Natural Six
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[Spoilers Episode 13]
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Episode 13: The God Killers
You began in the cellars of Castle Grenwyrd, stood before Lesota, Endellion's Mother. Seemingly in shock, she automatically began to prepare bread and soup while Roose (the castle priest) introduced to Isolde, Eden's wife. Lesota took Endellion aside and briefly burst into tears telling her they had much to talk about but that she had better go and inform her brothers that she was home. You decided to split up. Dolly, Raidion, and I (tCntM) heading off to explore the castle whilst Kelnys went with Endellion as she reunited with her brother Kellin while she trained villagers in the use of a longbow. The others climbed the ramparts to the top of the tower at the southwest corner of the castle where they found Eden (eldest of the brothers) being guarded by Kylen (the youngest of the Grenwyrds) still resident in the castle. On telling them that their sister lived, it was immediately apparent that Eden had been aware all along, sparking anger from Kylen who thundered away to find her. Raidion took the opportunity to ask how he could best gain Endellion's confidence. Eden telling him that his sister would only respect actions, not words. Down at the training grounds, Endellion was painfully embraced by Kylen and greeted with a wry smile by Eden before the brothers went inside and you were reunited with one another outside at the castle gates. You were led up to Endellion's room, covered as it was in dust, and still full of her old belongings. Raidion and Endellion buried the hatchet after their set two in the tunnels before Jeremy Teaberry (valet to Eden) asked the party to meet with the Grenwyrd family in Riodhir and Iota's chambers. The reunion was complete, as Endellion was embraced by her final brother Torian. You shared stories of The Gloam, attempting to form a plan of action that would break their siege. Eventually you resolved that the party would journey through the tunnels arriving to flank the Gloam as the brothers attacked from the gate. A plan of action decided upon, Lesota once again took Endellion aside for an unfamiliar heart to heart. Despite her discomfort Lesota apologized for her daughter, offering explanation and context for the choices she made on her behalf (during a childhood in which mother and daughter had often felt distant). As recompense, she gifted Endellion her own family short sword of a life Lesota had wanted to escape, but realized now, her daughter had always craved. Back in Endellion's room, you shared stories of your families. Endellion reading a letter her father had left on her bed; written to the daughter he thought he'd lost. She was snapped out of her reverie by shouts from the battlements, where you joined the rest of the Grenwyrd family. In the field beyond the walls, fires had been lit. Dolly heard a message in her head as a masked woman delivered an offer: Leave with the wounded and surrender the castle. Her threat accompanied by the sounds of screaming from nearby buildings. Bolstered by the support of his sister, Eden refused to abandon the keep. The Gloam emissary then calling out to imply that there may be traitors in our midst, ending her threat with the words, "The Web is Wide." Dolly demanded to speak with you all and left the battlements. In a stable far from the burning buildings and the Grenwyrds, Dolly revealed she had been told to deliver the supplies to the Gloam and that the Web had allied itself with the cult. Knowing that to disobey orders was to risk everything, you resolved to strike out from the Web. Flies no more, you would fight for one another and for the survival of House Grenwyrd
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Previous Episode: Flies in the Ointment
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Dream of the Dragonborn One Shot
Dream of the Dragonborn
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> Step into the mind of a Dragonborn! In this special one-shot episode, join the team as they dive into the dreamscape of a snoozing Kelnys. But can Endellion, Raidion, Dolly, and I navigate the twisting turns of his imagination, or will they find themselves trapped in a nightmare?
> Join Natural Six as they explore the new 2024 Player's Handbook in this standalone and spoiler-free adventure! See their characters crafted using the latest rules, offering a sneak peek at the changes coming your way on September 17th.
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[Spoilers Episode 12]
Episodes and other media available on YouTube and Twitch
Episode 12: Flies in the Ointment
Last time you began in the Distau Woods on the borders of Mouse. Endellion bringing the party up to speed on the series of trials that awaited in the tunnels before you could enter the Grenwyrd Keep via the cellars. When the others questioned how she would have such knowledge, she told them that (rather than possessing any privileged information) she was merely a native of Mouse and had learned some things in her years living there. Not entirely satisfied, you settled down to rest. The night passing without event until Kelnys, alone in the dark, decided to investigate the deck of cards that Raidion carries. An attempt to take them silently from the Wood Elf's pack roused the trancing wizard but he allowed his companion to open the pouch and study the deck. Searing pain passed through the dragonborn as he began to see names appear on the cards before they faded again. By now the entire party were awake and looking on as Kelnys closed his eyes and attempted to attune to the deck as whispers and the sounds of water grow in his head. Next he spoke to the cards but the druid felt another surge of pain and (having received no answers) returned the deck to Raidion's pack. The next morning, Endellion led the party to the base of a great tree and (moving rocks aside) revealed a seam that ran through the center of the trunk and led to a spiral staircase. You all descended, entering a series of natural caves filled with the sounds of running water. Endellion led you through the caves and behind a waterfall to a space where the Grenwyrd children had made bunks for themselves in fissures in the rock. Once more, the others questioned Endellion of her knowledge