(Partial rant) Why are gaming communities for multiplayer games so often filled with toxicity? Why aren't game developers doing more to stop this?
There are plenty of multiplayer games I adore. However, it seems like every community has these "brain dead", patronizing, or out right toxic elements that are just nasty. I'd rather debate politics than make suggestions in some gaming communities because the responses are just so ... annoying.
As an example, I once dared to suggest that a game developer implement a mode to prevent crouched status from rendering on death cams so that players that are bothered by t-bagging could avoid it (after a match where a friend rage quit because someone just kept head shotting him -- possibly with cheats -- and then t-bagging). This post got tons of hate, and like -50 upvotes on reddit because of course someone should be forced to watch someone t-bag them.
Another example on a official game forum... I made a forum post suggesting Bungie use Mastodon (or really just something else being my intent)... The response I got was some positivity but mostly just "lol nobody uses that sweetie" and other patronizing comments.
Meanwhile studios themselves often seem to be filled with developers that understand this stuff is a problem, and the lack of sportsmanship (or generally civilized attitudes) does push away players. It just doesn't make sense to me that no studio is saying "get lost" to these elements or implementing anti-toxicity features. I just want to play games with nice normal people, is that really so much to ask?
Online sportsmanship is dead. There's zero consequence for being a direct cunt online. And reporting systems rarely report back if any action is taken against a player you reported.
Doing a mythic+3 in WoW? Get kicked over your spec because it's not the best one, even though the two friends you're bringing cleared all +15s.
Lost a clutch game? "Ggez" from the enemy team
Ruining it for the other team is part of the game and I think that's horrible.
I'd there's no "society"/community to give consequences to your actions, there's no incentive to get them to stop
It's a direct consequence of matchmaking (and in League of Legends specifically also of terrible game design). If you were to play with the same, smaller set of people every time this behavior wouldn't happen as often because people would simply start telling you you're a dick. In matchmaking there are no consequences as the chance you'll ever play the same opponent again before they forgot about you is minimal.