Gamedev is Easy
Transcript
var game = new Game() .EnableMultiplayer() .EnableSpatialAudio() .SetPerformance(Game.Performance.HIGH) .ForEachBug(Bug::AutoFix) .GetWishlists(7000); game.Release();
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Yep, easy as that, just that each method takes months.
or years in some cases
How are you implementing bug catching and autofixing in a couple of months
Yeah, that part is a bit iffy, but managers and product owners will believe it.