of these caves but she remained steadfast in her refusal to entertain such inquiries. You reached a great door. Endellion using her dagger to open it before you entered a chamber that housed a great mass of red glowing rock covered in limb-sized holes. Upon approaching it I (TCNTM) realized that fierce heat was emanating from the rock. Dolly spotted letters carved into it reading: How much can you bear? How much can you sacrifice? Raidion placed his hand into one of the holes, enduring searing pain and choosing to take close to his max hp in damage, though a failed CON save caused him to lose consciousness. As he did, a hollow circle of flame appeared in the far wall. A section of it filling with fire as Raidion sacrificed himself. The rest of you all placed your hands into the rock. I (TCNTM) also falling unconscious as he was overwhelmed by the pain. With Dolly's final contribution, the flaming circle was completed. The glowing stone cooled as you gained access to the next chamber and you were able to revive Raidion and I. Within you found a stone grid on the floor of a narrow chamber. A single letter carved into each slab. After experimenting with various spellings,
magic missiles
and bouncingwildfire spirits
, you eventually identified that a series of stalagmites and stalagtites in the far end could be lined up to reveal the series of letters 'ASATO' (As Strong As The Oak). Endellion (knowing that this was the first half of the Grenwyrd family motto) completed the phrase with 'AFATF' (As Free as the Forest). Stepping on the stones bearing these letters allowed you all to pass through the chamber; the far wall opening up as the puzzle was completed. In the third chamber, what appeared to have once been a trap (that would cover the intruder in bird seed and set wild birds on them) was rendered less difficult with the birds long since having died. A chamber beyond was different than those you had encountered before. A constructed room of mid-gray stone blocks. Then the far wall moved; a stone golem standing before you. You soon realized your attacks had little effect on the creature and that there seemed to be no way out of the chamber. A clutch use ofBestow Curse
from Dolly prevented the golem from attacking. Attention turned to Endellion (the rest of the party reaching the conclusion that she was the "Disappeared Grenwyrd Sister". Despite the appeals of her companions, Endellion would not budge, continuing to wait for the golem to attack before she played any cards she may have. Still, Dolly, I, Raidion, and Kelnys continued to do all they could to convince Endellion to reveal the truth of her identity to the golem. Raidion attempting to usedHypnotic Gaze
to make her more amenable to the idea. He failed, but Endellion (enraged by this act) told the stone golem that she is the family Grenwyrd. As the golem knelt and crumbled to dust, a passageway into the wine cellars of the Grenwyrd Keep was revealed. The party (tested by infighting and mistrust) approached a wooden door, hearing voices behind it. The door was thrown open by a woman wielding a dagger and holding a hound at the end of a leash. On seeing Endellion, the dog (named Duty) leapt up, a puppy again, and began to lick his former mistress' face. With Duty's paws on her shoulders, tail wagging with joy, Endellion keeps looking at her mother.---
Previous Episode: Trials of the Brothers
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The Deck of Many Friends
See the characters designed by popular gaming personalities that went into the deck that Raidion cannot escape.
This short 3 minute video
is rife with potential spoilers for those with a keen eye and clever video editing skills.
Until now we had only known about Sam Lake making one of the cards. You might recognize names like Matthew Mercer, Anjali Bhimani, Neil Newbon (Astarion in Baldur's Gate 3) and Troy Baker (voice of Joel in The Last of Us). There's also gaming enthusiasts like Jane Douglas (from Outside Xbox) in the mix and teasing more to come.
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[Spoilers Episode 11]
Episodes and other media available on YouTube and Twitch
Episode 11: Trials of the Brothers
Last time you began dancing the night away in the Orange Tree Tavern. Kelnys was cutting shapes (as I (the character, not the me) tried to ascertain what strange poison was affecting his companions) before the Kobold slipped away to his bed. Raidion was diving deeper into his cups. Feeling invincible (as he joined Kelnys on the dancefloor) before a sudden, violent bout of vomiting signaled the end of his night. As Dolly helped Raidion upstairs to the privy, the elf passed out and Dolly took the opportunity to examine the deck of cards Raidion carries in his pack. As she did whispering voices surrounded her and filled her head before she asked, "What are you?" For a moment the whispers coalesced into a single word, but she couldn't ascertain if it was 'friend' or 'foe'. She replaced the cards in Raidion's pack and (with Kelnys' help) took the catatonic elf to bed. Downstairs Endellion nursed a drink hoping Derwin Grenwyrd would appear. Eventually she headed out into the street, bumping into him as he stumbled into some bins and they shared a drink in the Orange Tree before Endellion, too, headed to bed. The next morning, Kelnys, Endellion, and I (the character, not the me) headed to collect the supplies from the Council of Equals, while Raidion nursed a truly catastrophic hangover with Dolly (who wanted to keep a low profile having seen her description on Wanted posters across the city). Endellion, I, and Kelnys gained access to the Council building, where Barnaby informed them of his displeasure that they could not be found in the barracks where Trusk could have offered them lodging. The council were now in session, so Endellion hung back while the other two ventured in to retrieve the supplies. I and Kelnys (to their credit) did their very best. They attempted to assuage any doubts the council may have about their suitability for this mission. Ezra Silverkin II (a member of the council) continued to have his doubts. I was given a brief lesson in the concept of metaphors by a dragonborn (and showed everyone how fast he could run) before the supplies were fetched and they were on their way. Meanwhile Dolly and Raidion had been making their way out