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Mechanics or flavour first?

When making a character, do you prefer to start with the mechanics, backstory or aesthetics first?

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  • It depends!

    Sometimes I've looked at some rules interaction that looks fun, then build a character around that.

    Other times I have a concept for a certain type of character (aesthetics, personality and/or archetype) and from there look for mechanics that can help realise that vision.

    Yet other times I have a backstory in mind and that story and the setting drives the game mechanics choices.

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