Sea of Stars
-
Sea of Stars โ Throes of the Watchmaker DLC
YouTube Video
Click to view this content.
Trailer ist from the Indie World Showcase 8.27.2024.
Release Date Spring 2025
- www.gematsu.com Sea of Stars three-player local co-op mode announced
Sabotage Studio will release a three-player local cooperative mode for Sea of Stars dubbed โSingle-Player+,โ the studio announced. A release date was not announced.
- www.nintendolife.com Sea Of Stars "Mysterious And Wacky" DLC Is In Active Production
The vision for "Game 3" has also been discussed
-
Sea of Stars has won the Best Indie Game at the Golden Joystick Awards 2023
www.gamesradar.com Sea of Stars triumphs in Best Indie Game category at the Golden Joystick Awards 2023Sabotage Studio lights up one of this year's strongest categories
-
v1.0.46131 update is life on all plattforms
v1.0.46131
- Fixed a softlock that could occur when using Hurl Smash to break locks against a certain final boss
- Fixed a glitch that could occur when swapping the party leader while standing on a pressure plate
- Fixed a trigger that could cause Khukharr's dialog to start when returning from a fast travel
- Added a check to prevent a conflict when attempting to start flying on the exact same frame as landing in boat form
- Sea of Nightmare: added a check to prevent initiating combat while a crystal break cutscene is playing
- Sunken Ruins: moved the stone activation cutscene to trigger after opening the chest rather than after beating the boss, to fix rare occurrences of it not activating when completed before Elysan'darรซlle
- Adjusted raft collisions in Half-Sunken Tower area
- Adjusted collisions in Moraine's office (Zenith Academy)
- Added a check to properly reset gravity modules in Forbidden Cavern's room to the right
- Fixed a rare softlock which could happen when triggering an encounter with a scripted cutscene intro while a follower isn't done bouncing from a graplou strike
- Adjusted collisions on Skybase's pushable blocks
- Added detection to prevent the player from getting stuck when using the graplou to move up a slope
- Fleshmancer's Lair: added a check to super prevent the teleporter from being used while camping
- Adjusted collisions in X'tol's Landing
- Adjusted collisions in one of the Molekin houses
- Sacrosanct Spires: added a check to prevent triggering the sealed entrance's cutscene while camping
- Adjusted collisions in Antsudlo's entrance
- Adjusted collisions in Clockwork Castle's clock tower section to prevent an issue when players could get stuck
- Fixed null ref that would occur when attempting to browse when the level up screen only shows one option
- Adjusted a puzzle in Derelict Factory to remove the player's ability to lock themselves in and remain stuck
- Fixed possible softlock in Solstice Shrine #4's puzzle
- Added a check to disable interaction with the world map's docks while transitioning to camping to prevent softlocks caused by conflicting transitions
- Fleshmancer's Lair: fixed softlock that could occur with the eyeballs puzzle due to physics
- Fixed an issue that could occur when collision with an enemy while zipping through a propulsion gate (Antsudlo, Air Skyland)
- Trek to center: adjusted triggers to prevent a rare occurrence of bad zoning when jumping down
- Updated level loading code to include more null ref checks
- Fixed a softlock that could occur when an enemy would play its attack animation while in hurt state
- Added a check to prevent duplication of Malkomud and Rockie's sprites when they both get KO'd at the same time
- Fixed a softlock that could occur when reentering the Golden Pelican after being teleported out
- Infinite Abyss: fixed a softlock in Dweller of Dread's encounter that demanded a very specific setup and sequence of party composition, KO states, and boss attacks
- Added a check to prevent softlock when an encounter is triggered while the player is zoning or teleporting
- Flooded Graveyard: fixed a crash that could occur when using the graplou specifically on the climb wall in the chapel from the second floor
- Fixed an issue where the paincone projectile could get pooled before reaching its target when running the game at very high fps
- Updated combat management to prevent targets that have left the encounter from checking against damage zones (i.e. fixing a softlock when defeating Romaya with conflagrate while she's on the bone pillar, who will now instead be properly immune to damage in this situation)
- Fixed softlocks that could occur in certain areas depending on party composition
- Fixed an inventory glitch regarding Antsudlo's pearls
- Fixed an reported issue where Garl would be remain deactivated when swapping party members before reconvening in the Humble Boast's Kitchen
- Fixed an issue where Antsuldo could be entered too early, causing an improper state on the big door
- Added a check to update save files ensuring they are compatible with latest fixes
- Retro actively added Cerulean Expanse story artifact to those who missed it prior to the fix
- Reimported text in all languages to include all pending updates
-
Autumn Hills is the Same in Sea of Stars and The Messenger
YouTube Video
Click to view this content.
