: Deals Arts damage and Slow the target for a short time

Stats

| HP | ATK |Attack Interval| Deployment Cost | |:-----:|:-----:|:-------------:|:-------------------:| | 1260 | 590 | 1.9s | 13 -\> 15 -\> 15 | |DEF|RES|Block Count|Redeployment Time| | 100 | 20 | 1 | 70s |

Trust bonus: ATK +65

Potential gains:

|Potential 2| Potential 3 |Potential 4| Potential 5 |Potential 6| |:---------:|:------------------:|:---------:|:-------------:|:---------:| |DP Cost -1 |Redeployment Time -4| ATK +23 |Improves Talent|DP Cost -1 |

Talent

> > > ASPD +10 (+2); when attacking [Wild Beasts], the Trait’s Slow duration is increased by 0.4 seconds. > >

Skills

  • S1: 0/6 (0/5) Initial SP, Auto Recovery, Auto Activation

> > > The next attack deals 170% (210%) ATK as Arts Damage and attacks 1 additional target. > >

> > > Can store 2 (3) charges > >

  • S2: 10/25 (15/25) Initial SP, Auto Recovery, Manual Activation, 14s (15s) Duration

> > > Upon skill activation, stops attacking enemies and applies Sleep to 3 enemies in range for 4 (5) seconds; After this state ends, Grain Buds gains +90 (+130) ASPD and attacks 3 targets simultaneously. > >

Base Skills

E0: When assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place).

E2: When assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place).

5\* Standard Bearer: Wanqing ----------

Trait: Cannot block enemies during the skill duration

Stats

| HP | ATK |Attack Interval| Deployment Cost | |:-----:|:-----:|:-------------:|:-------------------:| | 1616 | 514 | 1.3s | 8 -\> 10 -\> 10 | |DEF|RES|Block Count|Redeployment Time| | 425 | 0 | 1 | 70s |

Trust bonus: HP +100, DEF +45

Potential gains:

|Potential 2| Potential 3 |Potential 4| Potential 5 |Potential 6| |:---------:|:-------------------:|:---------:|:-------------:|:---------:| |DP Cost -1 |Redeployment Time -10|DP Cost -1 |Improves Talent|DP Cost -1 |

Talent

> > > Operators in the surrounding 8 tiles gain 6% max HP. If deployed in the same direction as Wanqing, the effect is increased to 10%. > >

Skills

  • S1: 12/29 (15/26) Initial SP, Auto Recovery, Manual Activation, 8s Duration

> > > Stops attacking and recovers 18 DP over the skill duration > >

  • S2: 10/34 (16/30) Initial SP, Auto Recovery, Manual Activation, 15s Duration

> > > Stops attacking and recovers 20 DP over the skill duration. Surrounding Operators recover 20% (25%) of Wanqing’s ATK as HP per second, and Operators deployed in the same direction as Wanqing gain +20 (+25) ASPD > >

Base Skills

E0: When assigned to the Workshop to process any material, the production rate of byproduct increases by 65%.

E2: When assigned to the Workshop to process any material, recipes with Morale cost of 4 have -1 Morale cost.

5\* Pioneer: Kestrel ----------

Trait: Blocks 2 enemies

Stats

| HP | ATK |Attack Interval| Deployment Cost | |:-----:|:-----:|:-------------:|:-------------------:| | 1960 | 587 | 1.05s | 9 -\> 11 -\> 11 | |DEF|RES|Block Count|Redeployment Time| | 362 | 0 | 2 | 70s |

Trust bonus: ATK +50, DEF +20

Potential gains:

|Potential 2| Potential 3 |Potential 4| Potential 5 |Potential 6| |:---------:|:------------------:|:---------:|:-------------------:|:---------:| |DP Cost -1 |Redeployment Time -4| ATK +23 |Improves First Talent|DP Cost -1 |

Talents

  • Talent 1:

> > > When attacking, has a 22% chance to increase ATK to 140% > >

  • Talent 2:

> > > In [Tales within the Sand], carried resources are sent to the backpack upon skill activation > >

Skills

  • S1: 14/38 (20/35) Initial SP, Auto Recovery, Auto Activation

> > > Instantly gains 12 Deployment Points. > >

  • S2: 10/34 (16/30) Initial SP, Auto Recovery, Manual Activation, 15s Duration

> > > Recovers 11 DP (12 DP) over the skill duration; ATK +28% (+40%); ASPD +30 (+40); Talent 1 activation chance increases to 1.9x (2.5x) > >

Base Skills

E0: When assigned to the Control Center, all Operators in Dormitories recover +0.05 Morale per hour (strongest effect of the same type applies).

E2: When assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour.