of the city until guards approached and asked Dolly to come in for questioning. After flashing the ring that showed she had the favor of Trusk, Dolly was able to turn the tables on the guards and gain an apology from them, promising to return for quesioning at a time of greater convenience. You were all reunited after I, Endellion and Kelnys made their way down to the Depths. Kelnys (spotting Vim clearly under arrest) being escorted to Baruun jail for questioning. Raidion thought it was time to get out of town. You hit the road, heading south towards Mouse before Kelnys spotted a cart heading towards you. Onboard was a gnome who Dolly recognized as Silas, but was going by the name Marv. He was heading to Baruun with his wife Alice, with their cart (loaded with the larger possessions). Silas and Dolly spoke of their past and he told Endellion of the fall of Mouse and The Gloam (shadow will flood group) that had gathered to lay siege to Castle Grenwyrd. You continued, making camp in the woods at night. Endellion read a letter (from the Bag of Holding) in which Riodhir Grenwyrd offered words of encouragement to his eldest son Eden. Raidion and I (TCnTM) asked Endellion more questions of her past, though she refused to offer any information. I (TCnTM) told the story of his tribe who disappeared suddenly as he was tracking a gnome through the hills near his home. The conversation turned to friendship with Endellion reluctant to admit that any friendship existed between herself and the rest of the group. Kelnys pivoted onto spoon carving, teaching the gang about spoons, growth and mindfulness. After a restful night, you journeyed yet further south. Happening upon an abandoned cart, piled high with family heirlooms and Dolly spotted a family of halflings hiding in the undergrowth. They were fleeing Mouse, but one of the wheels of their cart had shattered and they had been unable to journey towards Baruun in safety. You spent half a day repairing the wheel. Raidion gifting his necklace to the small halfling boy before they departed. You continued to walk towards Mouse. As night fell, you happened upon a tavern full of villagers making their way north. Among them was Paddy, a baker who Endellion recognized from her childhood. After you revealed your mission, Paddy offered you day-old pastries and sorted you out with a prime spot by the fire. Raidion gave the baker the key to Jesco's in Baruun and told him it was the perfect place to establish a business. When you woke the next morning, the villagers had a whip round for a few coins and brought you another bag of old pastries. You graciously declined the money, you graciously accepted the pastries, and continued your journey. Half a day from Mouse, you encountered a party on the road. Four cloaked figures flanking a family of orcs that dragged a hand cart. As you walked closer, Kelnys spotted the mother orc mouth the word "help". This information was passed on to Dolly and a questioning of these cloaked figures began. One human took the lead insisting they were all from Mouse and journeying north together for safety. After further probing and a little intimidation, the situation culminated in Raidion casting
Magic Missile
on the leader and Kelnys joining the attack. After a clutch use ofSilvery Barbs
from Dolly and an arrow to the cheek from Endellion, the combatants admitted to trying to extort the orcs and were stripped of their possessions and clothes, scurrying semi naked into the forest. At last you approached Mouse on the fringes of the Distal Woods. You made camp in the woods in preparation for the next stage of your journey and that's where we are now. Night is falling fast in these woods.---
Previous Episode: The Kindness of Strangers
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[Spoilers Episode 9]
Episodes and other media available on YouTube and Twitch
Episode 9: The Prisoner in the Attic
Last time we began in a plaza on The Crest, buildings blazing, flames flickering high into the winter night. I (the character, not the me) watched horrified as Grawnoth was stabbed and fell before his assailant disappeared in a curl of smoke. The kobold dropped to all fours and dashed towards the stricken Antiqua, passing Kelnys (
Wildshape
-d into a 'larger than average' black cat). As I reached Grawnoth, he smelled a mineral, metallic smell where the smoke from the assassin still lingered in the air. Brunhilda arrived and cradled the Antiqua's body, a healing potion doing nothing to bring the dwarf back. Soon Dolly, Endellion, and Kelnys (back in his true form) began to figure out an escape as I leapt up the walls of the plaza and tried to spot the diminutive assassin as they fled. He was met by upturned faces as those in The Deal watched flames bloody the sky. A group of guards headed up to fight the fire. As I returned with what he had learned, Dolly insisted that fleeing the scene was the best course of action. Meanwhile, Raidion was investigating the final at the end of the row (already burning, thanks to Endellion's efforts) he made his way inside, briefly battling with a pair of blood-sucking surges (D4 reference?) before (driven by growing whispers from his mysterious deck of cards) he attempted to use the deck as kindling, casting a fieryChromatic Orb
before the deck reflected the damage of the spell back at him. I (who had gone searching for Raidion so that the party could escape together) spotted the wizard as flames licked up his chest. The kobold leapt into action dampening the flames and dragging Raidion into the shadows. As Dolly, Kelnys, and Endellion scurried into Grawnoth's estate, I castSilent Image
to create a large ornamental plant pot, which obscured he and Raidion from the guards. They (Dolly, Kel, Endel) hurriedly arrived on the plaza as Brunhilda (still holding Grawnoth's body) gave orders to the guards. I created the sound of screaming from the far buildings allowing the party to sneak away. Wearing I'sCloak of Many Fashions
