Dungeon Keeper
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KeeperFX 1.2.0 Released
keeperfx.net KeeperFX 1.2.0 Released - KeeperFXThe night is dark and full of terrors. One of them being a new version of the best mod of the entire website: KeeperFX 1.2.0 **What’s new in KeeperFX 1.2.0:** - Multiple different hero (roaming) players on a map - Up to 1000 units per map - Legacy rule set matches original game better - Midas Door ...
The night is dark and full of terrors. One of them being a new version of the best mod of the entire website: KeeperFX 1.2.0
When installing KeeperFX, do not overwrite any previous versions. Saved games cannot be migrated. There is a wiki that has all the information you will ever need, but the more popular option is asking the friendly people of our discord server.
What’s new in KeeperFX 1.2.0:
- Multiple different hero (roaming) players on a map
- Up to 1000 units per map
- Legacy rule set matches original game better
- Midas Door
- Different notifications for paydays, alarm traps and heart being attacked
- Moon level appears when it actually is a full moon
- Removed 'counts' from several config files
- Many new possibilities for mapmakers to make more advanced maps
- And much, much more.
- odysee.com KeeperFX Tournament 2023 EUW - Group Stage
The first ever official KeeperFX tournament. - Europe 2023 Q3
In my quest to get this community going, I'm reposting a few older things. This is the group stage of the official KeeperFX tournament we held in EUW last year. These videos have commentary by Dofi, a beloved streamer in the community, and are edited by Spatulade, who deserves a big kiss for the amazing editing, trailer and intro.
I'll post the main stage later. I'm choosing Odysee for this because Google stinks.
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KeeperFX 1.1.0
keeperfx.net KeeperFX 1.1.0 Released - KeeperFXNow that everybody is starting to recover from the 1.0.0 release celebrations, we are happy to announce something slightly better: KeeperFX 1.1.0 **What’s new in KeeperFX 1.1.0:** - Three additional Keepers: Purple, Black, Orange - Scavenging works properly again - Fixed crashes in 4K resolution - ...
To get the DK community a bit going on Lemmy I'm reposting the news article from May when KeeperFX 1.1.0 was released.
I suggest everybody who wants to give DK a try to have a look at KeeperFX. It's an opensource remake with many many improvements and fixes and it contains the original campaign as well.
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New WR in Dungeon Keeper full game any% - 1:46:02 by BNDR (with live commentary)
YouTube Video
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New WR in Dungeon Keeper full game any% - 1:46:02 by BNDR!
The last 2 months the record has been improved many times. It started at 2:20:xx and is now 1:46:xx.
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Dungeon Keeper is still the best Dungeon Keeper
Dungeon Keeper was my very first video game addiction. I stayed up late and got up early before school just to get in a few more hours with the game. It had so many mechanics all rolled into a delicious little strategy game that was so different than anything else at the time with weird little quirks and details that didn't have to be in there, but were.
Let me list all the stuff I remember being blown away by and that no game since has really properly captured anymore.
- The spell sounds and voice acting were amazing. IMPUS NETRUM - NYHAHAHAHA!
- It's a strategy game but also a full on 3D shooter, if you use the Symbiosis spell. Not just that, but creatures have their individual view points, skills and abilities. Need to exhaust a gas trap? Run over it 50 times with a big red devil thing (I played in German as a kid, don't remember the names of everything). Want to scout around? Become a fly and literally fly around with hex-cell vision!
- There was little debris falling from the dungeon ceilings, making splashing sounds in water.
- Creatures hat pointless details like their blood group, just because.
- You could find special items to transfer creatures from one level to the next (hello level 10 captured knight)
- Finding diamond veins was truly an accomplishment and changed the map
- Horny was a mad lad, needed his own dungeon and would slaughter your own creatures
- The animosity between certain creature types, requiring separate dormitories or hard choices: Spiders vs. Bugs and Flies, Skeletons vs. Fat horned red demons, Skeletons vs. Vampires and more
- The torture animations
- The humor on the map choices
- The voiced insults you could throw around
- The race against time as your imps barely managed to get the walls reinforced when the dwarves come digging
- The intro
- The creatures all having various abilities like trolls working in the workshop, wizards and vampires researching in the library
- The temple allowing you to combine creatures into new/better creatures or to insult the gods
- Ghosts rising from dead heroes in the graveyard
- Being able to raise a little lizard thing into a dragon
- The various types of doors with the swirling magic door which just looked so cool
- The Indiana Jones stone ball trap that literally killed everything in it's path, not just hurt or injured, no, flat out kill ANYTHING including level 10 creatures your own included. NO MERCY
- The Iron Maidens, oh my
- The chicken farms
- The speed up spell
- Pressing CTRL+R to get slightly less pixelated graphics on the dungeon textures
- The fact that you could drop your creatures without them getting stunned from the fall and be active immediately to fight - This is likely my biggest gripe with almost all "spiritual successors" including Dungeon Keeper 2. Always hated that I need to sort of kind of anticipate enemy arrival times like Deutsche Bahn and fail to deliver my creatures on time like American Market Makers
Honestly, I can gush about this game so much and it has inspired a life long love in me for Imps and Imp-inspired creatures. This is where my username and online presence today comes from and I love the little critters dearly.
What was your favorite part?