Skip Navigation

[Elder Scrolls] Breathing Water

He walked through the dry, crowded streets of Bal Fell, glad to be among so many strangers. In the wharfs, he had no such anonymity. There, they knew him to be a smuggler, but here, he could be anyone. A lower-class peddler perhaps. A student even. Some people even pushed against him as he walked past as if to say, "We would not dream of being so rude as to acknowledge that you don't belong here."

Seryne Relas was not in any of the taverns, but he knew she was somewhere, perhaps behind a tenement window or poking around in a dunghill for an exotic ingredient for some spell or another. Of the ways of sorceresses, he knew only that they were always doing something eccentric. Because of this prejudice, he nearly passed by the old Dunmer woman having a drink from a well. It was too prosaic, but he knew from the look of her that she was Seryne Relas, the great sorceress.

"I have gold for you," he said to her back. "If you will teach me the secret of breathing water."

She turned around, a wide wet grin stretched across her weathered features. "I ain't breathing it, boy. I'm just having a drink."

"Don't mock me," he said, stiffly. "Either you're Seryne Relas and you will teach me the spell of breathing water, or you aren't. Those are the only possibilities."

"If you're going to learn to breathe water, you're going to have to learn there are more possibilities than that, boy. The School of Alteration is all about possibilities, changing patterns, making things be what they could be. Maybe I ain't Seryne Relas, but I can teach how to breathe water," she wiped her mouth dry. "Or maybe I am Seryne Relas and I won't. Or maybe I can teach you to breath water, but you can't learn."

"I'll learn," he said, simply.

"Why don't you just buy yourself a spell of water breathing or a potion over at the Mages Guild?" she asked. "That's how it's generally done."

"They're not powerful enough," he said. "I need to be underwater for a long time. I'm willing to pay whatever you ask, but I don't want any questions. I was told you could teach me."

"What's your name, boy?"

"That's a question," he replied. His name was Tharien Winloth, but in the wharfs, they called him the Tollman. His job, such as it was, was collecting a percentage of the loot from the smugglers when they came into harbor to bring to his boss in the Camonna Tong. From that percentage, he earned a smaller percentage. In the end it was very small indeed. He had scarcely any gold of his own, and what he had, he gave to Seryne Relas.

The lessons began that very day. The sorceress brought her pupil out to a low sandbank along the sea.

"I will teach you a powerful spell for breathing water, boy," she said. "But you must become a master of it. As with all spells and all skills, the more you practice, the better you get. Even that ain't enough. To achieve true mastery, you must understand what it is you're doing. It ain't simply enough to perform a perfect thrust of a blade -- you must also know what you are doing and why."

"That's common sense," said Tharien

"Yes, it is," said Seryne, closing her eyes. "But the spells of Alteration are all about uncommon sense. The infinite possibilities, breaking the sky, swallowing space, dancing with time, setting ice on fire, believing the unreal may become real. You must learn the rules of the cosmos and break them."

"That sounds ... very difficult," replied Tharien, trying to keep a straight face.

Seryne pointed to the small silver fish darting along the water's edge: "They don't find it so. They breath water just fine."

"But that's not magic."

"What I'm saying to you, boy, is that it is."

For several weeks, Seryne drilled her student, and the more he understood about what he was doing and the more he practiced, the longer he could breath underwater. When he found that he could cast the spell for as long as he needed, he thanked the sorceress and bade her farewell.

"There is one last lesson I have to teach you," she said. "You must learn that desire is not enough. The world will end your spell no matter how good you are, and no matter how much you want it."

"That's a lesson I'm happy not to learn," he said, and left at once for the short journey back to the wharfs of Tear.

The wharfs were much the same, with all the same smells, the same sounds, and the same characters. He learned from his mates that the Boss found a new Tollman. They were still looking out for the smuggler ship Morodrung, but they had given up hope of ever seeing it. Tharien knew they would not. He saw it sink in the bay weeks ago. On a moonless night, he cast his spell and dove into the thrashing purple waves. He kept his mind on the world of possibilities, that books could sing, that green was blue, that that water was air, that every stroke and kick brought him closer to a sunken ship filled with treasure. He felt magicka surge all around him as he pushed his way deeper down. Ahead he saw a ghostly shadow of the Morodrung, its mast billowing in a wind of deep-water currents. He also felt his spell begin to fade. He could break reality long enough to breath water all the way back up to the surface, but not enough to reach the ship.