Raidion attempted to pass as a guard but was pushed from pillar to post by Brunhilda and the other guards before he eventually made his way to join the others on the walkway. Together you fled The Crest as the sky burned and decided to head for the one place you felt you could hide until things blew over; Casper's hideout. On arriving, Endellion caused the wall to fade and you were struck by a familiar metallic smell. I recognized it as the aromas in the smoke after the disappearance of Grawnoth's assailant and as you descended the stairs, you were met by Medea. Scrawling in a book, her face streaked with blood, sat amongst the bodies of Casper, Juno and Goff. You battled with Medea in the cellar, Dolly forced to attack her companions (though Endellion restored the tiefling to her senses by slamming her head into a crate). I (falling for the first time before being brought back by Kelnys) and with the help of Calum the Wolf, a first successful use ofHypnotic Gaze
(by Raidion), and an imaginative use of Medea's prized murder journal, you eventually bested the halfling. Studying the journal, Kelnys learned that Medea had been keeping Rasheed, a dwarf, captive in the apothecary. You searched the bodies of the dead, finding a set ofGoggles of the Night
, aPerfume of Bewitching
and clutch of expired potions. This done, you settled down to take a rest before I (the character not the me) crucially took a dagger to the eyes of Medea. That is where we are now, fire still flickering in the grate. The bodies have been rolled up in bed rolls and pushed to one side. It is quiet. It is still. The blood staining the flagstones around you.---
Previous Episode: The Bodies and the Book
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[Spoilers Episode 10]
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Episode 10: The Kindness of Strangers
Last time we began in the aftermath of the fight with Medea. The bodies of Casper's former chapter wrapped in bedrolls in the corner of the basement of the abandoned apothecary. As you prepared to rest for the night, Kelnys made one last search of the bookshelves and discovered Juno's Spellbook among the potion bottles, allowing Raidion to add another wizard spell to his list. Dolly took Endellion to one side and they shared a hushed conversation as Kelnys, I and Raidion cleared away the debris of battle with Medea and prepared to sleep. As Endellion and Dolly returned to the group, you began to talk about family; Kelnys revealing that he had not seen his for many years, toying with a pendant around his neck as he did so. That night you slept among the bodies and awoke as Level 5 adventurers. The next morning you emerged into Baruun, the city suffused with rumor after the events of the past few days. I (the character, not the me) picked the lock that held the doors of Jesco's closed and you entered the abandoned apothecary. Kelnys found some coins in the till, though not very many, and slid a door across to reveal a room filled with Medea's possessions. Kelnys recovered his scimitar and I was gifted a set of (potentially gamebreaking) boots as Raidion sounded Endellion out regarding the possibility of a later shopping trip. You ascended a flight of stairs (Raidion being pushed down a few after Endellion debuted her goggles of the night) and opened a door at the top to reveal a chained figure. It was Rasheed, member of the Council of Equals. You tended to the dwarf and he told you how he had been attacked by Medea but had been kept alive forming a strange relationship with the halfling in the hope he could save her. Having been told of the death of Grawnoth, he was keen to return to his post in the council. After I had a brief existential crisis (after failing to fade the secret entrance to the basement), Raidion encountered Evandris (a nauseating lifestyle guru) you reunited to guide Rasheed towards The Crest and the Council building. As you ascended, you encountered Eleanora Obsidian (half-elven member of the council who recognized Rasheed and (torn between relief that he was safe and a desire to swiftly reunite him with Trusk and the others) tried to hurry the exhausted dwarf along). As Dolly insisted that she give Rasheed more time, Eleanora revealed that Lode (The Dwarven Capital) had fallen to a mask-wearing cult who called themselves The Gloam. As you hurried into the council building, you heard a furious argument from Grenwyrd's chambers before you were ushered in to see Trusk, who embraced Rasheed and told you more about The Gloam. They had also attacked Brack and were laying siege to the Grenwyrd estate (a fortress that guards the small town of Mouse). After some discussion, Trusk asked whether you might be able to deliver supplies to Mouse to help the Grenwyrd's break the siege. Despite the seriousness of the moment, Raidion couldn't help but notice a certain 'je ne sais quoi' between himself and the High Advocate. As you found a quiet room to discuss your next move, Raidion ruminated on what has passed between them and what might yet come to be. Having decided that you would transport the supplies, it was decided that Raidion would speak to Trusk alone. He entered the High Advocate's chamber freshly-musked and ready for whatever may come. After confirming that the newly dead would take on the task appointed to them, he made a series of attempts to connect with Trusk on a more emotional level before a successful
Insight
check literally revealed that he had woefully misread the situation. Leaving with as much dignity as he could muster, Raidion reported back to the group including news that Trusk had gifted them rings that showed that they were favored by the council and by her in particular. Endellion decided she wanted to see whoever was left in Grenwyrd's chambers and slipped inside for a private conversation. You headed to the orange tree, Kelnys spotting a wanted poster that described a pink-skinned tiefling that the guards wanted to bring in for questioning regarding a 'crime of great significance'. After arriving at the tavern, you got various levels of 'white girl wasted'. Raidion drinking increasingly esoteric wine, egged on by Salis (a self-indulgent sommellier sufficiently sozzled...). Endellion and Raidion went on a shopping spree with the elf buying necklaces for his companions while Dolly and I returned to the hiding place where you had stashed the 'Gloam' cloaks and masks before you entered the city. You reunited at the orange tree, Kelnys dancing the night away as Raidion presented his gifts. It is the night before, rather than the morning after. The night is spent in revelry. A little bit of relaxation after a tough few days.---
Previous Episode: The Prisoner in the Attic