Module Information ==========

|Operator|Mod Level| Stat Gains | Effect | |:----------:|:-----------:|:---------------------:|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Chongyue | 1 |HP +210 ATK +25 DEF +20| Trait upgrade: Blocks 1 enemy; Gains 15% Physical Dodge | | | 2 |HP +240 ATK +35 DEF +25| Talent upgrade: Chongyue recovers 3 -\> 4 SP if he defeats at least one enemy with a skill | | | 3 |HP +260 ATK +45 DEF +30| Talent upgrade: Chongyue recovers 4 SP if he defeats at least one enemy with a skill; if no enemy is defeated, recover 1 SP instead | | Mountain | 1 |HP +160 ATK +35 DEF +15| Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50% | | | 2 |HP +175 ATK +50 DEF +20| Talent upgrade: 20% -\> 23% chance for attacks to deal 160% -\> 165% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack) | | | 3 |HP +200 ATK +60 DEF +20| Talent upgrade: 23% -\> 25% chance for attacks to deal 165% -\> 170% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack) | | Indra | 1 | HP +120 ATK +35 | Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50% | | | 2 | HP +170 ATK +45 | Talent upgrade: Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK +100% -\> +110% in the next attack if the Dodge is successful | | | 3 | HP +200 ATK +50 | Talent upgrade: Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK +110% -\> +120% in the next attack if the Dodge is successful | | Flint | 1 | HP +150 ATK +30 | Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50% | | | 2 | HP +170 ATK +45 | Talent upgrade: Deals 140% -\> 145% damage to enemies that are not blocked by this unit | | | 3 | HP +185 ATK +55 | Talent upgrade: Deals 145% -\> 150% damage to enemies that are not blocked by this unit | | Dagda | 1 | HP +120 ATK +35 | Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50% | | | 2 | HP +170 ATK +45 | Talent upgrade: Has 30% chance of increasing ATK to 150% -\> 156% when attacking. When deployed, this multiplier increases by 5% -\> 6% for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%) | | | 3 | HP +200 ATK +50 | Talent upgrade: Has 30% chance of increasing ATK to 156% -\> 162% when attacking. When deployed, this multiplier increases by 6% for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%) | | Beehunter | 1 | HP +120 ATK +30 | Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50% | | | 2 | HP +145 ATK +40 | Talent upgrade: Each consecutive attack on the same target increases ATK by 6% -\> 7%, stacking up to 5 times. Stacks will be lost upon switching targets. | | | 3 | HP +170 ATK +45 | Talent upgrade: Each consecutive attack on the same target increases ATK by 7% -\> 8%, stacking up to 5 times. Stacks will be lost upon switching targets. | | Jackie | 1 |HP +120 ATK +20 DEF +10| Trait upgrade: Blocks 1 enemy; Gains 15% Physical Dodge | | | 2 |HP +130 ATK +25 DEF +15| Talent upgrade: 33% -\> 38% Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack) | | | 3 |HP +140 ATK +30 DEF +20| Talent upgrade: 38% -\> 40% Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack) | | Shu | 1 |HP +160 ATK +30 DEF +30| Trait upgrade: Can heal allies by using skill(s); When healing allied units with less than 50% HP, increases heal amount by 15% | | | 2 |HP +210 ATK +40 DEF +40| Talent upgrade: When healing Operators, seeds will be planted on the targets and the 4 adjacent tiles, and applies the following effects: restore 70 -\> 80 HP per second and grant 10% Sanctuary | | | 3 |HP +270 ATK +50 DEF +50|Talent upgrade: When healing Operators, seeds will be sown on the targets and the 4 adjacent tiles, and applies the following effects: restore 80 HP per second and grant 10% -\> 15% Sanctuary; when deployed, seeds will be sown on Shu's tile| | Zuo Le | 1 | ATK +55 DEF +40 | Trait upgrade: Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy; Gain 25% Sanctuary when HP is below 50% | | | 2 | ATK +75 DEF +50 | Talent upgrade: Gains up to 50 -\> 60 ASPD and +2 -\> +2.2 SP-recovery Tenacity (reaches maximum bonus when losing 70% -\> 60% of Max HP) | | | 3 | ATK +90 DEF +60 | Talent upgrade: Gains up to 60 -\> 70 ASPD and +2.2 -\> +2.3 SP-recovery Tenacity (reaches maximum bonus when losing 60% -\> 50% of Max HP) | | Grain Buds | 1 | HP +90 ATK +33 | Trait upgrade: Deals Arts damage and Slow the target for a short time; SP recovery +0.2/sec when there are enemies within range | | | 2 | HP +110 ATK +38 | Talent upgrade: ASPD +10 -\> +12; when attacking [Wild Beasts], the Trait’s Slow duration +0.4s -\> +0.6s | | | 3 | HP +120 ATK +41 | Talent upgrade: ASPD +12 -\> +14; when attacking [Wild Beasts], the Trait’s Slow duration is +0.6s -\> +0.8s | | Wan Qing | 1 | HP +105 DEF +45 | Trait upgrade: Cannot block enemies but grants +1 Block to the Operator in front during skill duration | | | 2 | HP +120 DEF +55 | Talent upgrade: Operators in the surrounding 8 tiles gain +6% -\> +8% max HP. If deployed in the same direction as Wan Qing, the effect is 10% -\> 12% | | | 3 | HP +135 DEF +60 | Talent upgrade: Operators in the surrounding 8 tiles gain +8% -\> +10% max HP. If deployed in the same direction as Wan Qing, the effect is 12% -\> 14% | | Kestrel | 1 |HP +150 ATK +14 DEF +12| Trait upgrade: Blocks 2 enemies; The first Deployment Cost -4 | | | 2 |HP +170 ATK +24 DEF +18| Talent upgrade: In [Tales within the Sand], +0.2 SP/s; and carried resources are sent to the backpack upon skill activation | | | 3 |HP +180 ATK +30 DEF +20| Talent upgrade: In [Tales within the Sand], +0.2 -\> +0.3 SP/s; and carried resources are sent to the backpack upon skill activation |

Credits:

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Picture Patch Notes: The Rides to Lake Silberneherze

Hello there! I've painstakingly compiled all the info on the new operators from The Rides to Lake Silberneherze into easy to read pictures:

Harold

  • Trying to explain CN's elemental damage with EN's constraints is very annoying and I really do apologize if the reminder text is too wordy, Valarqvin can't come to EN soon enough to finally set things straight.
  • Tho, isn't it a bit strange that HG is giving a free Wandering Medic in an event with no elemental damage? (the impairment types, not the 4th damage type)
  • All in all, Harold feels like he's yet another operator lost in huge pile of tech operators Arknights already got.

Leto

  • Heh, Chen voices Leto in CN.
  • Leto's talent giving +21 ASPD to Rosa or Istina definitely aint bad
  • I do hope Chinese players playtest Leto S2 ASAP and not just ignore her just because she's a 5 star, I really wanna know how it works and whether there's any loopholes.
  • Even if worst comes to worst, she'll definitely have a home in Bearknights.

Degenbrecher

  • Now, some of you will wonder why did I translate Degenbrecher's keyword as Disarm when its more accurately translated as "Tremble" (战栗/zhàn lì)? Well, its because the first question most people will ask when they see Degenbrecher playable will be, "can Degenbrecher Disarm?"
  • Tho speaking of Disarm, it sure is very nerfed compared to the enemy version isn't it? Not only does it require blocking to even work so ranged enemies can still shoot, it can't even prevent enemy skills unlike the enemy version.
  • Huge missed opportunity not hiring Mace the voice actress to voice Degenbrecher's CN dub, when Degenbrecher is called a mace in Chinese (锏/Jian)
  • It's really concerning that Degenbrecher S3 has both the invincibility of Chen S3 and AOE coverage of Irene S3, and its an auto charge skill to boot.

