Seeing what kind of brainrot kids are watching, makes me think it's a good idea. I wouldn't say all content is bad, but most kids will get hooked on trash content that is intentionally designed to grab their attention.
What would be an effective way to enforce a restriction with the fewest possible side effects? And who should be the one enforcing that restriction in your opinion?
In the future we are going to look back on seeing children use iPads that directly connect them to the most sophisticated engagement and manipulation algorithms ever as something as horrid as a child smoking a cigarette, or doing any other drug
Now obviously this is an issue, but many of the suggested solutions are lacking.
Remember: the phones in our pocket are turing complete, any software solution can be undone by another software solution
Hardware flaws baked into chipsets will be inevitably exploited by the worst of humanity
What we need is a LEGAL framework to this issue
We need to see that allowing a full 5g 2.5ghZ portal to the unknown is simply absolutely harmful for a child to get there hands on without parental or educational supervision
I suspect it really should work like regulating a drug, allow more and more unsupervised compute and networking as the child ages
That way kids can still have dumb phones for basic safety and comms.
I suspect laws will be applied like alcohol within the home, to allow for family owned game systems and such
But lapses that lead to actual demonstrated harm such as mental illness leading to bodily harm or violence due to radicalization need to be treated as if a parent just fed their child alcohol without care. Or at least enabled them to it if it’s evident that they didn’t even try
Straight up it’s also a cultural shift
13-16 yr olds gaming at home under parental guidance, but not being bought significant personal compute since it would not be sold to them or for the purpose of giving to them
Usage in school where they get education on information technology and the harms and good it can do all fine and good , but seeing babies with iPads at the mall seen as badly as letting them smoke (and the secondhand smoke from all the brainrot leading to brainrotted adult)
I really am curious if anyone could demonstrate a link to the amount of access to compute and network bandwidth as a child ages, and the incidence of anxiety, social, or mood disorders.
One of the things I feel really thankful for is that the available compute and network I had access to grew up with me essentially, allowing me to generally see the harms of full scale manipulating social algorithms and avoid them.
I feel like my mental health has been greatly benefitted by staying away from such platforms.
This isn’t even like a social media only thing. There’s so many worse things a kid could get their eyes and ears on with the compute we just hand them Willy nilly
In the future we are going to look back on seeing children use iPads that directly connect them to the most sophisticated engagement and manipulation algorithms ever as something as horrid as a child smoking a cigarette, or doing any other drug
Depends on the game. Some of them, absolutely. Roblox is one that comes to mind, probably Fortnite as well. And one shouldn't even start on mobile games.