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[Spoilers Episode 8]
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Episode 8: The Bodies and the Book
Last time you began at the Whispering Walker, Casper informing you that the Spider Prince had arrived in Baruun and was demanding an audience. Clearly shaken, he led you through the streets of The Deal as night began to fall. Ascending a stairway to The Crest and arriving at a large building on a quiet plaza. He escorted you into a room in which two figures were waiting. The Spinner (lieutenant of The Web who you first met on the night you fought the basilisk) and The Spider Prince himself. Clad in black robes with silver thread, his face obscured by a mask made of innumerable black gems. He questioned you on the events at the top of Mount Atria, toying with a silk bag on the table as you spoke. Apparently satisfied with your answers, the Prince moved his attention towards Raidion Thornbear, demanding to know of his family. When Raidian told him that he remembered, the Prince turned towards The Spinner telling him: "I think you're right, but I don't understand how." I (the character not the me) told the Prince of the orbs, the words "The Shadow Will Flood", and the blight that you found at the peak of the mountain. Kelnys spoke of the child mentioned by the voices in the orbs. With all your reports made, The Spinner took the floor and told you of a new mission. You were to burn down the five buildings that share a plaza with Grawnoth's residence. The Web has been financing the expansion of the city of Baruun and debts are owed. At this point, Raidion stepped forward telling the Spider Prince of Barabask's betrayal and stating his desire to kill the Elven Antiqua, should the opportunity ever present itself. He wished to speak privately with the Prince and the Spinner, but was summarily dismissed in this request. Dolly turned to leave before The Spinner called her back. She alone was to remain. The others shuffled out and could hear nothing before Dolly emerged, discussions having taken place. You headed towards the plaza in order to stake out the five buildings, passing a few drunk workers who you overheard speaking of a colleague, Vim, who was as yet unaccounted for. You split up and began to investigate. Raidion
casting Disguise Self
to take on the appearance of one of the drunk workers and happening to stumble upon Vim. A tiefling trying to sleep off a hangover in a pile of insulating fleece. A moving one act play followed and Vim eventually stumbled off with a belly full of booze and a heart full of hope, leaving Raidion with a set of keys he had pilfered from the tiefling's pockets. As Kelnys overheard some of the commotion, he tripped over a pile of building materials, setting off a series of unfortunate stealth checks suffered by the party, which gradually increased the attention of Grawnoth's guards. I (tCntM) managed to throw them off the scent with a feline use ofSilent Image
and a little persuasion. But Brunhilda and the guards were beginning to pay attention to the growing commotion in the plaza. After a few failed attempts to climb some trellis, Dolly started a fire at the base of one of the buildings and Kelnys summoned hisWildfire Spirit
(in the form of a pine marten called Hank) to begin a blaze in another. RaidionMisty Stepped
into an unoccupied building. I (tCntM) fell foul of a magical door knocker and Endellion enjoyed a less than ideal time in the darkness as she attempted to get to the farthest building and prepare it for ignition. Her fire started, Dolly feigned insouciance as she headed towards Grawnoth's estate. Brunhilda and the guards emerging as one of the buildings succumbed to the flames and collapsed. Dollycast Suggestion
on Brunhilda and told the captain of Grawnoth's guard to head to the building at the farthest end of the plaza where Endellion had succeeded in starting a fire. Meanwhile, Dolly began to plant seeds of fear into the mind of a guard, causing him to develop an aversion to a slightly larger than average black cat, which I (tCntM) had caused to appear earlier in the encounter. By now Raidion had set another building ablaze and he dashed out to see Brunhilda, telling her that Vim had gone crazy and had been declaring his desire to burn the buildings to the ground. By this point it was only the building nearest Grawnoth's estate that was free from flames. Kelnys soon saw to this and the whole plaza was engulfed in fire and smoke. As Brunhilda arrived at the final building, she spotted Endellion in the shadows and (flummoxed and flustered) the fighter could not give a convincing reason why she was there. Soon I (tCntM) interceded and managed to convince her to head back towards Grawnoth's estate with Endellion in tow. As they approached, Endellion and I (tCntM) saw a figure next to the gates. that led to Grawnoth's residence. I (tCntM) realized that it was Grawnoth himself emerging to inspect the blazing plaza where multiple buildings had now fallen to their foundations. As I (tCntM) looked on, a figure emerged from the shadows and plunged a knife into the Antiqua before disappearing in a whirl of smoke. As far as the rest of you are concerned, nothing has yet changed. Endellion, you have seen this figure slump to the ground against the gate post. You've seen an assailant disappear in a curl of smoke. I, you know who it was, you know this was Grawnoth. The flames are flicking higher, licking up the sides of the walls. The three remaining burning buildings are on the verge of collapse.---
Previous Episode: The Spider and the Flies
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[Spoilers Episode 7]
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Episode 7: The Spider and the Flies
