Official Web site of the cult action-adventure video game series Twinsen's Little Big Adventure
Dear Friends and Supporters,
Today, I'm tasked with sharing a disappointing update. Despite our earnest efforts, we were unsuccessful in securing a publisher for the reboot of Twinsen's Little Big Adventure.
Why did this happen? Allow me to distill the key reasons:
Genre Constraints: The market for standalone action-adventure games presents substantial challenges. With fierce competition and a lack of community-oriented features, publishers tend to shy away from this genre.
IP Recognition: Despite a passionate, albeit small, community of fans, Twinsen's Little Big Adventure isn't globally recognized, which added to the hesitations of potential publishers.
Cost and Scale: While indie game studios can often deliver remarkable games with lean teams (as we've seen with Death’s Door and Tunic), our vision for this project involved a team of 15 to 20 people, echoing the original game's size. This considerable investment, juxtaposed with the risk inherent to the genre and IP, was a factor in the decision.
I remember this game. I was to young to get very far and found it way too challenging for my age (I was like under 10 so understandably not the audiance).
I just remembering really wishing I could understand it because they graphics where really cool and whimsical.
It's a shame no one whould pick it up. It'd have been excellent for somthing like super gaint games as they seem to have a great isometric engine built and Darren Korbs music style whould fit perfectly. I guess they're busy with a Hades sequel though.
Same story here, plus I loved the different "moods" thing. I don't think I ever got past like the second screen but it's still a game that's stuck with me. I'll be looking out for the remaster.