The next night, he dove again, and this time, the spell was stronger. He could see the vessel in detail, clouded over and dusted in sediment. He saw the wound in its hull where it struck the rocks. A glint of gold beckoned from within. But he felt reality closing in, and he had to surface.

The third night, he made it into the steerage, past the bloated corpses of the sailors, nibbled and picked apart by fish. Their glassy eyes bulging, their mouths stretched open. Had they only known the spell, he thought briefly, but his mind was more occupied by the gold scattered along the floor that spilled from broken chests and sacks. He considered scooping as much he could carry into his pockets, but a sturdy iron box seemed to bespeak more treasures.

On the wall was a row of keys. He took each down and tried it on the locked box, but none opened it. One key, however, was missing. Tharien looked around the room. Where could it be? His eyes went to the corpse of one of the sailors, floating in a dance of death not far from the box, his hands tightly clutching something. It was a key. When the ship had begun to sink, this sailor had evidently gone for the iron box. Whatever was in it had to be very valuable.

Tharien took the sailor's key and opened the box. It was filled with broken glass. He rummaged around until he felt something solid, and pulled out two flasks of some kind of wine. He smiled as he considered the foolishness of the poor alcoholic. This was what was important to the sailor, out of all the treasure in the Morodrung.

Then, suddenly, Tharien Winloth felt reality.

He had not been paying attention to the grim, tireless advance of the world on his spell. It was fading away, his ability to breath water. There was no time to surface. There was no time to do anything. As he sucked in, his lungs filled with cold, briney water.

A few days later, the smugglers working on the wharf came upon the drowned body of the former Tollman. Finding a body in the water in Tear was not in itself noteworthy, but the subject that they discussed over many bottles of flin was how it could happen that he drowned with two potions of water breathing in his hands?

11

You're viewing a single thread.

11 comments
  • Surfeit of Thieves

    "This looks interesting," said Indyk, his eyes narrowing to observe the black caravan making its way to the spires of the secluded castle. A gaudy, alien coat of arms marked each carriage, the lacquer glistening in the light of the moons. "Who do you suppose they are?"

    "They're obviously well-off," smiled his partner, Heriah. "Perhaps some new Imperial Cult dedicated to the acquisition of wealth?"

    "Go into town and find out what you can about the castle," said Indyk. "I'll see if I can learn anything about who these strangers are. We meet on this hill tomorrow night."

    Heriah had two great skills: picking locks and picking information. By dusk of the following day, she had returned to the hill. Indyk joined her an hour later.

    "The place is called Ald Olyra," she explained. "It dates back to the second era when a collection of nobles built it to protect themselves during one of the epidemics. They didn't want any of the diseased masses to get into their midst and spread the plague, so they built up quite a sophisticated security system for the time. Of course, it's mostly fallen into ruin, but I have a good idea about what kind of locks and traps might still be operational. What did you find out?"

    "I wasn't nearly so successful," frowned Indyk. "No one seemed to have any idea about the group, even that that there were here. I was about to give up, but at the charterhouse, I met a monk who said that his masters were a hermetic group called the Order of St. Eadnua. I talked to him for some time, this fellow name of Parathion, and it seems they're having some sort of ritual feast tonight."

    "Are they wealthy?" asked Heriah impatiently.

    "Embarrassingly so according to the fellow. But they're only at the castle for tonight."

    "I have my picks on me," winked Heriah. "Opportunity has smiled on us."

    She drew a diagram of the castle in the dirt: the main hall and kitchen were near the front gate, and the stables and secured armory were in the back. The thieves had a system that never failed. Heriah would find a way into the castle and collect as much loot as possible, while Indyk provided the distraction. He waited until his partner had scaled the wall before rapping on the gate. Perhaps this time he would be a bard, or a lost adventurer. The details were most fun to improvise.

    Heriah heard Indyk talking to the woman who came to the gate, but she was too far away to hear the words exchanged. He was evidently successful: a moment later, she heard the door shut. The man had charm, she would give him that.

