Here’s a question: if your players asked for a campaign of politics, deception, and intrigue, what rules system would you use? You don’t just want mechanics that are politically flavored and labeled; you want...
> There are no skills, attributes, guides, or systems in the early editions unrelated to stacking up bodies. Mechanically, all it simulates is violence.
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> Boot Hill is the best political intrigue system I’ve ever used.