We began as Endellion listened in on the scenes unfolding around the jail complex. Despite the cacophony and chaos, she decided to return to Casper's hideout, trusting that her companions would succeed in breaking out Medea. Having arrived back at Casper's and trying unsuccessfully to coax conversation from Goff, she warmed herself by the fire. Meanwhile the others were up to their knees in wastewater in a rancid reservoir beyond the city walls. They sought out a nearby well and some clean clothes to regain a little dignity, though I had "gone into his shell" after his struggles during the breakout. The worst of the filth removed, Kelnys, Dolly, Raidion and "I" (the character not the me) re-entered the city, bought some ill-advised mystery meat and returned to the hideout. Once there, you washed, rested and ate. Raidion took the opportunity to interrogate Dolly on her connection to the prisoner, Indy, and the truth of her past. They shared a little of their lives before resolving to try to trust one another as Kelnys secretly listened in. Casper attuned Endellion to the gem that allowed entrance to the hideout and they shared a secret conversation which I shan't spoil for players who weren't present (so if you want want to find out about that go back and listen to the previous episode). Endellion brought "I" out of his funk with an elaborate ruse to convince him he was capable of controlling the gem. As the others slept, Kelnys spied Radion placing something into Dolly's pack. When you woke the next morning, Raidion (full of apologies for his previous impulsiveness) asked the rest of the party to trust him and to follow along with his plan to speak to Grawnoth. It was now that Kelnys spoke up regarding Raidion's actions in the night, but a search of Dolly's bag revealed nothing. Raidion removed a leather pouch from his pack containing a deck of cards. I reached out to touch it and felt a jolt of pain in his head, hearing whispers coming from the deck. Raidion told the others that the cards called to him and that he feared using them, though (at Kelnys' request) he removed the deck from the leather back and you observed that patterns of mountains, thorns and black water on the cards matched patterns in the Palace of The Virtuous. With the deck carefully placed back in its leather bag, you headed to The Crest (the highest level of Baruun) still partially under construction. There, you made your way to Grawnoth's estate where Brunhilda (captain of his guard) led you to his chambers. Propped up in bed you found Grawnoth unnaturally aged since you last saw him at the peak of Mount Atria. You told him of Barabask's betrayal and Jasmee's wisdom. Horrified, he told you the truth of the world: that mortals were first bred as soldiers in The Divine War and that the gods placed some of their own power into these mortals, and as their numbers grew, they drained more and more divine power from the gods. Realizing that the collective power of mortality now outweighed that of the divine, The Virtuous, Vile, and Wild agreed a truce; creating three separate planes of existence (Reliquiae, The Fae Wild and The Shadowfell) so that mortality could never unite and destroy those that made them. Endellion told Grawnoth of the voices in the orbs and the words "The Shadow Will Flood". Showing him the mask, you you'd taken from the group in the forest, Grawnoth knew nothing of the words, nor "the child" mentioned by the voices in the orbs, though he speculated that the forest group may be affiliated with The Vile and that this child of a god could hae been the reason that the powers of The Virtuous faded suddenly a century ago. Perhaps there is a new demigod. He also revealed that the Antiqua had tied their lives to that of their deity (ie. with The Virtuous dead, the Antiqua's powers would diminish and they would die. Danily the halfling cleric of Persephone had already fallen. Grawnoth planned on telling the Council of Equals the truth in a few days once he had recovered his strength. Raidion showed him the deck of cards and though Grawnoth didn't recognize them, he could sense great magic coming from them. You then asked him where to find the other Antiqua and he told that they would have returned to their respective capitals with the exception of Parvus who would be at The Sanctum (the seat of dragonborn power). Grawnoth then told "I" that he did not think that Themself was responsible for the deaths of the other Virtuous and that they may well have sought refuge in The Old Dark (a semi-mythical place in kobold culture said to be the place where they first came into being). Though Grawnoth could not tell you where to find The Old Dark, he thought Parvus would know. Led by Raidion, you asked to be allowed to go to the Council of Equals yourselves and to warn them of the coming danger, fearing that Grawnoth's condition would not improve that that he (as Danilo had) would succumb to death. Grawnoth was (at first) reluctant to do so, fearing Raidion's impulsiveness, though eventually he agreed and sent you off with a letter than declared that you spoke with his voice and in his name. You made your way to the Council of Equals and gained access to the council building, having left your weapons at the gate (though Endellion and "I" managed to hide a dagger and thieves' tools about their persons). Endellion was keen to keep her head down throughout and spotted a red-haired, mustachioed man entering a chamber as you were led to see Trusk Moore, High Advocate of Baruun and leader of the Council of Equals. Dolly recognized this man to be Riodhir Grenweird, the Reeve of a small town called Mouse. Once inside Trusk's chambers, Dolly told her of the group in the forest and the threats made upon her life. She seemed relatively unconcerned, though revealed that she had already tightened security since the disappearance of a member of the council, the dwarf Rashiid. Then Raidion played the hits and told Trusk that the gods were dead. Blindsided and unwilling to accept this, she stormed from the the chamber to see Grawnoth herself. As you followed, Dolly went to open the door through wich she had seen Riodhr Grēnweard disappear before Endellion stopped her, insisting that 'it's not where we need to go". Skeptical, Dolly agreed, but told Endellion that a conversation would be required down the line. You reclaimed your weapons and headed back to Grawnoth's residence, where you waited until Trusk emerged after long discussions with the Antiqua. She was now accepting of the reality of the situation and returned to the council chambers to inform them. Raidion pressed Endellion on her actions outside Grēnweard's chamber, though got short shrift. You headed to the Orange Tree Tavern for a drink to touch base and take the edge off, but after Endellion said she heard a voice within, she suggested a different location. you decamped to the Wise Walker where Dolly and Endellion studied one another in silence before Casper burst in with news.
