Frame rate and optimization issues currently leave CS2 anything but playable on Steam Deck, but it appears that Valve is working quickly to fix things.
No, a 3ds to switch is a pretty apt comparison about a modern pc to a steam deck actually.
There is absolutely no reason why anyone would assume this should be optimized for a mobile device. You would be limiting its potential in PC, if they can’t provide the same experience across all devices, they aren’t going to. It’s a competitor shooter for one thing….
Where am I comparing apples to oranges…? I’m using different approaches to show that not everygame a company designs is going to be playable on all devices, it’s NEVER, been that way. So why would it suddenly change just for this one case…?
How is any of that relevant to a company being able to design games for what they want…?
But I will address this point. Yes it would limit what they could do to the PC version, look at what happened to coop for BG3 on the series S, sometimes devices just can’t do everything….
I also never put words in your mouth. I’ve used different methods to describe how companies make games for other hardware all the time.
Why should this game be different? Are you going to answer any of my questions or are you just going to continue to deflect with these endless fallacies?