When there's a new RPG on the block claiming to do #Solarpunk, I'm obviously interested. Recently, @FullyAutomatedRPG made its way to me via so I'm giving it a look. What does it want to do?
When there's a new RPG on the block claiming to do #Solarpunk, I'm obviously interested. Recently, @FullyAutomatedRPG made its way to me via @fiction so I'm giving it a look. What does it want to do? It wants to be a kind of D&D for Solarpunk – a big kitchen sink game that becomes a cornerstone for the genre. That's… Hm, I like my RPGs written with a lightning focus on telling specific stories, so I feel like I'll be biased against #FullyAutomated, but let's see. 1/8
@Anaphory@FullyAutomatedRPG Folks, can you be persuaded NOT to slice long texts so thinly? I can understand if the post is highly structured, so you encourage threaded discussion, assigned to specific sections - I am using this method myself.
But for the longer-winded texts my eyes and mind hurt, seeing your thoughts lethally chopped.
Granted, everything can be written and read in any form (I wrote a porn poem once, in a form of sms log) but not everything is palpable.
@8petros@Anaphory@fiction@FullyAutomatedRPG I think you forget that a lot of Mastodon instances have a hard cap on character number and we would need to self-host or convince our admins to change the character limit for us ;)
@alxd@Anaphory@FullyAutomatedRPG I believe that changing your admin mind is a piece-a-cake, compared to changing the world, as SolarPunk strives to. ;-)
If nothing helps, I offer interested parties free accounts at Petroskowo, much more suitable for serious deliberations.
First: I think it's key to recognize that this is an OSR game. There are lots of great world building games and solo cozy games, etc, but this is meant to give a certain traditional experience. Mechanics are included where necessary - namely combat and progression - but it assumes the players are a group of friends looking to roleplay, get up to shenanigans, and make memories.
2nd, I think checking the solarpunk bonafides is a less productive analysis than asking what use it might serve.
I think the reimagining of real places like my beloved Los Angeles is a worthwhile contribution to the genre. I think the character creator adds unique guidance for creating PCs that break a lot of RPG molds. And I think the playable adventures offer more substance and style than you might expect.
Again, I think criticism is productive. If readers find omissions, I still consider that a way to contribute to their creative process. I hope that just as I can appreciate that this doesn't suit your tastes, you might find this worth recommending to ppl whose tastes you don't share. For folks looking for an OSR game that presents a positive version of anarchy, I think they'll find the themes of infrastructure, community, etc more present than you'd imagine.
I think especially Dream Askew, which brought us the original Belonging Beyond Belonging, is a really interesting inspiration / direction for such themes.
While it might not be a game for me, I loved the queer community roles for all the characters - and how their story beats function within the narrative.
I'm sure it's good, but it's too dark for me. I'm a big softy. I like settings where the only queer strife is the burden of managing drama amongst one's exhausting network of current, former, and future lovers in the welcoming, convivial world we all deserve.
@FullyAutomatedRPG@8petros@Anaphory@fiction that's an interesting take, because for me the Dream Askew setting is surprisingly hopeful, because you can feel the community is there behind you. I would feel much... wholesome? safer? hopeful? playing Dream Askew than any game where myself and the other players are not actively integrated within a community.
It's a 90's retrofuture cyberpunk, but it goes back to the roots: it is about grassroots movements, social solidarity of the lower class, where the implants don't make you inhuman, they just make you _dependent on the evil corpos which can ruin your life_?