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A mobile game commercial with a ridiculous number of stars in it and great production value. How much money do these games make, or how cheap is it to get these stars?

www.instagram.com Squad Busters on Instagram: "Life's more FUN when you SQUAD UP! 🥳 @chrishemsworth @arnettwill @kenjeong @auliicravalho @riccigrams @lamsanders @dolphlundgren @bradley.thor @bellapoarch @zhc @gabimfmoura #squadbusters #mobilegame #supercell #ad"

208K likes, 1,133 comments - squadbusters on May 29, 2024: "Life's more FUN when you SQUAD UP! 🥳 @chrishemsworth @arnettwill @kenjeong @auliicravalho @riccigrams @lamsanders @dolphlundgren...".

Squad Busters on Instagram: "Life's more FUN when you SQUAD UP! 🥳

@chrishemsworth @arnettwill @kenjeong @auliicravalho @riccigrams @lamsanders @dolphlundgren @bradley.thor @bellapoarch @zhc @gabimfmoura 

#squadbusters #mobilegame #supercell
#ad"

If it's cheap to get stars, I'm definitely having Dolph Lundgren at my next birthday party. Dude doesn't have to do anything, just hang out.

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  • To put into context; Microsoft bought Activision/Blizzard for 69 Billion dollars. A huge portion of that was actually King.

    Around 2014, over 93 million people were playing Candy Crush Saga, while revenue over a three-month period as reported by King was over $493 million. Five years after its release on mobile, the Candy Crush Saga series has received over 2.7 billion downloads, and the game has been one of the highest-grossing and most-played mobile apps in that time frame. As of September 2023, it had reached over $20 billion in revenue.

    Safe to say mobile market makes a lot more money we’d be comfortable with.

    I shared my arcade membership with my mom a while ago (I had gotten it included) and it put her purchases on my card. This bio-chemist (very smart lady in some specific subjects) spent over $25 on ‘micro’ transactions in a week or so. They prey on the group that just want to get things done.

26 comments