ARMA
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Arma 4 is coming in 2027
That's only 3 more years. Hopefully its another banger!
It was announced earlier this week in the Bohemia Interactive 25th anniversary stream. Timestamped Link.
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Experimental Update - Changelog 1.2.1.86 | Arma Reforger
reforger.armaplatform.com 1.2.1.86 Experimental Update | Arma ReforgerRead about the latest Arma Reforger Experimental update.
Read the original post | Archive.org | Archive.today | Xitter thread (privacy friendly)
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PSA - the experimental branch has the highly coveted server queue feature | Arma Reforger
Original tweet by @klamacz:
>Experimental features Join Queue now. You can even open Field Manual and educate yourself as you are waiting for connection.
Follow the original Xitter thread (privacy friendly)
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Arma 3 and Arma Reforger (and DayZ!) are on sale now through Sept 19 for Bohemia's 25th Anniversary Sale
www.bohemia.net Anniversary Steam Sale 2024 | Blog | Bohemia InteractiveBohemia Interactive is celebrating its 25th anniversary, and what better way to celebrate this milestone than with a Steam Publisher Sale!
Steam Store Pages:
- Arma 3 - 80% off
- Arma Reforger - 25% off
- DayZ - 50% off
Read the original blog article | Archive.org | Archive.today
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Experimental Update - Changelog 1.2.1.76 | Arma Reforger
reforger.armaplatform.com 1.2.1.76 Experimental Update | Arma ReforgerRead about the latest Arma Reforger Experimental update.
And a public play test began at 16:00 UTC (about 45 minutes before this post - convert to local time zone).
Read the original article | Archive.org | Archive.today | Xitter thread (privacy friendly)
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Experimental Update - Changelog 1.2.1.66 | Arma Reforger
reforger.armaplatform.com 1.2.1.66 Experimental Update | Arma ReforgerRead about the latest Arma Reforger Experimental update.
I don't feel like cleaning up a copy-pasta in markdown, so just click to read the original article | Archive.org | Archive.today | Xitter thread (privacy friendly)
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Minor Update - Changelog 1.2.0.124 | Arma Reforger
reforger.armaplatform.com 1.2.0.124 Update | Arma ReforgerRead about the latest Arma Reforger update.
General
- Added: Holding movement input after exiting a vehicle now stops the character from performing the close door action, speeding the process up
- Added: Teleporting character now adjusts replicated position on server
- Changed: Character server replication system now holds position instead of velocity
- Changed: Disallowed weapon reload through inventory unless the weapon is equipped
- Changed: Disabled AI switching from gunner position to driver seat until retreat behavior is available to fix AI doing nothing after switching seats
- Tweaked: Various vehicle door animations
- Tweaked: Dead/injured characters stuck inside the vehicle during remove casualty action
- Fixed: Several problems with killing player while getting in/out
- Fixed: Car light was disabled when player left driver seat
- Fixed: Player got stuck if they opened the front doors from the back compartment and vice versa
- Fixed: Switching seat in quick succession made character stuck
- Fixed: Open/close door action was not available from inside of some vehicles
- Fixed: Restore removing of CanFinishVehicleAction event in the Begin of vehicle actions
- Fixed: Open/Close door user action was not available from outside
- Fixed: Map - It was impossible to draw lines to the point that had a marker on it
- Fixed: Map - It was impossible to pan and zoom in or out while drawing the line
- Fixed: Map - It was impossible to cancel drawing of a line - now it can be done with RMB or X on Xbox gamepad
- Fixed: Map - When using gamepad, any input would focus random deletion button for drawn line and make it impossible to draw a new line without deleting some other line
- Fixed: Map - When using gamepad, user was unable to use the cursor to select which line was meant to be deleted
- Fixed: Map - When player would hover over the toolbar, then the crosshair that points to cursor position, it would disappear until map was opened again
- Fixed: Map - Cursor would become invisible when using gamepad
- Fixed: Map - Map toolbar would never lose focus
- Fixed: Drawing on top of some markers would open their respective menus
- Fixed: Drawn lines on the map would scale improperly when zooming in or out
Stability
- Fixed: Possible crash when generating terrain icons for Terrain Editor tool due to missing texture format detection
- Fixed: Multiple possible crashes when entering vehicles
- Fixed: Server crash when opening door on a vehicle with hierarchy changes
- Fixed: Crash related to Character Controller
- Fixed: Crash caused by deleted consumable calling SetAlternativeModel
- Fixed: Possible crash after streaming in a vehicle with occupant.
