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Post version 2.5.0, is Duelist just a more OP Warrior?

I am watching RunningFromCake try out the beta 2.5.0 (see https://youtu.be/NCTfD8LTG3U and others). He is playing as duelist/monk. So he is able to try out all the duelist/monk buffs that are coming in version 2.5.0.

It looks to me that Duelist is now simply a better warrior. The duelist has weapon abilities, most of which are guaranteed to hit. That is much better than some pitiful shielding from the warrior's seal, particularly in early-game, when the extra accuracy can be quite useful (and the warrior's seal is at its weakest). That in itself makes duelist seemingly better than warrior. But the subclasses also seem better for the duelist. The berserker's abilities seem to be quite difficult to make use of, since rage does not build fast enough. The gladiator is a more viable class. But the monk's abilities seem to be better than the gladiator's abilities, considering that RunningFromCake can hit a 70 with a dragon kick. And the champion is obviously better than the berserker. So why would warrior ever be preferred over duelist?

RunningFromCake also criticizes the buff to the stone of intution at 2:04 at https://youtu.be/NCTfD8LTG3U. It gives more of an endorphin rush when guessing wrong the first time loses the stone. I agree with his reasoning here. Stone of intuition is very weak, but it does help with the addictive quality of the game.

Also, the transition from v2.4.2 to 2.5.0 resulted in his trinket showing as unidentified in his menu. You can see this at, for example, 20:43 in the video. Idk if this bug has been reported to the developer or not.

Anyways, do you agree with these observations? Why is duelist getting such a buff if it is just an OP warrior?

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  • For me, since I have a couple of challenges enabled, the warrior seal, which can carry over a single +1 armor upgrade, as well as an enchantment once you get the talent, provide more consistent win rates for the warrior than the duelist. The extra armor especially helps in the early game.

    Beating the game is not a sprint but a marathon that requires endurance. The best offense is a good defense and it's particularly true here. You're better off prioritizing having enough armor before you invest in your weapon. I play with reduced scrolls of upgrade but I'll prioritize having +7 scale or plate armor before DM-300. In some cases I'll spend a scroll or two on leather or scale armor to ensure I don't lose a run. That's at the cost of upgrading my weapon later. You can beat the game with a +2 or +3 weapon but it will be harder if you have poor armor.

    The shops will always have at least one scroll of identify, remove curse, and magic map. If I don't have a stone of intuition on hand, I like to convert a scroll of identify to 2 intuition so I can find out which is the remove curse. If there's a few other scrolls at the shop, you can end up using more than one scroll's worth of intuition stones but generally you're conserving cost. I typically employ intuition for identitying which is a potion of strength and which are upgrade scrolls in the early game. As well as which potions are which for rooms that require specific ones. I generally try to use the stones sparingly as resources van be sparse in the early game.

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