The Spider Prince wants to see you.
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Previous Episode: Hot Heads and Fast Words
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[Spoilers Episode 6]
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Episode 6: Hot Heads and Fast Words
Last time you began in the forest. Kelnys, Dolly and Endellion disguising themselves in the cloaks and masks of your fallen foes. Raidion and I (the character, not the me) hiding among the branches of nearby trees. After hours of waiting, and Raidion and I sharing a hammock nap, someone finally arrived. It was an exhausted, hungry, masked dwarf who refused to give her name. She passed on a message that you were to "return to the caves", but as Dolly questioned her further on those caves and probed for more information, she became wary. She suggested that you should make your own way without her; that she needed to rest and recover her strength. High in the trees, I made a gesture to rell Raidion to say silent, though after a poor insight check, Raidion let fly with a
Mind Spike
which both harmed and terrified the dwarf. As Kelnys and Dolly attempted to intimidate her, she fled towards the tree line. Raidion casting Web before an arrow to the back from Endellion's longbow snuffed out the dwarf's escape. Chalk one up to experience. You headed towards Baruun and stashed the cloaks and masks beneath the grate in one of the sprawling shanty towns that spreads out from the city walls. Kelnys spotted Raidion replacing his cloak and mask in his pack, and though making his disapproval clear, the dragonborn did not prevent his companion from doing so. At the gates of Baruun, your bags were summarily searched. One of the guards moaning that someone called Grenwyrd (a member of the Council of Equals) was throwing his weight around unnecessarily by insisting on checking the packs of travelers who entered the city. You gained entry to The Depths, the lowest level of Baruun, and hive of industry and activity. At its center you found a great staircase with a mural of The Virtuous scarred by the words "The Shadow Will Flood" in black paint. Raidion spoke to a guard called Marcus about the group you had encountered in the forest and demanded a reward for this information, swiftly being shot down in that request. Marcus took the party's names (though Dolly referred to herself as Pamela) before you made your way up into The Deal (the second level of the city). After filling your bellies with meat skewers, you approached a tavern called The Wise Walker. Endellion, Kelnys and I headed inside, but Raidion spotted a hooded orc beneath a half-finished web symbol scratched into the tavern's exterior wall. He revealed himself to be a member of The Web. Telling Raidion and Dolly that The Spinner sends his regards. The others were retrieved from the tavern and you all followed the orc, Casper, to his hideout beneath an abandoned apothecary. There you met Juno (Casper's lieutenant) and Goff (a silent soldier who stared unblinking into the middle distance). Casper informed you of your new mission: to break out a member of their chapter, a halfling called Madea from Baruun jail. You headed out to case the joint before midnight when a guard change would give you a chance to spring and escape. Down in The Depths again, KelnysWildshape
d (it was a big moment for everybody really) into a cat and searched the walled jail complex (making friends with a guard and discovering a sickening act of violence that had been perpetrated by a female inmate that day). He also spotted a halfling matching the description of the one you were meant to rescue locked in a basement by looking through a grate in the jail floor. This done, he returned and explained the layout. "I" took up a vantage point overlooking the area and resolved to make his entrance via the roof planning to shimmy down on a rope secure to the outer walls of the city. The plan for the others involved aDisguise Self
-ed Radian and Endellion posing as guards while Dolly played the part of a prisoner, though Endellion wisely decided that her skills lay elsewhere, so she would keep a watch from outside. Kelnys turned back into a cat and slipped again into the jail complex. Raidion and Dolly put on quite a show at the gate, gaining access on the condition they were accompanied by another guard. As they made their way towards the jail, "I" misjudged his distances, crashed into the ground (alerting the guards to his presence) but a swift clamber back up the rope afforded him a chance to stay unseen on the outer walls of the city. Kelnys entered the jail before dropping his cat form and trying to open a large door that gave access to the basement. Here he was spotted by a prisoner who begged to be released, though Kelnys snuck away as Raidion, Dolly and the other guard entered. Raidion convinced his guard companion to go home for the night, though not before lending Radion his keys. As you passed his cell, the prisoner made another plea, this one to Dolly. She recognized him as Indie, an old acquaintance and agreed to release him. He was too scared to help with the escape of the halfling however and instead snuck away towards the gate house. By now "I" had made his way down to the ground behind the jail house (taking some falling damage in the process) before he scaled the building and shimmied down the chimney, joining his companions as they relieved the guard on duty in the basement. There you met Madea. Bloodied, bound, and unafraid. Chained in a cell between grates in the ceiling above and the floor below. As you heard the sounds of Indie being recaptured in the courtyard, you quickly removed the grate in the floor allowing access to the fast flowing sewer water beneath. Radian unchained the halfling but triggered a glyph which left him briefly paralyzed. Madea insisted on having a weapon and having been lent Kelnys' scimitar, thrust it through the throat of another inmate who "had been looking at her in a way she didn't appreciate." Heaving Raidion's paralyzed body with you, you all jumped into the sewer. As Raidion regained the use of his limbs, you negotiated protruding pipes, sudden drops, and a near-death experience for "I". As Madea managed to swing herself clear of the water, the rest of you were catapulted out of the sewers into a lake beyond the city walls. Stinking but alive. Endellion, you have watched your companions (as cats, disguised as guards, and as rope-toting Kobold rogues) disappear towards a prison complex. Then you have started to hear shouting. You can't hear names, but you hear that someone is being recaptured in the courtyard. You are at a distance. There was a kind of collection of buildings that you were near. “I” had gone up and got a vantage point and looked into the compound. You, for now, have stayed on the ground floor.---