Development Notes

  • Inspired by my Endfield spinoff post, this batch of operator patch notes are the first to be made in 1.5k resolution (2168x1220)! I've used 1080p for the longest time, but the size constraint is starting to really creep in as new ops with more and more text come in.
  • And with the new resolution comes a new layout, which means pretty much all the legacy bits from my early days are gone now.
  • But I gotta admit, this batch of operator patch notes are very rushed, they don't have as much detail as I'd liked especially with the backgrounds.
  • Avro is a really neat font, but it's definitely not applicable in every situation.

And finally, if you're still here Boelthor, I just want to say: Minal 'Aidin wal-Faizin.

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Operator and Module Information: The Rides to Lake Silberneherze

Operator Information ==========

Key:

  • E2 max for HP/ATK/DEF/RES; Trust bonuses included
  • Welfares regarded as Pot 6; other units regarded as Pot 1
  • E0 -\> E1 -\> E2 for DP Cost and Block (if applicable)

6\* Swordmaster: Degenbrecher ----------

Trait: Normal attacks deal damage twice

Stats

|HP |ATK|Attack Interval|Deployment Cost| |:-----:|:-----:|:-----------------:|:-----------------:| | 2891 | 685 | 1.3s | 19 -\> 21 -\> 23 | |DEF|RES| Block | Redeploy Time | | 389 | 0 | 2 | 70s |

Trust bonus: ATK +50, DEF +50

Potential gains:

|Potential 2| Potential 3 |Potential 4| Potential 5 |Potential 6| |:-------------:|:---------------:|:-------------:|:---------------:|:-------------:| | DP Cost -1 |Improves Talent 1| ATK +23 |Improves Talent 2| DP Cost -1 |

Talents

  • Talent 1

> > > When dealing damage, there is a 10% chance to increase ATK to 160% (+5%), and the target will be [Shaken] for 5 seconds > >

> > > [Shaken]: Unable to use normal attacks when blocked > >

  • Talent 2

> > > Ignores 25% (+5%) DEF when attacking [Shaken] targets > >

Skills

  • S1: 0/5 (0/3) Initial SP, Offensive Recovery, Automatic Activation

> > > The next attack deals 190% (220%) ATK as Physical Damage twice to 6 surrounding enemies > >

  • S2: 5/12 (10/12) Initial SP, Offensive Recovery, Manual Activation

> > > Immediately slashes twice at 5 (6) ground enemies in front; slashes thrice at blocked enemies instead. The chance of activating Talent 1 is increased to 100%, and each slash deals 280% (310%) ATK as Physical Damage > >

> > > Can store 2 charges > >

  • S3: 15/33 (20/30) Initial SP, Automatic Recovery, Manual Activation

> > > Slashes 10 times at enemies, each slashing dealing 200% (235%) ATK as Physical Damage to 6 enemies. The chance of activating Talent 1 is increased to 100%, and each slash drags enemies towards Degenbrecher moderately > >

> > > When the skill ends, deals 300% (330%) ATK as Physical Damage, and drags all enemies towards Degenbrecher significantly > >

Base Skills

E0: When assigned to a Trading Post, order acquisition efficiency +20% (E2: +25%) and the order limit -2 (E2: -6) (to a minimum of 1)

E2: When assigned to a Trading Post, order acquisition efficiency +25% for every 5 order limit provided by Operators stationed at that Trading Post, up to a maximum of +100% efficiency

5\* Lord: Leto ----------

Trait: Can launch Ranged Attacks that deal 80% of normal ATK

Stats

|HP |ATK|Attack Interval|Deployment Cost| |:-----:|:-----:|:-----------------:|:-----------------:| | 2490 | 720 | 1.5s | 17 -\> 19 -\> 19 | |DEF|RES| Block | Redeploy Time | | 375 | 10 | 2 | 70s |

Trust bonus: ATK +75

Potential gains:

|Potential 2|Potential 3 |Potential 4|Potential 5|Potential 6| |:-------------:|:--------------:|:-------------:|:-------------:|:-------------:| | DP Cost -1 |Redeploy time -4| DEF +25 |Improves Talent| DP Cost -1 |

Talent

> > > When Leto's skill is active, all [Ursus Student Self-Governing Group] Operators gain +21 (+3) ASPD > >

Skills

  • S1: 10/39 (15/35) Initial SP, Automatic Recovery, Manual Activation, 35s Duration

> > > ATK +34% (+45%); ASPD +35 (+45) > >

  • S2: 12/35 (16/28) Initial SP, Automatic Recovery, Manual Activation, 25s Duration

> > > When activated, immediately activates the skills of all other [Ursus Student Self-Governing Group] Operators whose skills are ready > >

> > > Leto gains +80% (+115%) ATK; attacks 1 extra target; and ranged attacks no longer deal reduced damage > >

Base Skills

E0: When assigned to be the Trainer in the Training Room, Guard Operators’ Specialization training speed +30%

E2: When assigned to a Factory, if Gummy is assigned to a Trading Post, Battle Record formula related productivity +35%

5\* Wandering Medic: Harold ----------

Trait: Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)

Stats

|HP |ATK|Attack Interval|Deployment Cost| |:-----:|:-----:|:-----------------:|:-----------------:| | 1550 | 420 | 2.85s | 12 -\> 14 -\> 14 | |DEF|RES| Block | Redeploy Time | | 100 | 10 | 1 | 70s |

Trust bonus: Max HP +150, ATK +35

Potential gains:

|Potential 2| Potential 3 |Potential 4|Potential 5|Potential 6| |:-------------:|:---------------:|:-------------:|:-------------:|:-------------:| | DP Cost -1 |Redeploy time -10| DP Cost -1 |Improves Talent| DP Cost -1 |

Talents

  • Talent

> > > Targets within Harold's Attack Range who have received over 50% Elemental Damage will receive 18% less Elemental Damage > >

Skills

  • S1: 20/32 (20/30) Initial SP, Automatic Recovery, Manual Activation, 30s Duration

> > > ATK +70% (+90%) > >

  • S2: 15/35 (18/30) Initial SP, Automatic Recovery, Manual Activation, 25s Duration

> > > ASPD +80 (+100); prioritizes healing targets with the highest Elemental Damage taken. When healing a target that has received over 50% Elemental Damage, the Elemental Damage recovery amount increases to 200% (250%) > >

Base Skills

E0: When assigned to the Reception Room, Clue search speed increases by 10%

E2: When assigned to the Reception Room, increases the likelihood of obtaining Clues corresponding to the faction of the other Operator assigned to the Reception Room (no effect if there are no other Operators in the Reception Room)