- Fixed: Crash when loading a vehicle while character is doing a Get Out action
- Fixed: VME in _SCR\Flashlightcomponent
- Fixed: VME when truck was set on fire
- Fixed: VME in callsign manager
- Fixed: LoiterType NONE error
- Fixed: Crash when opening ProcAnimEditor
- Fixed: VME in _SCR\AIGroupPerception.AddOrUpdateGunshot if PerceivableComponent was not found
- Fixed: VME when detaching UGL grenade
Playable Content
- Fixed: Losing a base would sometimes not affect the victory countdown
- Fixed: Displaying correct base name in Conflict
Modding
- Added: Reporting script compilation error when someone attempts to mark static variable as a replicated property
- Fixed: Added additional anim events _Event\_Vehicle\CanFinishAction to the OpenDoorOut animations
- Changed: Dependent mods info in workshop UI changed to show only downloaded mods
- Changed: Default SpawnDecalEffect lifetime is changed from infinite to 10 minutes
- Changed: Snapshot initialized as wrapper around external buffer can now be reallocated and become owner of new buffer, removing write size limitations - except running out of memory
- Changed: Lifted 4 KiB size limit of single RPC argument.
- Changed: Second argument of RplNode.SetParent() renamed to unusedAndDeprecated to indicate that it should not be used and will be removed in the future
- Changed: Switched from error to warning to make transition easier
- Fixed: Integer overflow when parsing size of addons
- Fixed: Displaying of dependencies to download size properly fallbacks to dependency reference
- Removed: Removed unnecessary vtable pointer from SnapSerializer
- Removed: Removed tests checking snapshot write failures when wrapped buffer is not large enough
- Removed: References of roadnetwork file
Audio
- Changed: Footscape sound at end of get out anim exchanged for regular footstep sound
- Fixed: Wrong sound event name for doors in Ural
- Fixed: Detonator animation and sound played while placing charges
- Fixed: Open door finish SFX
- Fixed: Missing seat creak SFX when getting out of co-driver seat
- Fixed: Weapon handgrab sound does not play when switching gadgets
Original article | Archive.org | Archive.today | Xitter thread (privacy friendly)
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Community Profile #41 - Chewie | Arma 3
arma3.com COMMUNITY PROFILE #41 - CHEWIE | News | Arma 3 | Official WebsiteIn this Community Profile, we interview Arma community leader and content creator Chewie.
Excerpt from the article:
>Arma 3 hails people of every flavor from all over the world. To get to know them a little better, we're hosting a series of mini-interviews with some of our amazing community members. These aim to give you a personal insight into their backgrounds, why they got into Arma, and how they typically experience the game. In this issue, we interview community member and content creator Chewie.
Read the full article | Archive.org | Archive.today
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Mod Overview: Sieze & Secure | Arma Reforger (by Ironbeard)
YouTube Video
Click to view this content.
I’m not the developer of this mod, but it looks super interesting, so I thought I’d share this video walkthrough.
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Arma Reforger - WE GOT FLARES!
YouTube Video
Click to view this content.
Finally we can light up the night with the new addition of flares! Woohoo! Other new features were also implemented, such as Ai commanding and helicopter weaponry, but such light news pale in contrast with the shine the flares (I had been brightly hoping for this since week 2, jeez)
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"Stoic Duty" Arma 3
As my contribution to our Arma community, here is a screenshot I made using Gcam and the Global Mobilization CDLC.
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Arma 3 runs wonderfully on an Intel ARC A770!
I had a 6600XT before this and i just wasn't happy with performance of the card. I had memory crashes constantly. I was worried that Arma 3 may not run properly because it is an older game. But my worries were unfounded.
The moment I started it up and hopped in game, the performance was buttery smooth. ZERO skipping and tearing. and with all the graphics cranked to the max I still got pretty good performance. if I wanted smooth framerate however i did have to crank the ani aliasing down from 16 to 8. But other than that, everything was set to ultra nightmare performance. And it ate it up.
The card I bought was the ASRock Phantom Gaming Arc A770 16GB. I got it for 399 CDN. (294.86 US Dollar) And its a solid over built card. Even when playing Cyberpunk 2077 the card rarely went above 60 degrees.
So from me it's a solid recommendation.
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Arma Reforger: Environment Update
YouTube Video
Click to view this content.
We now get to enjoy birds, insects, and beautiful ocean waves, as well as navigable hiking trails - just like in Dayz. Plus a new power plant, murals, and a bajillion other small things. The new power plant is also likely related to the full electric network referenced in the old roadmap, which I am personally looking forward to. Still hope we get illumination flares soon.
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Looking to recruit a few new Antistasi players!
Hi all! I'm super glad to be among the first posters in the Arma community on Lemmy!!
So, straight to the point: I've been running a dedicated Antistasi server for a few months now and am looking to recruit a few additional folks to play with us. Normally it's just me and one or two of my buddies with the occasional fourth, but we'd like to one day see at least 6-10 people online in the evenings to run ops. We've conquered Takistan and Chernarus 2020 already and are currently fielding a Tanoa campaign. I'll drop our details below, feel free to leave a comment here or shoot me a message if you have any questions:
- Vibe: Casual, semi-serious
- Lang: EN
- Timezone: EST
- Active Times: ~20:00 -> 2:00
- Game Mode/Map: Antistasi Plus on Tanoa
- Discord Link: https://discord.gg/q47pZkUpTX