Targeting Darts for the Glaive, Flail, and Orbital Strike Uplink
have been retired
Glaive, Flail, and Orbital Strike Uplink now use a Targeting Laser
to paint their targets
Acquire Time: 3000ms
Min Distance (from player): 20m
Max Distance (from player): 150m
Targets must be approximately 175m away from the related artillery
piece (this range is unchanged).
Dev Note: These were previewed prior to the Fortification update,
later mentioned in the Fortification patch
notes,
and are now ready for public testing. The new targeting system allows
for more counter-play when painting a target as the player must remain
exposed for the duration of the acquisition time and is no longer able
to "lob" targeting darts from relative safety (or cloak and run to
safety while the dart is still in the air).
New Implants Outmaneuver
Reload [15/17/20/25/25]% faster for [7/7/7/7/15] seconds after
damaging a vehicle in the back. Can only be triggered while in a
vehicle.
Rally Mechanic
Upon exiting a vehicle, increase repair rate by [10/12/15/20/20]%
for [7/7/7/7/10] seconds.
Updated Implants Juggernaut
Increased min/max potency of the knockback effect.
Rapid Response
Rank 5 now reduces the time required to install beneficial
construction modules by 50%.
Dev Note: The reduced unequip time provided too little impact to
be worthy of a rank 5 upgrade. Community suggestions included reducing
the amount of time required to install modules and we felt like that
was a good fit. Living on the Edge
Renamed to "Deadshot",
At Rank 5 the buff triggers when when below 30%.
Text now reads "When your total health drops below
[20/20/20/20/30]% your weapon's cone of fire improves by
[5/7/10/12/15]% for [5/5/7/10/12] seconds."
Dev Note: In practice this implant has proven to be a more
difficult to trigger laser sight. To compensate we're improving the
duration at most tiers and relaxing the threshold at maximum rank.
Additionally we've (hopefully) clarified the text. Take a Walk
This implant has been removed from the game.
Dev Note: As mentioned by players almost immediately, this
implant provides a much requested feature and adds it to an implant (a
largely end-game feature opted into through spending DBC or a large
number of certs). This was intended to be a fun option and not a
pay-to-play requirement for Oshur, so we're removing it from the new
lineup of implants and will look for other possible places to add such
a benefit. Air Drop
Duration has been increased to 8/10/12/15/20 seconds from
5/7/8.5/10/12.
Internal cooldown has been increased to 30 seconds from 20.
Added visual effects to the player when the buff is active.
Dev Note: The goal is to allow all Jump Jet variants to utilize
this implant and the extended duration at higher ranks should provide
a greater benefit even if not triggered immediately after exiting a
vehicle.
Known Issues
Pulling a Targeting Laser and then interacting with a terminal will
prevent the laser from acquiring (or failing to acquire) its target.
Pressing the Aim button (default: RMB) will resolve this issue.