I find I can overlook the dubious monetization practices inherent to mobile, but I don't really like playing mobile otoge because I get embarrassed in public.
My sister has a great story involving mystic messenger. She was at coffee shop one day with a Korean-American friend when she got one of the timed calls. She let it play on speaker and her friend was shocked that my sister apparently 1. spoke Korean 2. had a Korean boyfriend.
@kehtea
I find that the way they use currency makes the gameplay worse too. I don't want to reward microtransactions so I usually only buy things if it's a flat fee unlock a whole route. So when they use an in game currency, I find myself waiting to accumulate it for free which makes the gameplay worse. Even when I like a character most of their personalities are well "2D" XD, and don't hold up to being interacted with for small bits over a long time.
You'll get like 5 minutes with a character and then the game wants you to commit to spending real money. Like I don't even know this character and they expect me to spend money so my character will wear an expensive dress instead of a basic dress just so a romantic interest will like me more? Why would I spend money for poor character development??? Plus I hardly know this character, how would I know if I want to commit to them now??
I feel like games should charge for routes instead of choices. Plus make it so you can earn with ads. Watching ads still generates income. There is a magic number out there for money to free interaction that would make it profitable. Plus it stops people from actively uninstalling due to greed. I know I've straight up uninstalled games after seeing the costs and practices.
I don't spend money on a game unless I feel like it has already earned that amount.