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'Segregating high skill players from the population at large, forcing long wait times on them, is a form of discrimination': former Halo multiplayer lead on the 'failure' of SBMM in modern games

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  • Chess solved this problem a long side ago, with odds - a stronger player may remove pawn(s) or piece(s) from their side of the board, to give the weaker player a winning chance (and to give themself a challenge). And it's completely transparent (well, you do see the initial board state, right?).

    With some good design, plenty multiplayer games could implement the same idea - giving the more skilled player a bigger cooldown, less HP, or perhaps even restricting a few combos deemed too powerful.

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