Module Information ==========

| Operator |Mod Level| Stat Gains | Effect | |:-------------------:|:-----------:|:---------------------:|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Goldenglow | 1 | HP +90 ATK +22 | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (the initial amount is increased to 35%, up to 110% of the operator's ATK) | | | 2 | HP +110 ATK +32 | Talent upgrade: When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% -\> 340% of Goldenglow's ATK as Arts damage to enemies in a small area | | | 3 | HP +125 ATK +38 | Talent upgrade: When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 340% -\> 360% of Goldenglow's ATK as Arts damage to enemies in a small area | | Kjera | 1 | HP +65 ATK +18 | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator's ATK) | | | 2 | HP +90 ATK +23 | Talent upgrade: ATK +13% -\> +18%, when there are two or more ground tiles within Attack Range, ATK +19% -\> +24% | | | 3 | HP +102 ATK +28 | Talent upgrade: ATK +18% -\> +21%, when there are two or more ground tiles within Attack Range, ATK +20% -\> +27% | | Rockrock | 1 |HP +50 ATK +13 DEF +11 | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (the initial amount is increased to 35%, up to 110% of the operator's ATK) | | | 2 |HP +70 ATK +15 DEF +14 | Talent upgrade: Gain +4% ATK every 15s -\> 10s when this unit remains on the battlefield, stacking up to 4 times | | | 3 |HP +80 ATK +18 DEF +16 | Talent upgrade: Gain +4% ATK every 10s when this unit remains on the battlefield, stacking up to 4 times; gains +5 ASPD when fully stacked | | Minimalist | 1 | HP +60 ATK +20 | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator's ATK) | | | 2 | HP +85 ATK +25 | Talent upgrade: When attacking, has a 30% -\> 35% chance to increase that ATK to 150% -\> 155% | | | 3 | HP +100 ATK +30 | Talent upgrade: When attacking, has a 35% chance to increase that ATK to 155% -\> 160% | | Click | 1 | ATK +15 DEF +10 | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator's ATK) | | | 2 | ATK +20 DEF +13 | Talent upgrade: Click and her Drones gain +12 -\> +15 ASPD | | | 3 | ATK +25 DEF +15 | Talent upgrade: Click and her Drones gain +15 -\> +18 of ASPD | | Degenbrecher | 1 |HP +80 ATK +35 DEF +35 | Trait upgrade: Normal attacks deal damage twice; Deals 10% more damage with skills | | | 2 |HP +100 ATK +44 DEF +44| Talent upgrade: When dealing damage, there is a 10% chance to increase ATK to 160% -\> 165%, and the target will be [Shaken] for 5 seconds | | | 3 |HP +120 ATK +50 DEF +50| Talent upgrade: When dealing damage, there is a 10% chance to increase ATK to 165% -\> 170%, and the target will be [Shaken] for 5 seconds | |Reed the Flame Shadow| 1 | HP +105 ATK +32 | Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt | | | 2 | HP +145 ATK +42 | Talent upgrade: When healing an ally, the healing amount is increased by 3%, and Reed the Flame Shadow heals herself for 50% -\> 55% of the amount healed | | | 3 | HP +160 ATK +50 | Talent upgrade: When healing an ally, the healing amount is increased by 3% -\> 5%, and Reed the Flame Shadow heals herself for 55% -\> 60% of the amount healed | |Hibiscus the Purifier| 1 | HP +100 ATK +25 | Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt | | | 2 | HP +120 ATK +33 | Talent upgrade: Attacks inflict 12% -\> 17% Arts Fragility to the target for 5 seconds | | | 3 | HP +140 ATK +40 | Talent upgrade: Attacks inflict 17% -\> 20% Arts Fragility to the target for 5 seconds | | Vendela | 1 | HP +105 ATK +23 | Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt | | | 2 | HP +122 ATK +30 | Talent upgrade: Increases the healing received of the allied unit with the highest max HP within Attack Range by 15% -\> 20% | | | 3 | HP +143 ATK +38 | Talent upgrade: Increases the healing received of the allied unit with the highest max HP within Attack Range by 20% -\> 23% | | Lee | 1 | ATK +57 DEF +35 |Trait upgrade: Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP); When DP is consumed by this unit's Trait, gain +4% ATK, stacking up to 5 times| | | 2 | ATK +69 DEF +43 | Talent upgrade: When Lee is blocking an enemy, the enemy has ASPD -14 -\> -17 and Lee has ASPD +14 -\> +17; If there is only one enemy within the surrounding 8 tiles, this effect is doubled | | | 3 | ATK +76 DEF +50 | Talent upgrade: When Lee is blocking an enemy, the enemy has ASPD -17 -\> -20 and Lee has ASPD +17 -\> +20; If there is only one enemy within the surrounding 8 tiles, this effect is doubled | | Suzuran | 1 | HP +90 ATK +38 | Trait upgrade: Attacks deal Arts damage, and Slow the enemy for a moderate period of time | | | 2 | HP +110 ATK +43 | Talent upgrade: Enemies in range that are Slow are inflicted with 20% -\> 21% Fragile effect and 5% Enfeeble for an equivalent duration | | | 3 | HP +120 ATK +46 | Talent upgrade: Enemies in range that are Slow are inflicted with 21% -\> 22% effect and 5% -\> 8% Enfeeble for an equivalent duration | | Carnelian | 1 | ATK +65 DEF +30 | Trait upgrade: Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage; Damage increases by 3% for each enemy in range (up to 15%) | | | 2 | ATK +85 DEF +35 | Talent upgrade: Improves own SP recovery rate by +0.6 -\> +0.8 when SP is above the limit; If the skill is activated when Charged, becomes less likely to be targeted by enemies | | | 3 | ATK +95 DEF +38 | Talent upgrade: Improves own SP recovery rate by +0.8 -\> +1.0 when SP is above the limit; If the skill is activated when Charged, becomes less likely to be targeted by enemies | | Weedy | 1 | ATK +46 DEF +30 | Trait upgrade: Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1; Can be deployed on ranged tiles | | | 2 | ATK +60 DEF +36 | Talent upgrade: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; the redeployment time of the Water Cannon is reduced by 5s | | | 3 | ATK +68 DEF +40 | Talent upgrade: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; the redeployment time of the Water Cannon is further reduced by 8s |

Credits:

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Operator and Module Information: Zwillingstürme im Herbst

