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VTT Token Style Discussion

This post is about helping @[email protected] in creating a Perchance style for Virtual Tabletop tokens. (From this Perchance forum post)

Generator used is x2x's text2image-generator

Here are my prompts and images in my current testing:

Japanese Token
style: No Style
prompt: (3d model in top down view:1.1), (from above:1.3), from behind, plain background, person with a katana, edo style
n_prompt: soft shadows, hard shadows, reflections
res: 512x512
seed: random

Thief in white Clothing
style: No Style
prompt: (3d model in top down view:1.1), (from above:1.3), from behind, plain background BREAK a male thief with white clothes knife in hand, fantasy d&d style
n_prompt: soft shadows, hard shadows, reflections, disc
res: 512x512
seed: random

We can probably increase more emphasis on the from above or at the 3d model in top down view, but any higher than 1.5 is muddy.

Essentially adding:

(3d model in top down view:1.1), (from above:1.3), from behind, plain background

Before your actual prompt will make the image like it is from top down.

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