x Without Number
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Ran my first game of Worlds Without Number today!
Today was the first session of a new campaign for my party. This is my third long-form campaign, the prior two of which were both 5E games. It's a bit surreal as this is the first time in nearly ten years of playing TTRPGs on a roughly weekly basis that I am neither playing nor running a D&D edition!
The session went great and I think this system is going to be a real breath of fresh air for the party. Combat was moving slowly, as is to be expected when a whole group is learning a new system, when I pulled out a Swarm Attack and a Shatter Shield in quick succession. That quickly changed the whole dynamic of the fight from everyone bumbling through it to the party buckling down and really working together.
It's also a very liberating feeling running a sandbox style campaign. There is so much less pressure on me to have a grand narrative in mind. That combined with a focus on PC backstory-related quests will hopefully make this the best campaign yet!
Here's hoping we can get some traffic going in this community!
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xWN Publications
For those who are interested in learning more about xWN games or procuring a copy of your own, some helpful links are posted below!
Stars Without Number
Core Rulebooks
- Core Edition (Free)
- Core Edition
- Revised Edition (Free)
- Revised Edition
Campaign Supplements
Worldbooks
- W1 Polychrome
- W2 Relics of the Lost
- W3 Engines of Babylon
- W4 Sixteen Stars
- W5 Persons of Interest
- W6 Distant Lights
Setting Supplements
Adventures
Mandate Archives
- MA01 Martial Arts
- MA02 Banerjee Construction Solutions
- MA03 Red Sangha Mercenary Corps
- MA04 The Dust
- MA05 The Qotah
- MA06 Bruxelles-class Battlecruiser
- MA07 Cabals of Hydra Sector
- MA08 The Judicators
- MA09 Transhuman Tech
- MA10 The Imago Dei
- MA11 Scavenger Fleets
- MA12 Stellar Heroes
Worlds Without Number
** Core Rulebooks**
- Core Edition (Free)
- Core Edition
Campaign Setting Guide
Cities Without Number
Note that CWN is currently still being drafted and playtested. By contributing to the Kickstarter, you can reserve a DRM-free copy of the full game delivered through DriveThruRPG and can gain access to Kevin Crawford's draft PDFs published to Google Drive as the game is developed.