Despite running load tests that simulated 200,000 users, Microsoft Flight Simulator 2024 devs admit that they 'completely underestimated' how many players would actually want to play their game
They had no problems taking everyone’s money. Maybe companies should limit the number of sales when deploying a product tied to services they operate and need to scale.
I don't see why it can't download each map individually. Like say you only fly in los angeles, it downloads only los angeles. Maybe it will still be a lot of data and you got a point.
I've been told it caches that data for areas you have been. But that doesn't make it offline friendly, obviously.
Also what you're suggesting is more dev work to make it not a live service with the associated benefits for the publisher, so they're not gonna do that. :(