Operator Information ==========

Key:

  • E2 max for HP/ATK/DEF/RES; Trust bonuses included
  • Welfares (including red cert Ops) regarded as Pot 6; other units regarded as Pot 1
  • E0 -\> E1 -\> E2 for DP Cost and Block (if applicable)

6\* Ritualist: Virtuosa ----------

Trait: Attacks deal Arts Damage and can deal additional Elemental Damage

Stats

|HP |ATK|Attack Interval|Deployment Cost| |:-----:|:-----:|:-----------------:|:-----------------:| | 1501 | 525 | 1.6s | 14 -\> 16 -\> 16 | |DEF|RES| Block | Redeploy Time | | 109 | 15 | 1 | 70s |

Trust bonus: Max HP +300, ATK +40

Potential gains:

|Potential 2|Potential 3 |Potential 4| Potential 5 |Potential 6| |:-------------:|:--------------:|:-------------:|:---------------:|:-------------:| | DP Cost -1 |Redeploy time -6| ATK +23 |Improves Talent 2| DP Cost -1 |

Talents

  • Talent 1

> > > Enemies in Attack Range are dealt 10% ATK as Necrosis Damage every second and are Slowed for 0.2s > >

  • Talent 2

> > > Enemies in Attack Range receive 20% (Pot 5: 22%) increased Necrosis Damage > >

Skills

  • S1: 12/6 (18/6) Initial SP, Automatic Recovery

> > > Deals 240% (300%) ATK as Arts Damage and 95% (110%) ATK of Necrosis Damage to an enemy not under Elemental Fallout > >

> > > Can store 2 (3) charges; unable to use normal attacks while skill is inactive > >

  • S2: 14/30 (14/24) Initial SP, Automatic Recovery, 20s Duration

> > > ASPD +45 (+60); attack target count +1; when this unit or the Operator with the highest ATK in Attack Range deals damage to an enemy, deals 20% (25%) ATK as Necrosis Damage > >

  • S3: 32/60 (40/60) Initial SP, Automatic Recovery, 34s (40s) Duration

> > > Stops attacking; Attack Range expands; ATK +140% (+180%); increases the effect of Talent 2 to 2.2 (2.5) times > >

> > > Increases the max HP of the Operator with the highest max HP in Attack Range by 25% (30%); increases the ATK of the Operator with the highest ATK by 25% (30%); and increases the DEF of the Operator with the highest DEF by 25% (30%) > >

Base Skills

E0: When assigned to a Dormitory, each Operator assigned to the Dormitory gives 1 Silent Resonance

E2: When assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory; for every 5 Silent Resonance, restores an additional +0.01 Morale per hour (Only the strongest stacked effect of this type takes place)

6\* Arts Fighter: Viviana ----------

Trait: Deals Arts Damage

Stats

|HP |ATK|Attack Interval|Deployment Cost| |:-----:|:-----:|:-----------------:|:-----------------:| | 2920 | 746 | 1.25s | 19 -\> 21 -\> 21 | |DEF|RES| Block | Redeploy Time | | 447 | 15 | 1 | 70s |

Trust bonus: ATK +100

Potential gains:

|Potential 2| Potential 3 |Potential 4| Potential 5 |Potential 6| |:-------------:|:---------------:|:-------------:|:---------------:|:-------------:| | DP Cost -1 |Improves Talent 2| ATK +28 |Improves Talent 1| DP Cost -1 |

Talents

  • Talent 1

> > > Increases Arts Damage dealt by 8% (Pot 3: 9%), and reduces Physical and Arts Damage received by 8% (Pot 3: 9%); effects double when there are Elite or Boss enemies in Attack Range > >

  • Talent 2

> > > When attacking Elite or Boss enemies, there is an 18% (Pot 5: 20%) chance to obtain a Shield that blocks melee attacks (the Shield cannot stack) > >

Skills

  • S1: 0/4 (0/4) Initial SP, Automatic Recovery

> > > ATK increases to 170% (200%) for the next attack, attacking twice consecutively > >

> > > Charged effect: Attack Range +2 tiles, attacking thrice consecutively instead > >

  • S2: 12/30 (15/25) Initial SP, Automatic Recovery, 30s (35s) Duration

> > > ATK +30% (+40%); DEF +110% (+160%); Block count +1; attacks all blocked enemies. Attacks have a 20% chance to deal damage twice, dealing 140% (150%) ATK as Arts Damage, and will Steal a certain amount of ASPD from targets hit (stacks up to 30 (40) ASPD, lasts until the skill ends or Viviana is retreated or defeated) > >

  • S3: 12/30 (18/25) Initial SP, Automatic Recovery, 15s Duration

> > > Attack Interval +50%; ATK +75% (+110%); DEF +60% (+90%); RES +20 (+25); attacks turn into double strikes; increases the chance to activate Talent 2 to 2.0 (2.5) times; prioritizes attacking Elite or Boss enemies > >

> > > Upon the second activation of the skill and afterwards, Attack Range +2 tiles; attacks turn into triple strikes instead; and Skill Duration is extended by 25s > >

Base Skills

E0: When assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour

E2: When assigned to the Control Center, increases productivity of all Knight Operators in Factories by +7%

6\* Dreadnought: Lessing ----------

Trait: Blocks 1 enemy

Stats

|HP |ATK|Attack Interval|Deployment Cost| |:-----:|:-----:|:-----------------:|:-----------------:| | 3882 | 1129 | 1.5s | 17 -\> 19 -\> 19 | |DEF|RES| Block | Redeploy Time | | 277 | 0 | 1 | 80s |

Trust bonus: Max HP +200, ATK +85

Potential gains:

|Potential 2| Potential 3 |Potential 4| Potential 5 |Potential 6| |:-------------:|:---------------:|:-------------:|:-----------------:|:-------------:| | DP Cost -1 |Redeploy time -10| DP Cost -1 |Improves 2nd Talent| DP Cost -1 |

Talents

  • Talent 1

> > > When blocking enemies, Physical and Arts Damage received from enemies not blocked by self is reduced by 35% > >

  • Talent 2

> > > After taking damage, ATK +16% for 15s (does not stack) > >

Skills

  • S1: 0/3 (0/2) Initial SP, Offensive Recovery

> > > Increases the ATK of next attack to 225% (290%) > >

  • S2: Passive, 20s (24s) Duration

> > > After deployment, increases the effect of Talent 1 by 2 (2.2) times; ATK +35% (+60%); attacks deal damage twice > >

