From the tiny amount we've seen of it (and what the digital foundry guys were about to discuss), it looks like DLSS3.5 with ray reconstruction may actually be a game changer, pretty ray traced lighting with inbuilt anti aliasing without a performance hit. Be keen to see how it actually looks with cyberpunk when it comes out.
I tried DLSS for the first time with Control, and it looks weird. Edges and lines are unsharp, sometimes for a second, sometimes longer. It kind of looks off.
I activated it in-game, is there something else I have to do? Am I missing something?