Honestly, at tier 4 the resident party wizard has enough reality-shaping abilities that I find it quite difficult to follow a pre-written adventure without them nuking the entire content and forcing me to improvise.
And considering how badly written most of 5e's campaigns are, I don't think this will solve the issue at all.
That's what I hoped for OneDnD, but after the last playtest, I think it's safe to assume it won't change anything because it would take too much time and effort.
It seems to me it's a pvp focused game, which is not really my thing. Having fun as a party is the main reason I play DnD to begin with. Too much stress already, I like sitting and playing a chill adventure with my friends instead of competing against them.
Sorry, i read the link while half asleep. The article itself is only a few lines long, and then it diverts to "Other Darrington Press games" and I didn't notice it while reading.
I'll check it out when it releases, although the problem with other systems is always the same - my group already knows dnd and doesn't want to learn a new game. I bought some pathfinder books a few months ago and I've never had the chance to use them.