  • S3: 25/45 (30/40) Initial SP, Automatic Recovery, 20s Duration

> > > Immune to Negative Statuses; HP +80% (+110%); when attacking blocked enemies, deals 180% (220%) ATK as Physical Damage > >

> > > When this unit is under a Negative Status, this skill can be activated to clear the Negative Status, and this unit will be dealt 600 HP as Arts Damage > >

Base Skills

E0: When assigned to the Workshop to craft Elite Materials, the Morale consumption of all formulas is set to 4 (E2: 3)

E2: When assigned to the Workshop to craft Elite Materials, the probability of producing by-products is increased by 80%

5\* Guardian: Bassline ----------

Trait: Can heal allies by using skill(s)

Stats

|HP |ATK|Attack Interval|Deployment Cost| |:-----:|:-----:|:-----------------:|:-----------------:| | 2770 | 523 | 1.2s | 17 -\> 19 -\> 21 | |DEF|RES| Block | Redeploy Time | | 600 | 10 | 2 -\> 3 -\> 3 | 70s |

Trust bonus: ATK +50, DEF +30

Potential gains:

|Potential 2|Potential 3 |Potential 4|Potential 5|Potential 6| |:-------------:|:--------------:|:-------------:|:-------------:|:-------------:| | DP Cost -1 |Redeploy time -4| DEF +25 | HP +200 | DP Cost -1 |

Talent

> > > RES +12; when there are allied Operators within the surrounding 8 tiles, RES +4 > >

Skills

  • S1: 0/5 (0/4) Initial SP, Auto Recovery

> > > Restores the HP of a nearby ally with less than 50% HP by 150% (180%) of Bassline's ATK in the next attack > >

> > > Can store 2 (3) charge(s) > >

  • S2: 50/60 (53/60) Initial SP, Auto Recovery, 60s Duration

> > > ATK +50% (+80%); stops attacking to focus on healing surrounding allied units, granting a Barrier to healed targets; the Barrier can absorb Arts Damage equal to 50% (60%) of Bassline's ATK > >

Base Skills

E0: When stationed in the HR Office, HR contacting speed +10% (E2: +30%), and Morale consumed per hour -0.25

E2: When stationed in the HR Office, for every Recruit slot (Default slots do not count) Silent Resonance +15

5\* Primal Caster: Diamante ----------

Trait: Attacks deal Arts Damage and can deal additional Elemental Damage

Stats

|HP |ATK|Attack Interval|Deployment Cost| |:-----:|:-----:|:-----------------:|:-----------------:| | 1309 | 668 | 1.6s | 18 -\> 20 -\> 20 | |DEF|RES| Block | Redeploy Time | | 111 | 20 | 1 | 70s |

Trust bonus: ATK +65

Potential gains:

|Potential 2|Potential 3 |Potential 4|Potential 5|Potential 6| |:-------------:|:--------------:|:-------------:|:-------------:|:-------------:| | DP Cost -1 |Redeploy time -4| ATK +25 |Improves Talent| DP Cost -1 |

Talent

> > > When there is an enemy under Necrosis Fallout in Attack Range, ATK +18% (+21%) > >

Skills

  • S1:15/33 (20/30) Initial SP, Auto Recovery, 20s

> > > ATK +80% (+110%); attacks deal additional 10% (15%) ATK as Necrosis Damage. If the target is under Necrosis Fallout, deals additional 40% (50%) ATK as Elemental Damage > >

  • S2: 15/37 (20/35) Initial SP, Auto Recovery, 35s Duration

> > > ASPD +75 (+90); attack target count +1; attacks deal additional 60% (75%) ATK as Elemental Damage to targets under Necrosis Fallout > >

Base Skills

E0: When assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is slightly increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25

E2: When assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25

4\* Loopshooter: Caper ----------

Trait: Can only attack while having the spinning projectile (the projectile takes time to be recovered)

Stats

|HP |ATK|Attack Interval|Deployment Cost| |:-----:|:-----:|:-----------------:|:-----------------:| | 2200 | 688 | 1.0s | 12 -\> 14 -\> 14 | |DEF|RES| Block | Redeploy Time | | 160 | 0 | 1 | 70s |

Trust bonus: ATK +65

Potential gains:

|Potential 2|Potential 3 |Potential 4|Potential 5|Potential 6| |:-------------:|:--------------:|:-------------:|:-------------:|:-------------:| | DP Cost -1 |Redeploy time -4| ATK +23 |Improves Talent| DP Cost -1 |

Talent

> > > When attacking, there is a 25% chance that the attack power of the current attack will be increased to 160% > >

Skills

  • S1: 0/4 (0/3) Initial SP, Offensive Recovery

> > > Increases the ATK of next attack to 200% (230%) > >

  • S2: 12/29 (15/25) Initial SP, Offensive Recovery, 17s (20s) Duration

> > > ATK +40% (+60%); attacks fire 1 additional spinning projectile > >

Base Skills

E0: When assigned to the Reception Room, Clue search speed increases by 10%

E1: When assigned to the Reception Room, Clue search speed increases by 30% when a Clue Exchange is in process