-
Interview: Chatting with the mind behind Sea of Stars
www.rpgsite.net Developer Debrief: Chatting with the mind behind Sea of Stars | RPG SiteFresh off the success of Sea of Stars, Sabotage Studio Creative Director and the mind behind Sea of Stars sat with RPG Site to discuss the inspiration, reception, and what's next.
-
Combat feels so slow
When I was doing some cleanup and running into enemies in old areas, it made me realize how slow combat is and why. If you have timed blocks, it has to be slow to give players time to react to attacks, so every enemy attack animation ends up being long and they all add up.
-
Behind-The-Scenes | Valere Concept Art | Sea of Stars
YouTube Video
Click to view this content.
-
How are Sea of Stars and The Messenger connected?
progameguides.com How are Sea of Stars and The Messenger connected? References, DLCs, & more!Sea of Stars isnโt Sabotage Studioโs first rodeo into video game development. Back in 2018, they debuted with a Metroidvania platformer called The Messenger. It tells the story of a ninja, appointed as โThe Messenger,โ who is tasked to travel east and deliver a scroll to the top of a mountain. If yo...
-
How to play Wheels in Sea of Stars: A Fast Guide
How to Play Wheels in Sea of Stars: A Fast Guide
Introduction
Wheels is a fun and engaging minigame you can find in the world of Sea of Stars, primarily in the game's inns. It's a 1v1 game that revolves around the use of a slot wheel and two "Hero" figures. The objective is to reduce your opponent's "Crown" (HP) to zero. Ready to become a Wheels champion? Let's dive in!
Getting Started
- First Encounter: You can start playing Wheels as early as your first visit to the Port Town of Brisk. Just talk to the Wheels player at the bottom of the inn.
- Initial Setup: You'll be gifted Warrior and Mage Heroes, along with a basic board to play with.
The Basics
- The Board: Each player has a board with a Crown (your base) and space for two Heroes.
- The Heroes: Each Hero has unique attacks and abilities. They act once they accumulate enough energy, represented by a rod beside them.
- The Wheel: You spin a slot wheel to give energy to your Heroes and build your Bulwark (a shield).
How to Play
- Spinning the Wheel: You can spin the wheel up to 3 times each turn. You can lock reels when they land on something you want.
- Icons on the Wheel:
- Blank: No effect.
- Yellow Squares: Charge the left Hero. 3 squares equal 1 energy.
- Blue Diamonds: Charge the right Hero. 3 diamonds equal 1 energy.
- Hammers: Build your Bulwark. Match 3 or more.
- XP and Levels: Heroes gain XP when activated or through blue background reels. At 6 XP, they level up, enhancing their effects.
Heroes and Their Abilities
- Warrior: Attacks low.
- Mage: Attacks twice, one low and one high.
- Archer: Attacks high.
- Engineer: Attacks low and increases your Bulwark.
- Assassin: Delays enemy Hero's charge and deals direct Crown damage.
- Priest: Charges other Hero and heals the Crown.
Strategy Tips
- Early Game: Focus on leveling up a single Hero quickly.
- Defensive Play: If the enemy is close to attacking, build up your Bulwark.
- Hero Pairing: Once you unlock the Priest, they can be paired with Mage or Archer for longer matches.
Winning the Game
- Objective: Reduce the opponent's Crown (HP) to 0.
- Champion Matches: To complete your Wheels journey, you must defeat every single Wheels player in a Champion match.
Video-tutorial
For those who'd rather watch a video explanation, Oxford King has a great one you can check out:
https://www.youtube.com/watch?v=qbD1A-s_7II
And there you have it! You're now ready to become a Wheels champion in Sea of Stars. Good luck and have fun!
-----
Sources
-
Week one report: Sea of Stars sold 250,000 copies
Original Tweet: https://twitter.com/seaofstarsgame/status/1699175546930766092
-
Sabotage Studio is working on a DLC for Sea of Stars
Not everyone keeps up with the Kickstarter campaign, so I'll just leave this here: Sabotage is developing (or will) a DLC called Throes of The Watchmaker, since they hit their crowdfunding goal for it. So, we can expect more formidable content from these amazing team.
Here's the official announcement: https://www.kickstarter.com/projects/sabotagestudio/sea-of-stars/posts/2807010
-
Seafaring Scalywags is a reference to the Gilligan's Island theme song
YouTube Video
Click to view this content.
Does anyone else hear it?
-
Are you guys using Relics?
It is a standard feature of this game, and even though I've bought them all so far, I still haven't used any.
-
Sea of Stars sold 100,000 copies on day one
Original tweet from Sabotage Studio: https://twitter.com/seaofstarsgame/status/1696709610277663115
cross-posted from: https://lemm.ee/post/6027225
> People were worried that big games releasing these few weeks would overshadow indie games. Seems like that's luckily not the case.
-
Yasunori Mitsuda, the iconic talent behind the Chrono Trigger soundtrack, is one of the guest composers for Sea of Stars
YouTube Video
Click to view this content.