    Only a few of the traps and locks to the armory had been set. Undoubtedly, many of the keys had been lost in time. Whatever servants had been in charge of securing the Order's treasures had brought a few new locks to affix. It took extra time to maneuver the intricate hasps and bolts of the new traps before proceeding to the old but still working systems, but Heriah found her heart beating with anticipation. Whatever lay beyond the door, she thought, must be of sufficient value to merit such protection.

    When at last the door swung quietly open, the thief found her avaricious dreams paled to reality. A mountain of golden treasure, ancient relics glimmering with untapped magicka, weaponry of matchless quality, gemstones the size of her fist, row after row of strange potions, and stacks of valuable documents and scrolls. She was so enthralled by the sight, she did not hear the man behind her approach.

    "You must be Lady Tressed," said the voice and she jumped.

    It was a monk in a black, hooded robe, intricately woven with silver and gold threads. For a moment, she could not speak. This was the sort of encounter that Indyk loved, but she could think to do nothing but nod her head with what she hoped looked like certainty.

    "I'm afraid I'm a little lost," she stammered.

    "I can see that," the man laughed. "That's the armory. I'll show you the way to the dining hall. We were afraid you weren't going to arrive. The feast is nearly over."

    Heriah followed the monk across the courtyard, to the double doors leading to the dining hall. A robe identical to the one he was wearing hung on a hook outside, and he handed it to her with a knowing smile. She slipped it on. She mimicked him as she lowered the hood over her head and entered the hall.

    Torches illuminated the figures within around the large table. Each wore the uniform black robe that covered all features, and from the look of things, the feast was over. Empty plates, platters, and glasses filled every inch of the wood with only the faintest spots and dribbles of the food remaining. It was a breaking of a fast it seemed. For a moment, Heriah stopped to think about poor, lost Lady Tressed who had missed her opportunity for gluttony.

    The only unusual item on the table was its centerpiece: a huge golden hourglass which was on its last minute's worth of sand.

    Though each person looked alike, some were sleeping, some were chatting merrily to one another, and one was playing a lute. Indyk's lute, she noticed, and then noticed Indyk's ring on the man's finger. Heriah was suddenly grateful for the anonymity of the hood. Perhaps Indyk would not realize that it was she, and that she had blundered.

    "Tressed," said the young man to the assembled, who turned as one to her and burst into applause.

    The conscious members of the Order arose to kiss her hand, and introduce themselves.

    "Nirdla."

    "Suelec."

    "Kyler."

    The names got stranger.

    "Toniop."

    "Htillyts."

    "Noihtarap."

    She could not help laughing: "I understand. It's all backwards. Your real names are Aldrin, Celeus, Relyk, Poinot, Styllith, Parathion."

    "Of course," said the young man. "Won't you have a seat?"

    "Sey," giggled Heriah, getting into the spirit of the masque and taking an empty chair. "I suppose that when the hourglass runs out, the backwards names go back to normal?"

    "That's correct, Tressed," said the woman next to her. "It's just one of our Order's little amusements. This castle seemed like the appropriately ironic venue for our feast, devised as it was to shun the plague victims who were, in their way, a walking dead."

    Heriah felt herself light-headed from the odor of the torches, and bumped into the sleeping man next to her. He fell face forward onto the table.

    "Poor Esruoc Tsrif," said a neighboring man, helping to prop the body up. "He's given us so much."

    Heriah stumbled to her feet and began walking uncertainly for the front gate.

    "Where are you going, Tressed?" asked one of the figures, his voice taking on an unpleasant mocking quality.

    "My name isn't Tressed," she mumbled, gripping Indyk's arm. "I'm sorry, partner. We need to go."

    The last crumb of sand fell in the hour glass as the man pulled back his hood. It was not Indyk. It was not even human, but a stretched grotesquerie of a man with hungry eyes and a wide mouth filled with tusk-like fangs.

    Heriah fell back into the chair of the figure they called Esruoc Tsrif. His hood fell open, revealing the pallid, bloodless face of Indyk. As she began to scream, they fell on her.

    In her last living moment, Heriah finally spelled "Tressed" backwards.

11 comments