Module Information ==========

| Operator |Mod Level| Stat Gains | Effect | |:----------------------:|:-----------:|:---------------------:|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Mudrock | 1 | HP +245 ATK +55 | Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15% | | | 2 | HP +325 ATK +70 | Talent upgrade: Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% -\> 22% of HP and 1 SP | | | 3 | HP +400 ATK +80 | Talent upgrade: Every 9 seconds, gaians 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% -\> 23% of HP and 1 -\> 2 SP | | Penance | 1 |HP +150 ATK +35 DEF +15| Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15% | | | 2 |HP +230 ATK +43 DEF +26| Talent upgrade: After deployment, immediately gains a Barrier equal to 50% -\> 60% of HP; When defeating an enemy, gains a Barrier equal to 10% -\> 11% HP (Cannot exceed 300% Max HP) | | | 3 |HP +300 ATK +50 DEF +33| Talent upgrade: After deployment, immediately gains a Barrier equal to 60% -\> 70% of HP; When defeating an enemy, gains a Barrier equal to 11% -\> 12% of HP (Cannot exceed 300% Max HP) | | Vulcan | 1 | HP +210 DEF +35 | Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15% | | | 2 | HP +300 DEF +53 | Talent upgrade: When the skill is activated, restores 30% of HP; afterwards, restores HP by 4% of Max HP per second and obtains 25% Physical Melee Dodge | | | 3 | HP +385 DEF +68 | Talent upgrade: When the skill is activated, restores 30% -\> 60% of HP; afterwards, restores HP by 4% of Max HP per second and obtains 25% Physical Melee Dodge | | Lessing | 1 |HP +230 ATK +17 DEF +17| Trait upgrade: Blocks 1 enemy; Increases ATK to 115% when attacking blocked enemies | | | 2 |HP +330 ATK +24 DEF +24| Talent upgrade: After taking damage, ATK +16% -\> +21% for 15 seconds (does not stack) | | | 3 |HP +400 ATK +30 DEF +30| Talent upgrade: After taking damage, ATK +21% -\> +24% for 15 seconds (does not stack) | |Nearl the Radiant Knight| 1 | ATK +65 DEF +30 | Trait upgrade: Blocks 1 enemy; When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment) | | | 2 | ATK +79 DEF +38 | Talent upgrade: When deployed and defeated the first time, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stun them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit | | | 3 | ATK +90 DEF +45 |Talent upgrade: When deployed and defeated the first time, deals 80% -\> 100% of ATK as True damage to enemies in the four adjacent tiles and Stun them for 3s -\> 4s. If the previously deployed Operator is from Kazimierz, deals an additional hit| | Bagpipe | 1 | ATK +65 DEF +13 | Trait upgrade: Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated; When attacking enemies with less than 40% of their max HP, increase ATK to 115% | | | 2 | ATK +75 DEF +17 | Talent upgrade: When attacking, has 25% -\> 30% to increase ATK to 130% -\> 135% and strike an additional target | | | 3 | ATK +85 DEF +20 | Talent upgrade: When attacking, has 30% -\> 33% to increase ATK to 135% -\> 140% and strike an additional target | | Bassline | 1 | HP +265 ATK +23 | Trait upgrade: Can heal allies by using skill(s); Reduces damage taken by 15% | | | 2 | HP +345 ATK +28 | Talent upgrade: RES +12; when there are allied Operators within the surrounding 8 tiles, self and surrounding allies' RES +4 | | | 3 | HP +410 ATK +32 | Talent upgrade: RES +12 -\> +14; when there are allied Operators within the surrounding 8 tiles, self and surrounding allies' RES +4 -\> +5 |

Acknowledgments ==========

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Operator and Module Information

Operator Information ==========

Key:

  • E2 max for HP/ATK/DEF/RES; Trust and Potential bonuses not included
  • E0 -\> E1 -\> E2 for DP Cost and Block (if applicable)

6\* Crusher: Hoederer ----------

Trait: Attacks all blocked enemies

Stats

|HP |ATK|Attack Interval|Deployment Cost| |:-----:|:-----:|:-----------------:|:-----------------:| | 5988 | 1576 | 2.5s | 20 -\> 22 -\> 24 | |DEF|RES| Block | Redeploy Time | | 0 | 0 | 2 | 70s |

Trust bonus: Max HP +500, ATK +80

Potential gains:

|Potential 2|Potential 3|Potential 4| Potential 5 |Potential 6| |:-------------:|:-------------:|:-------------:|:---------------:|:-------------:| | DP Cost -1 | Max HP +250 | ATK +45 |Improves Talent 2| DP Cost -1 |

Talents

  • Talent 1

> > > ATK increased to 110%, further increased to 140% when attacking enemies inflicted with Stun or Bind > >

  • Talent 2

> > > This unit and the ally directly behind it gain +18% (+3%) Shelter > >

Skills

  • S1: 0/3 (0/2) Initial SP, Offensive Recovery

> > > The next attack deals 200% (260%) ATK as Physical Damage and restores 20% (25%) HP > >

  • S2: 0/8 (0/5) Initial SP, Auto Recovery

> > > Passive: ATK +28% (+40%) > >

> > > Can switch between the normal state and the following state: > Attack Interval +0.5s (+0.5s); Block +1; attacks Stun targets for 1s (1s) > >

  • S3: 40/60 (40/50) Initial SP, Auto Recovery, 70s Duration

> > > Loses 100 (100) HP every second; enemies that this unit attacks or attack this unit are dealt 200 (200) True Damage every second; Attack Range +1; max HP +45% (+60%); ATK +90% (+120%). Attacks restore 5% (5%) HP and have a 25% (25%) chance to Stun targets for 4s (5s) > >

Base Skills

E0: When stationed in the Trading Post, order acquisition efficiency +25% (E2: +30%); when W or Ines is stationed in the base (not as assistants), further increase efficiency by +5% each

5\* Incantation Medic: Vendela ----------

Trait: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt

Stats

|HP |ATK|Attack Interval|Deployment Cost| |:-----:|:-----:|:-----------------:|:-----------------:| | 1370 | 550 | 1.6s | 15 -\> 17 -\> 17 | |DEF|RES| Block | Redeploy Time | | 100 | 20 | 1 | 70s |

Trust bonus: Max HP +180, ATK +30

Potential gains:

|Potential 2|Potential 3 |Potential 4|Potential 5|Potential 6| |:-------------:|:--------------:|:-------------:|:-------------:|:-------------:| | DP Cost -1 |Redeploy time -4| ATK +32 |Improves Talent| DP Cost -1 |

Talent

> > > Increases the healing received of the allied unit with the highest max HP within Attack Range by +15% (+3%) > >

Skills

  • S1: 10/32 (15/30) Initial SP, Auto Recovery, 25s Duration

> > > ASPD +60 (+90) > >

  • S2: 12/32 (15/30) Initial SP, Auto Recovery, 15s Duration

> > > ATK +75% (+80%); makes the allied unit with the highest max HP within Attack Range more likely to be attacked. When that unit is attacked, Vendela deals 30% (50%) ATK as Arts Damage to the damage source and triggers her Trait on the allied unit > >

Base Skills

E0: When stationed in the Dormitory, all Operators in the dorm recover +0.15 Morale per hour (similar effects do not stack) (E2: Additionally, Operators with less than 18 Morale recover an additional +0.1 Morale per hour)

4\* Dollkeeper: Verdant ----------

Trait: Instead of retreating when defeated, switch to a \<Substitute\> (Substitute has 0 Block) for 20 seconds before switching back to the original

