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Designing Monsters with a Story: The GM Is Always Right - Dump Stat Adventures

dumpstatadventures.com Designing Monsters with a Story — Dump Stat Adventures

Don’t just create monsters, think about their story and how that influences their design.

Designing Monsters with a Story — Dump Stat Adventures

Claw, claw, bite. That’s the normal attack pattern of many monsters. From dragons to modrons, you have boring monsters doing boring attacks inflicting boring damage. It doesn’t matter if you call the attack a claw, a bite, or a slam - if all a monster does is the same thing over and over, just infli

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