Welcome heroes to another exciting update, full of balance changes, minor fixes, and more! So take a peek at the notes and then jump in to the latest for Age of Mythology: Retold! And if you didn't know already, Age of Mythology: Retold Premium Edition is available on PlayStation 5 right now!
Love this patch. Fixed an enormous bug I reported after seeing a high-level game casted with that bug. Added a few major UX improvements people have been asking for since the beginning (colour selection in ranked games! Ability to replay save files at higher speed than 2x!) Fixed a few bugs introduced by the previous patch.
Plus a bunch of good balance changes that were sorely needed.
aomstats.io is a really great resource for this kinda information. In my own games, I can't say that I've actually noticed too many people playing Freyr, although for unrelated life reasons I haven't played more than a handful of multiplayer games since the start of March.
I had my filters there set to the current and previous patch, just because the current one is so new that its data is very limited. But the early indications, when I look at 1v1 games in only the latest patch, are that Freyr is nowhere near as strong as he once was.
Damn noice , im about 950-1000 elo in 3v3/4v4s and some 900 1v1 , but i feel like im playing 1400+ people 4/5 times i play ranked mp ... norse are supper oppressive and idk how to counter it in the time they start building hillforts in my base , could try to get back in and test stuff around
So, I'm only a tiny bit better than you. About 1100 in 1v1.
I've just recently gone back to playing Norse for the first time since the old EE days. Though I play Loki, not Freyr. I played a couple games against a friend, and after beating him, I had trouble figuring out exactly what he should have done to counter it. In his case, I think it came down to not following any particular build order in Archaic Age. Finding a good build order from one of the pros and practising it until you get good at executing it can be a major boon, if you're not already. Beyond that, I think it's helpful to keep in mind the basic broad strategy counter triangle. Rush beats boom. Boom beats turtle. Turtle beats rush. If they're rushing at you, try and get walls up—either full walls or just strategic walls that force them to go around obstacles and walk close to your TC or towers if they want to raid your villagers. Ideally you want to be spending less on defence than they are on military, and invest the rest into economy; get 2 TC before they can, get your eco upgrades, etc. If you've got good mobile units, try going for counter raids to force them to retreat their military. This is especially good if, like my friend in the game I played last night, you have access to Hermes and can mass a few centaurs. Hippeus work well too. Or anubites or sphinx. If they're like me, they're probably relying on their aggressive push to be the protection for their eco, leaving everything behind completely unprotected if you can sneak past.
That said, unfortunately if you're going up against 1400s as a 900 player, it kinda doesn't matter what you do or what they do. They're that much higher than you because they're that much better than you, when playing their preferred strategy. A 500 point Elo difference means you have a 5.32% win chance.
Good answer , i've mostly been doing that , i either boom with Ra or play balanced with Greeks .. Norse have always been my bad side and atlantians are generally weird to play
I do follow build orders , tend to turtle when playing vs norse as they will 9/10 do a rush followed by advanced base 3 microns away from me , have more vills , more everything and i just collapse at midgame