Stats

|HP |ATK|Attack Interval|Deployment Cost| |:-----:|:-----:|:-----------------:|:-----------------:| | 2266 | 672 | 1.2s | 12 -\> 14 -\> 14 | |DEF|RES| Block | Redeploy Time | | 259 | 0 | 2 | 70s |

Trust bonus: HP +100, ATK +60

Potential gains:

|Potential 2|Potential 3 |Potential 4|Potential 5|Potential 6| |:-------------:|:--------------:|:-------------:|:-------------:|:-------------:| | DP Cost -1 |Redeploy time -4| HP +160 |Improves Talent| DP Cost -1 |

Talent

> > > \<Substitute\> regenerates 3.5% (+0.5%) HP per second > >

Skills

  • S1: Passive Skill

> > > Max HP +18% (+25%); RES +10 (+15) > >

  • S2: 16/26 (16/25) Initial SP, Auto Recovery, 22s -\> 25s Duration

> > > Attacks deal Arts Damage; ASPD +50 (+80); lose 4% (4%) HP with each attack > >

Base Skills

E0: When stationed at the Workshop to craft Elite Materials, the Morale consumption of all recipes that cost 2 Morale is reduced by -1

E1: When crafting Keton materials in the Workshop, byproduct probability is increased by 80%

5\* Mystic Caster: Delphine ----------

Trait: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)

Stats

|HP |ATK|Attack Interval|Deployment Cost| |:-----:|:-----:|:-----------------:|:-----------------:| | 1532 | 1240 | 3.0s | 24 -\> 26 -\> 26 | |DEF|RES| Block | Redeploy Time | | 128 | 20 | 1 | 80s |

Trust bonus: ATK +130

Potential gains:

|Potential 2| Potential 3 |Potential 4|Potential 5|Potential 6| |:-------------:|:---------------:|:-------------:|:-------------:|:-------------:| | DP Cost -1 |Redeploy time -10| DP Cost -1 |Improves Talent| DP Cost -1 |

Talents

  • Talent 1

> > > When attacking enemies above 80% HP, damage is increased by +18% (+2%) > >

  • Talent 2

> > > In [The Whirlpool that is Passion], ATK increased to 120% when attacking [Sarkaz] enemies, and can store 1 extra charge that is only used when attacking [Sarkaz] enemies > >

Skills

  • S1: 5/19 (5/15) Initial SP, Auto Recovery, 5s Duration

> > > Attack Range changes; Attack Interval is reduced to 20%, and each attack deals 40% (50%) ATK as Arts Damage > >

  • S2: 16/44 Initial SP, Auto Recovery, 30s Duration

> > > ATK +60% (+100%); Stops attacking enemies below 50% HP; Attacks cause targets to receive 6% (6%) ATK as Arts Damage every second (stacks up to 4 times, lasts for the entire skill duration) > >

Base Skills

E0: When stationed at the Office, contacting speed +20%. For every 1 contacts made, increases the likelihood of obtaining Glasgow clues (working time and recruitment slots improve the likelihood)

E2: When stationed at the Control Center, each Glasgow Operator in a Trading Post gains +10% order acquisition efficiency.

Module Information ==========

|Operator|Mod Level| Stat Gains | Effect | |:----------:|:-----------:|:---------------:|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Horn | 1 |ATK +65, DEF +52 | Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110% | | | 2 |ATK +85, DEF +62 | Talent upgrade: When this unit is on the field, Defender Operators gain +20% -\> +25% ATK | | | 3 |ATK +100, DEF +70| Talent upgrade: When this unit is on the field, Defender Operators gain +25% -\> +28% ATK | |Firewhistle | 1 |ATK +42, DEF +42 | Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110% | | | 2 |ATK +52, DEF +52 | Talent upgrade: +12% -\> +16% ATK when not blocking an enemy, +12% -\> +16% DEF when blocking an enemy | | | 3 |ATK +58, DEF +58 | Talent upgrade: +16% -\> +18% ATK when not blocking an enemy, +16% -\> +18% DEF when blocking an enemy | | Ashlock | 1 |HP +235, ATK +45 | Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110% | | | 2 |HP +290, ATK +60 | Talent upgrade: ATK +8% -\> +10%. If the front and rear adjacent tiles are ground tiles, ATK +16% instead | | | 3 |HP +325, ATK +70 | Talent upgrade: ATK +10%. If the front and rear adjacent tiles are ground tiles, ATK +16% -\> +20% | | Ebenholz | 1 | ATK +76, RES +4 | Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); When dealing Arts Damage, deals additional Necrosis Damage equal to 8% of the damage dealt | | | 2 |ATK +102, RES +5 | Talent upgrade: If there are no other enemies near the target, attacks deal +15% -\> +24% ATK as Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to 20% of ATK | | | 3 |ATK +124, RES +5 |Talent upgrade: If there are no other enemies near the target, attacks deal +24% -\> +30% ATK as Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to 20% -\> 30% of ATK| | Delphine | 1 | HP +95, ATK +70 | Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); ASPD +30 when there are stored attacks | | | 2 |HP +110, ATK +85 | Talent upgrade: When attacking enemies above 80% HP, damage is increased by +18% -\> +21% | | | 3 |HP +120, ATK +92 | Talent upgrade: When attacking enemies above 80% HP, damage is increased by +21% -\> +23% | | Verdant | 1 |HP +145, ATK +28 | Trait upgrade: Instead of retreating when defeated, switch to a (Substitute has 0 Block, but HP is increased) for 20 seconds before switching back to the original | | | 2 |HP +170, ATK +38 | Talent upgrade: \<Substitute\> regenerates 3.5% HP per second, and has +5 RES | | | 3 |HP +185, ATK +45 | Talent upgrade: \<Substitute\> regenerates 3.5% HP per second, and has +5 -\> +8 RES | | Fiammetta | 1 |ATK +60, DEF +17 | Trait upgrade: Deals AOE Physical damage; Increases ATK to 110% when attacking blocked enemies | | | 2 |ATK +75, DEF +26 | Talent upgrade: Continually loses HP over time (HP cannot drop below 30% as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by +25% -\> +28%; this effect is doubled above 80% HP | | | 3 |ATK +85, DEF +32 | Talent upgrade: Continually loses HP over time (HP cannot drop below 30% -\> 50% as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by +28% -\> +30%; this effect is doubled above 80% HP |

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