I'm seeing dynamic shadows thrown by the landscape that I can't remember were there before. But a bit bugged, as patches of light are visible where cliffs meet the ground/water. Hard to explain, you can see that effect moving when you look around, so definitely not quite as it should be.
I've also seen some flickering, as if the engine is sometimes unsure if landscape should throw shadows or not.
Overall I would say: lighting seems to be a bit more realistic, but that could just be a placebo effect.
Not lighting related, but something I feel like should be mentioned: the vistas that have been added look great. Seeing huge mountains towering in the distance really makes the map feel part of a larger whole and makes the world feel more realistic.
Unfortunately my biggest complaint hasn't been fixed though: still need to toggle the 'Maintain Y-Axis FOV Aspect Ratio' setting every time you start the game. And it has become even more annoying: in patch 7 unchecking, checking and applying was enough, but now you actually have to disable the setting, apply, enable and apply again. Guess CSS dislikes 32:9 users. 😅
Some other things I noticed: performance seems to be a bit worse, the game is definitely struggling during train rides. Also noticed some issues with texture streaming. But so far nothing game-breaking.
I definitely recommend giving this update a try. The new Blueprint delete mode is awesome, that saves so much time. Huge QoL improvement together with 'Nudge Mode'.
And of course being able to blow up those annoying fart rocks, one was blocking expansion of one of my factories. 'Was' being the operative word.
Now, if you'll excuse me, I've got a Packaged Fuel line to tear down. Turbofuel Jetpacks are the future and the future has just arrived. 😁