Previous Episode: The Girl in the Cell
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[Spoilers Episode 5]
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Episode 5: The Girl in the Cell
Last time we began in the aftermath of the fight with Jasmee. The five of you and (Housewives' Choice) Morgan, the newly dead, alone in the forest. Holding a letter in which Barabask had condemned you. Morgan told you it was time for him to depart; that he would be reporting back to The Spinner, who had been kept abreast of developments up to this point. Knowing that your path led towards Baruun, you said goodbye. Before the sounds of the Festival of Benediction and the promise of caramel treats proved impossible to resist. Dolly, I and Kelnys convincing Endellion and Raidion to let them 'check out' the market. You slipped unnoticed into the tents, I stealing his body weight in artisanal gnomish popcorn before Endellion was finally able to take the edge off with a goblet of spiced wine. Dolly spied an opportunity to make some quick coin and set up a store hawking the many spoons that Kelnys has made along his travels. A crowd soon gathered and spoons were selling like hotcakes before Endellion spotted Pollyanna (the junior cleric of Theolon who you first met when you entered the festival). Kelnys scrambled to gather his spoons as you all prepared to run before a clutch use of Thaumaturgy from Dolly attracted the attention of Pollyanna and the other festival goers to a new caramel seller's startup. It's rich story telling. You left the festival, and guided by Kelnys, you knew the roads well. Made your way to a tavern, the Old Oak. There you drank and ate your fill; Kelnys gifting Dolly an ornate spoon and I gleefully discovering the existence of high chairs. As the others made for their comfortable beds, Raidion sought out the quiet of the forest. He dug a hole in the earth and buried a deck of cards inside it, silencing the perpetual whispers and screams he could hear in his head. With that done, he burst into uncontrollable tears (God he's complicated, but I know I can fix him!) The next morning you headed for Baruun, taking a shortcut through the forest so as to avoid a ponderous journey by road. As you made your way through the dense trees and foliage, Kelnys spotted light and heard whispered voices. I (the character, not the me) and Raidion snuck forward, spying two figures dressed in slate gray cloaks with silver masks. They were disagreeing over their orders (to wait in the forest) with one of them relishing the chance to "bleed the council" and making particular reference to someone called Trusk. The other insisted that, having written the message, they were now to wait for further instructions. Raidion snuck back to relay this to the others and Dolly approached, but a misplaced step in the dry bracken alerted the vicars to her presence. She attempted to pass herself off as a lost traveler heading for the toilet miles from the road, but as she headed back into the dense forest I watched as the masked figures prepared to follow. The kobold bolted back to you all with Dolly still in the open and the others hid as an arrow flew from the trees and struck Dolly in the chest. Another followed and Dolly fell. Two enemies, one wielding an axe and the other a bow, approached to inspect the body. Raidion cast web, restraining two of them, as Endellion emerged to slice into the axe man. A third enemy emerged from the trees, wielding a rapier, and he too went on the attack. I was first to Dolly, bringing her back with a potion of greater healing and from this point on, Dolly rescued from death, it got pretty dark. Raidion killed the archer with a mote of acid. Before the rapier-wielding mask man battled with and (sliding a rapier between his ribs) downed Kelnys. I (the character, not the me) slew the axe man with a crossbow bolt as Dolly brought Kelnys back with a healing word. Raidion cast mind spike on the rapier wielder and gained the ability to psychically locate him. Realizing the danger he was in, your remaining enemy fled into the forest with the words, "the shadow will flood". Thanks to the Mind Spike, Raidion and I were able to track him through the trees before another well-placed crossbow bolt to the back brought the runner down. I approached, wearing a mask like that of his enemies (having cast silent image) and attempts to gain more information, but learning little. You discovered a letter on the body. Raidion arrived and begrudgingly praised I before reading the letter which said, "Camino, write the message on the mural, then return to the forest and wait. The water will soon rise." As Raidion put the letter in his pack, he discovered the deck of cards he buried in the forest had returned to him. As you searched the bodies in the area around the campfire (where you had happened upon your enemies) you discovered black paint and and a brush before Raidion suggested that Dolly, Kelnys, and Endellion adopt the identity of the three enemies you had killed, and wait for instructions to arrive. This course of action decided on, you remained in the forest and that's where we are now.
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Previous Episode: The Newly Dead
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